Files
libopenshot/include/FFmpegWriter.h

185 lines
4.7 KiB
C++

#ifndef OPENSHOT_FFMPEG_WRITER_H
#define OPENSHOT_FFMPEG_WRITER_H
/**
* @file
* @brief Header file for FFmpegWriter class
* @author Copyright (c) 2008-2013 OpenShot Studios, LLC
*/
#include "ReaderBase.h"
#include "WriterBase.h"
// Include FFmpeg headers and macros
#include "FFmpegUtilities.h"
#include <cmath>
#include <ctime>
#include <iostream>
#include <omp.h>
#include <stdio.h>
#include <unistd.h>
#include "Magick++.h"
#include "Cache.h"
#include "Exceptions.h"
#include "Sleep.h"
using namespace std;
namespace openshot
{
/**
* This enumeration designates which a type of stream when encoding
*/
enum StreamType
{
VIDEO_STREAM,
AUDIO_STREAM
};
/**
* @brief This class uses the FFmpeg libraries, to write and encode video files and audio files
*
* TODO
*/
class FFmpegWriter : public WriterBase
{
private:
string path;
int cache_size;
bool is_writing;
int64 write_video_count;
int64 write_audio_count;
AVOutputFormat *fmt;
AVFormatContext *oc;
AVStream *audio_st, *video_st;
AVCodecContext *video_codec;
AVCodecContext *audio_codec;
SwsContext *img_convert_ctx;
double audio_pts, video_pts;
int16_t *samples;
uint8_t *audio_outbuf;
int num_of_rescalers;
int rescaler_position;
vector<SwsContext*> image_rescalers;
int audio_outbuf_size;
int audio_input_frame_size;
int initial_audio_input_frame_size;
int audio_input_position;
AudioResampler *resampler;
tr1::shared_ptr<Frame> last_frame;
deque<tr1::shared_ptr<Frame> > spooled_audio_frames;
deque<tr1::shared_ptr<Frame> > spooled_video_frames;
deque<tr1::shared_ptr<Frame> > queued_audio_frames;
deque<tr1::shared_ptr<Frame> > queued_video_frames;
deque<tr1::shared_ptr<Frame> > processed_frames;
deque<tr1::shared_ptr<Frame> > deallocate_frames;
map<tr1::shared_ptr<Frame>, AVFrame*> av_frames;
/// Add an AVFrame to the cache
void add_avframe(tr1::shared_ptr<Frame> frame, AVFrame* av_frame);
/// Add an audio output stream
AVStream* add_audio_stream();
/// Add a video output stream
AVStream* add_video_stream();
/// Allocate an AVFrame object
AVFrame* allocate_avframe(PixelFormat pix_fmt, int width, int height, int *buffer_size);
/// Auto detect format (from path)
void auto_detect_format();
/// Close the audio codec
void close_audio(AVFormatContext *oc, AVStream *st);
/// Close the video codec
void close_video(AVFormatContext *oc, AVStream *st);
/// Flush encoders
void flush_encoders();
/// initialize streams
void initialize_streams();
/// open audio codec
void open_audio(AVFormatContext *oc, AVStream *st);
/// open video codec
void open_video(AVFormatContext *oc, AVStream *st);
/// process video frame
void process_video_packet(tr1::shared_ptr<Frame> frame);
/// write all queued frames' audio to the video file
void write_audio_packets(bool final);
/// write video frame
void write_video_packet(tr1::shared_ptr<Frame> frame, AVFrame* frame_final);
/// write all queued frames
void write_queued_frames();
public:
/// Constructor for FFmpegWriter. Throws one of the following exceptions.
FFmpegWriter(string path) throw(InvalidFile, InvalidFormat, InvalidCodec, InvalidOptions, OutOfMemory);
/// Close the writer
void Close();
/// Get the cache size (number of frames to queue before writing)
int GetCacheSize() { return cache_size; };
/// Init a collection of software rescalers (thread safe)
void InitScalers(int source_width, int source_height);
/// Output the ffmpeg info about this format, streams, and codecs (i.e. dump format)
void OutputStreamInfo();
/// Prepare & initialize streams and open codecs
void PrepareStreams();
/// Remove & deallocate all software scalers
void RemoveScalers();
/// Set audio export options
void SetAudioOptions(bool has_audio, string codec, int sample_rate, int channels, int bit_rate);
/// Set the cache size (number of frames to queue before writing)
void SetCacheSize(int new_size) { cache_size = new_size; };
/// Set video export options
void SetVideoOptions(bool has_video, string codec, Fraction fps, int width, int height,
Fraction pixel_ratio, bool interlaced, bool top_field_first, int bit_rate);
/// Set custom options (some codecs accept additional params)
void SetOption(StreamType stream, string name, string value);
/// Write the file header (after the options are set)
void WriteHeader();
/// Add a frame to the stack waiting to be encoded.
void WriteFrame(tr1::shared_ptr<Frame> frame);
/// Write a block of frames from a reader
void WriteFrame(ReaderBase* reader, int start, int length);
/// Write the file trailer (after all frames are written)
void WriteTrailer();
};
}
#endif