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181 lines
6.0 KiB
C++
181 lines
6.0 KiB
C++
/**
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* @file
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* @brief Source file for Hue effect class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../include/effects/Hue.h"
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using namespace openshot;
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/// Blank constructor, useful when using Json to load the effect properties
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Hue::Hue() : Hue(0.0) {
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// Init effect properties
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init_effect_details();
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}
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// Default constructor
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Hue::Hue(Keyframe hue): hue(hue)
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{
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// Init effect properties
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init_effect_details();
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}
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// Init effect settings
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void Hue::init_effect_details()
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{
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/// Initialize the values of the EffectInfo struct.
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InitEffectInfo();
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/// Set the effect info
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info.class_name = "Hue";
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info.name = "Hue";
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info.description = "Adjust the hue / color of the frame's image.";
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info.has_audio = false;
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info.has_video = true;
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}
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// This method is required for all derived classes of EffectBase, and returns a
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// modified openshot::Frame object
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std::shared_ptr<Frame> Hue::GetFrame(std::shared_ptr<Frame> frame, int64_t frame_number)
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{
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// Get the frame's image
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std::shared_ptr<QImage> frame_image = frame->GetImage();
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// Get the current hue percentage shift amount, and convert to degrees
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double degrees = 360.0 * hue.GetValue(frame_number);
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float cosA = cos(degrees*3.14159265f/180);
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float sinA = sin(degrees*3.14159265f/180);
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// Calculate a rotation matrix for the RGB colorspace (based on the current hue shift keyframe value)
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float matrix[3][3] = {{cosA + (1.0f - cosA) / 3.0f, 1.0f/3.0f * (1.0f - cosA) - sqrtf(1.0f/3.0f) * sinA, 1.0f/3.0f * (1.0f - cosA) + sqrtf(1.0f/3.0f) * sinA},
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{1.0f/3.0f * (1.0f - cosA) + sqrtf(1.0f/3.0f) * sinA, cosA + 1.0f/3.0f*(1.0f - cosA), 1.0f/3.0f * (1.0f - cosA) - sqrtf(1.0f/3.0f) * sinA},
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{1.0f/3.0f * (1.0f - cosA) - sqrtf(1.0f/3.0f) * sinA, 1.0f/3.0f * (1.0f - cosA) + sqrtf(1.0f/3.0f) * sinA, cosA + 1.0f/3.0f * (1.0f - cosA)}};
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// Loop through pixels
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unsigned char *pixels = (unsigned char *) frame_image->bits();
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for (int pixel = 0, byte_index=0; pixel < frame_image->width() * frame_image->height(); pixel++, byte_index+=4)
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{
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// Get the RGB values from the pixel
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int R = pixels[byte_index];
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int G = pixels[byte_index + 1];
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int B = pixels[byte_index + 2];
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int A = pixels[byte_index + 3];
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// Multiply each color by the hue rotation matrix
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float rx = constrain(R * matrix[0][0] + G * matrix[0][1] + B * matrix[0][2]);
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float gx = constrain(R * matrix[1][0] + G * matrix[1][1] + B * matrix[1][2]);
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float bx = constrain(R * matrix[2][0] + G * matrix[2][1] + B * matrix[2][2]);
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// Set all pixels to new value
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pixels[byte_index] = rx;
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pixels[byte_index + 1] = gx;
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pixels[byte_index + 2] = bx;
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pixels[byte_index + 3] = A; // leave the alpha value alone
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}
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// return the modified frame
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return frame;
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}
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// Generate JSON string of this object
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string Hue::Json() {
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// Return formatted string
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return JsonValue().toStyledString();
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}
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// Generate Json::JsonValue for this object
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Json::Value Hue::JsonValue() {
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// Create root json object
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Json::Value root = EffectBase::JsonValue(); // get parent properties
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root["type"] = info.class_name;
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root["hue"] = hue.JsonValue();
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// return JsonValue
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return root;
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}
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// Load JSON string into this object
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void Hue::SetJson(string value) {
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// Parse JSON string into JSON objects
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Json::Value root;
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Json::CharReaderBuilder rbuilder;
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Json::CharReader* reader(rbuilder.newCharReader());
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string errors;
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bool success = reader->parse( value.c_str(),
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value.c_str() + value.size(), &root, &errors );
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if (!success)
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// Raise exception
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throw InvalidJSON("JSON could not be parsed (or is invalid)", "");
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try
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{
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// Set all values that match
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SetJsonValue(root);
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}
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catch (const std::exception& e)
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{
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// Error parsing JSON (or missing keys)
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throw InvalidJSON("JSON is invalid (missing keys or invalid data types)", "");
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}
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}
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// Load Json::JsonValue into this object
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void Hue::SetJsonValue(Json::Value root) {
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// Set parent data
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EffectBase::SetJsonValue(root);
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// Set data from Json (if key is found)
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if (!root["hue"].isNull())
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hue.SetJsonValue(root["hue"]);
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}
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// Get all properties for a specific frame
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string Hue::PropertiesJSON(int64_t requested_frame) {
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// Generate JSON properties list
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Json::Value root;
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root["id"] = add_property_json("ID", 0.0, "string", Id(), NULL, -1, -1, true, requested_frame);
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root["position"] = add_property_json("Position", Position(), "float", "", NULL, 0, 1000 * 60 * 30, false, requested_frame);
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root["layer"] = add_property_json("Track", Layer(), "int", "", NULL, 0, 20, false, requested_frame);
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root["start"] = add_property_json("Start", Start(), "float", "", NULL, 0, 1000 * 60 * 30, false, requested_frame);
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root["end"] = add_property_json("End", End(), "float", "", NULL, 0, 1000 * 60 * 30, false, requested_frame);
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root["duration"] = add_property_json("Duration", Duration(), "float", "", NULL, 0, 1000 * 60 * 30, true, requested_frame);
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// Keyframes
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root["hue"] = add_property_json("Hue", hue.GetValue(requested_frame), "float", "", &hue, 0.0, 1.0, false, requested_frame);
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// Return formatted string
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return root.toStyledString();
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}
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