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181 lines
4.5 KiB
C++
181 lines
4.5 KiB
C++
#ifndef OPENSHOT_FFMPEG_WRITER_H
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#define OPENSHOT_FFMPEG_WRITER_H
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/**
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* \file
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* \brief Header file for FFmpegWriter class
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* \author Copyright (c) 2011 Jonathan Thomas
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*/
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#include "FileReaderBase.h"
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#include "FileWriterBase.h"
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// Required for libavformat to build on Windows
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#ifndef INT64_C
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#define INT64_C(c) (c ## LL)
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#define UINT64_C(c) (c ## ULL)
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#endif
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extern "C" {
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#include <libavcodec/avcodec.h>
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#include <libavcodec/opt.h>
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#include <libavformat/avformat.h>
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#include <libswscale/swscale.h>
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#include <libavutil/mathematics.h>
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}
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#include <cmath>
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#include <ctime>
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#include <iostream>
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#include <omp.h>
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#include <stdio.h>
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#include "Magick++.h"
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#include "Cache.h"
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#include "Exceptions.h"
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using namespace std;
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namespace openshot
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{
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/**
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* This enumeration designates which a type of stream when encoding
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*/
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enum Stream_Type
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{
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VIDEO_STREAM,
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AUDIO_STREAM
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};
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/**
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* \brief This class uses the FFmpeg libraries, to write and encode video files and audio files
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*
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* TODO
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*/
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class FFmpegWriter : public FileWriterBase
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{
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private:
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string path;
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int cache_size;
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AVOutputFormat *fmt;
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AVFormatContext *oc;
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AVStream *audio_st, *video_st;
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AVCodecContext *video_codec;
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AVCodecContext *audio_codec;
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SwsContext *img_convert_ctx;
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double audio_pts, video_pts;
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int16_t *samples;
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uint8_t *audio_outbuf;
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int num_of_rescalers;
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int rescaler_position;
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vector<SwsContext*> image_rescalers;
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int audio_outbuf_size;
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int audio_input_frame_size;
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int initial_audio_input_frame_size;
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int audio_input_position;
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AudioResampler *resampler;
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deque<Frame*> audio_frames;
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deque<Frame*> queued_frames;
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deque<Frame*> processed_frames;
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deque<Frame*> deallocate_frames;
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map<Frame*, AVFrame*> av_frames;
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/// Add an AVFrame to the cache
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void add_avframe(Frame* frame, AVFrame* av_frame);
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/// Add an audio output stream
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AVStream* add_audio_stream();
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/// Add a video output stream
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AVStream* add_video_stream();
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/// Allocate an AVFrame object
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AVFrame* allocate_avframe(PixelFormat pix_fmt, int width, int height, int *buffer_size);
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/// Auto detect format (from path)
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void auto_detect_format();
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/// Close the audio codec
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void close_audio(AVFormatContext *oc, AVStream *st);
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/// Close the video codec
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void close_video(AVFormatContext *oc, AVStream *st);
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/// initialize streams
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void initialize_streams();
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/// open audio codec
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void open_audio(AVFormatContext *oc, AVStream *st);
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/// open video codec
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void open_video(AVFormatContext *oc, AVStream *st);
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/// process video frame
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void process_video_packet(Frame* frame);
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/// write all queued frames' audio to the video file
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void write_audio_packets();
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/// write video frame
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void write_video_packet(Frame* frame, AVFrame* frame_final);
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/// write all queued frames
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void write_queued_frames();
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public:
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/// Constructor for FFmpegWriter. Throws one of the following exceptions.
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FFmpegWriter(string path) throw(InvalidFile, InvalidFormat, InvalidCodec, InvalidOptions, OutOfMemory);
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/// Close the writer
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void Close();
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/// Get the cache size (number of frames to queue before writing)
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int GetCacheSize() { return cache_size; };
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/// Init a collection of software rescalers (thread safe)
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void InitScalers(int source_width, int source_height);
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/// Output the ffmpeg info about this format, streams, and codecs (i.e. dump format)
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void OutputStreamInfo();
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/// Prepare & initialize streams and open codecs
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void PrepareStreams();
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/// Remove & deallocate all software scalers
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void RemoveScalers();
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/// Set audio export options
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void SetAudioOptions(bool has_audio, string codec, int sample_rate, int channels, int bit_rate, bool visualize);
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/// Set the cache size (number of frames to queue before writing)
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int SetCacheSize(int new_size) { cache_size = new_size; };
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/// Set video export options
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void SetVideoOptions(bool has_video, string codec, Fraction fps, int width, int height,
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Fraction pixel_ratio, bool interlaced, bool top_field_first, int bit_rate);
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/// Set custom options (some codecs accept additional params)
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void SetOption(Stream_Type stream, string name, string value);
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/// Write the file header (after the options are set)
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void WriteHeader();
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/// Add a frame to the stack waiting to be encoded.
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void WriteFrame(Frame* frame);
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/// Write a block of frames from a reader
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void WriteFrame(FileReaderBase* reader, int start, int length);
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/// Write the file trailer (after all frames are written)
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void WriteTrailer();
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};
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}
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#endif
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