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187 lines
5.1 KiB
C++
187 lines
5.1 KiB
C++
/**
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* @file
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* @brief Unit tests for openshot::Color
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include <vector>
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#include "UnitTest++.h"
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// Prevent name clashes with juce::UnitTest
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#define DONT_SET_USING_JUCE_NAMESPACE 1
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#include "Color.h"
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#include "Exceptions.h"
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#include "KeyFrame.h"
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#include "Json.h"
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SUITE(Color) {
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TEST(Default_Constructor)
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{
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// Create an empty color
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openshot::Color c1;
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CHECK_CLOSE(0.0f, c1.red.GetValue(0), 0.00001);
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CHECK_CLOSE(0.0f, c1.green.GetValue(0), 0.00001);
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CHECK_CLOSE(0.0f, c1.blue.GetValue(0), 0.00001);
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}
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TEST(Keyframe_constructor)
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{
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std::vector<openshot::Keyframe> kfs{0, 0, 0, 0};
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int64_t i(0);
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for (auto& kf : kfs) {
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kf.AddPoint(100, ++i * 20);
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}
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auto c = openshot::Color(kfs[0], kfs[1], kfs[2], kfs[3]);
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CHECK_CLOSE(20, c.red.GetLong(100), 0.01);
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CHECK_CLOSE(40, c.green.GetLong(100), 0.01);
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CHECK_CLOSE(60, c.blue.GetLong(100), 0.01);
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CHECK_CLOSE(80, c.alpha.GetLong(100), 0.01);
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}
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TEST(Animate_Colors)
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{
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// Create an empty color
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openshot::Color c1;
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// Set starting color (on frame 0)
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c1.red.AddPoint(1, 0);
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c1.green.AddPoint(1, 120);
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c1.blue.AddPoint(1, 255);
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// Set ending color (on frame 1000)
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c1.red.AddPoint(1000, 0);
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c1.green.AddPoint(1000, 255);
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c1.blue.AddPoint(1000, 65);
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// Check the color at frame 500
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CHECK_CLOSE(0, c1.red.GetLong(500), 0.01);
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CHECK_CLOSE(187, c1.green.GetLong(500), 0.01);
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CHECK_CLOSE(160, c1.blue.GetLong(500), 0.01);
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}
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TEST(HEX_Value)
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{
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// Color
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openshot::Color c;
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c.red = openshot::Keyframe(0);
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c.red.AddPoint(100, 255);
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c.green = openshot::Keyframe(0);
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c.green.AddPoint(100, 255);
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c.blue = openshot::Keyframe(0);
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c.blue.AddPoint(100, 255);
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CHECK_EQUAL("#000000", c.GetColorHex(1));
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CHECK_EQUAL("#7d7d7d", c.GetColorHex(50));
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CHECK_EQUAL("#ffffff", c.GetColorHex(100));
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}
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TEST(HEX_Constructor)
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{
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// Color
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openshot::Color c("#4586db");
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c.red.AddPoint(100, 255);
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c.green.AddPoint(100, 255);
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c.blue.AddPoint(100, 255);
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CHECK_EQUAL("#4586db", c.GetColorHex(1));
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CHECK_EQUAL("#a0c1ed", c.GetColorHex(50));
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CHECK_EQUAL("#ffffff", c.GetColorHex(100));
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}
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TEST(Distance)
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{
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// Color
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openshot::Color c1("#040a0c");
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openshot::Color c2("#0c0c04");
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openshot::Color c3("#000000");
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openshot::Color c4("#ffffff");
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CHECK_CLOSE(19.0f, openshot::Color::GetDistance(c1.red.GetInt(1), c1.blue.GetInt(1), c1.green.GetInt(1), c2.red.GetInt(1), c2.blue.GetInt(1), c2.green.GetInt(1)), 0.001);
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CHECK_CLOSE(764.0f, openshot::Color::GetDistance(c3.red.GetInt(1), c3.blue.GetInt(1), c3.green.GetInt(1), c4.red.GetInt(1), c4.blue.GetInt(1), c4.green.GetInt(1)), 0.001);
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}
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TEST(RGBA_Constructor)
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{
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// Color
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openshot::Color c(69, 134, 219, 255);
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c.red.AddPoint(100, 255);
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c.green.AddPoint(100, 255);
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c.blue.AddPoint(100, 255);
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CHECK_EQUAL("#4586db", c.GetColorHex(1));
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CHECK_EQUAL("#a0c1ed", c.GetColorHex(50));
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CHECK_EQUAL("#ffffff", c.GetColorHex(100));
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// Color with alpha
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openshot::Color c1(69, 134, 219, 128);
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CHECK_EQUAL("#4586db", c1.GetColorHex(1));
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CHECK_EQUAL(128, c1.alpha.GetInt(1));
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}
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TEST(Json)
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{
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openshot::Color c(128, 128, 128, 0);
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openshot::Color c1;
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c1.red.AddPoint(1, 128);
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c1.green.AddPoint(1, 128);
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c1.blue.AddPoint(1, 128);
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c1.alpha.AddPoint(1, 0);
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// Check that JSON produced is identical
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auto j = c.Json();
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auto j1 = c1.Json();
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CHECK_EQUAL(j, j1);
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// Check Json::Value representation
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auto jv = c.JsonValue();
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auto jv_string = jv.toStyledString();
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CHECK_EQUAL(jv_string, j1);
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}
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TEST(SetJson) {
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const std::string json_input = R"json(
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{
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"red": { "Points": [ { "co": { "X": 1.0, "Y": 0.0 }, "interpolation": 0 } ] },
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"green": { "Points": [ { "co": { "X": 1.0, "Y": 128.0 }, "interpolation": 0 } ] },
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"blue": { "Points": [ { "co": { "X": 1.0, "Y": 64.0 }, "interpolation": 0 } ] },
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"alpha": { "Points": [ { "co": { "X": 1.0, "Y": 192.0 }, "interpolation": 0 } ] }
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}
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)json";
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openshot::Color c;
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CHECK_THROW(c.SetJson("}{"), openshot::InvalidJSON);
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c.SetJson(json_input);
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CHECK_CLOSE(0, c.red.GetLong(10), 0.01);
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CHECK_CLOSE(128, c.green.GetLong(10), 0.01);
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CHECK_CLOSE(64, c.blue.GetLong(10), 0.01);
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CHECK_CLOSE(192, c.alpha.GetLong(10), 0.01);
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}
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} // SUITE
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