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libopenshot/include/Cache.h

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3.2 KiB
C++

/**
* @file
* @brief Header file for Cache class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_CACHE_H
#define OPENSHOT_CACHE_H
#include <map>
#include <deque>
#include <tr1/memory>
#include "Frame.h"
#include "Exceptions.h"
namespace openshot {
/**
* @brief This class is a cache manager for Frame objects.
*
* It is used by FileReaders (such as FFmpegReader) to cache recently accessed frames. Due to the
* high cost of decoding streams, once a frame is decoded, converted to RGB, and a Frame object is created,
* it critical to keep these Frames cached for performance reasons. However, the larger the cache, the more memory
* is required. You can set the max number of bytes to cache.
*/
class Cache {
private:
int64 total_bytes; ///< This is the current total bytes (that are in this cache)
int64 max_bytes; ///< This is the max number of bytes to cache (0 = no limit)
map<int, tr1::shared_ptr<Frame> > frames; ///< This map holds the frame number and Frame objects
deque<int> frame_numbers; ///< This queue holds a sequential list of cached Frame numbers
/// Clean up cached frames that exceed the max number of bytes
void CleanUp();
public:
/// Default constructor, no max bytes
Cache();
/// Constructor that sets the max bytes to cache
Cache(int64 max_bytes);
/// Add a Frame to the cache
void Add(int frame_number, tr1::shared_ptr<Frame> frame);
/// Clear the cache of all frames
void Clear();
/// Count the frames in the queue
int Count();
/// Display a list of cached frame numbers
void Display();
/// Check for the existence of a frame in the cache
bool Exists(int frame_number);
/// Get a frame from the cache
tr1::shared_ptr<Frame> GetFrame(int frame_number);
/// Gets the maximum bytes value
int64 GetBytes() { return total_bytes; };
/// Gets the maximum bytes value
int64 GetMaxBytes() { return max_bytes; };
/// Get the smallest frame number
tr1::shared_ptr<Frame> GetSmallestFrame();
/// Move frame to front of queue (so it lasts longer)
void MoveToFront(int frame_number);
/// Remove a specific frame
void Remove(int frame_number);
/// Set maximum bytes to a different amount
void SetMaxBytes(int64 number_of_bytes) { max_bytes = number_of_bytes; CleanUp(); };
};
}
#endif