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libopenshot/include/AudioResampler.h

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/**
* @file
* @brief Header file for AudioResampler class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_RESAMPLER_H
#define OPENSHOT_RESAMPLER_H
/// Do not include the juce unittest headers, because it collides with unittest++
#ifndef __JUCE_UNITTEST_JUCEHEADER__
#define __JUCE_UNITTEST_JUCEHEADER__
#endif
#ifndef _NDEBUG
// Define NO debug for JUCE on mac os
#define _NDEBUG
#endif
#include "JuceLibraryCode/JuceHeader.h"
#include "AudioBufferSource.h"
#include "Exceptions.h"
namespace openshot {
/**
* @brief This class is used to resample audio data for many sequential frames.
*
* It maintains some data from the last call to GetResampledBuffer(), so there
* are no pops and clicks between frames.
*/
class AudioResampler {
private:
AudioSampleBuffer *buffer;
AudioSampleBuffer *resampled_buffer;
AudioBufferSource *buffer_source;
ResamplingAudioSource *resample_source;
AudioSourceChannelInfo resample_callback_buffer;
int num_of_samples;
int new_num_of_samples;
double dest_ratio;
double source_ratio;
bool isPrepared;
public:
/// Default constructor
AudioResampler();
/// Destructor
~AudioResampler();
/// Sets the audio buffer and key settings
int SetBuffer(AudioSampleBuffer *new_buffer, double sample_rate, double new_sample_rate);
/// Sets the audio buffer and key settings
int SetBuffer(AudioSampleBuffer *new_buffer, double ratio);
/// Get the resampled audio buffer
AudioSampleBuffer* GetResampledBuffer();
};
}
#endif