You've already forked libopenshot
mirror of
https://github.com/OpenShot/libopenshot.git
synced 2026-03-02 08:53:52 -08:00
136 lines
3.9 KiB
C++
136 lines
3.9 KiB
C++
/**
|
|
* @file
|
|
* @brief Header file for global Settings class
|
|
* @author Jonathan Thomas <jonathan@openshot.org>
|
|
*
|
|
* @ref License
|
|
*/
|
|
|
|
/* LICENSE
|
|
*
|
|
* Copyright (c) 2008-2019 OpenShot Studios, LLC
|
|
* <http://www.openshotstudios.com/>. This file is part of
|
|
* OpenShot Library (libopenshot), an open-source project dedicated to
|
|
* delivering high quality video editing and animation solutions to the
|
|
* world. For more information visit <http://www.openshot.org/>.
|
|
*
|
|
* OpenShot Library (libopenshot) is free software: you can redistribute it
|
|
* and/or modify it under the terms of the GNU Lesser General Public License
|
|
* as published by the Free Software Foundation, either version 3 of the
|
|
* License, or (at your option) any later version.
|
|
*
|
|
* OpenShot Library (libopenshot) is distributed in the hope that it will be
|
|
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef OPENSHOT_SETTINGS_H
|
|
#define OPENSHOT_SETTINGS_H
|
|
|
|
|
|
#include <iostream>
|
|
#include <iomanip>
|
|
#include <fstream>
|
|
#include <stdlib.h>
|
|
#include <string>
|
|
#include <sstream>
|
|
#include <stdio.h>
|
|
#include <time.h>
|
|
#include <zmq.hpp>
|
|
#include <unistd.h>
|
|
#include "JuceHeader.h"
|
|
|
|
|
|
using namespace std;
|
|
|
|
namespace openshot {
|
|
|
|
/**
|
|
* @brief This class is contains settings used by libopenshot (and can be safely toggled at any point)
|
|
*
|
|
* Settings class is used primarily to toggle scale settings between preview and rendering, and adjust
|
|
* other runtime related settings.
|
|
*/
|
|
class Settings {
|
|
private:
|
|
|
|
/// Default constructor
|
|
Settings(){}; // Don't allow user to create an instance of this singleton
|
|
|
|
#if __GNUC__ >=7
|
|
/// Default copy method
|
|
Settings(Settings const&) = delete; // Don't allow the user to assign this instance
|
|
|
|
/// Default assignment operator
|
|
Settings & operator=(Settings const&) = delete; // Don't allow the user to assign this instance
|
|
#else
|
|
/// Default copy method
|
|
Settings(Settings const&) {}; // Don't allow the user to assign this instance
|
|
|
|
/// Default assignment operator
|
|
Settings & operator=(Settings const&); // Don't allow the user to assign this instance
|
|
#endif
|
|
|
|
/// Private variable to keep track of singleton instance
|
|
static Settings * m_pInstance;
|
|
|
|
public:
|
|
/**
|
|
* @brief Use video codec for faster video decoding (if supported)
|
|
*
|
|
* 0 - No acceleration,
|
|
* 1 - Linux VA-API,
|
|
* 2 - nVidia NVDEC,
|
|
* 3 - Windows D3D9,
|
|
* 4 - Windows D3D11,
|
|
* 5 - MacOS / VideoToolBox,
|
|
* 6 - Linux VDPAU,
|
|
* 7 - Intel QSV
|
|
*/
|
|
int HARDWARE_DECODER = 0;
|
|
|
|
/// Scale mode used in FFmpeg decoding and encoding (used as an optimization for faster previews)
|
|
bool HIGH_QUALITY_SCALING = false;
|
|
|
|
/// Maximum width for image data (useful for optimzing for a smaller preview or render)
|
|
int MAX_WIDTH = 0;
|
|
|
|
/// Maximum height for image data (useful for optimzing for a smaller preview or render)
|
|
int MAX_HEIGHT = 0;
|
|
|
|
/// Wait for OpenMP task to finish before continuing (used to limit threads on slower systems)
|
|
bool WAIT_FOR_VIDEO_PROCESSING_TASK = false;
|
|
|
|
/// Number of threads of OpenMP
|
|
int OMP_THREADS = 12;
|
|
|
|
/// Number of threads that ffmpeg uses
|
|
int FF_THREADS = 8;
|
|
|
|
/// Maximum rows that hardware decode can handle
|
|
int DE_LIMIT_HEIGHT_MAX = 1100;
|
|
|
|
/// Maximum columns that hardware decode can handle
|
|
int DE_LIMIT_WIDTH_MAX = 1950;
|
|
|
|
/// Which GPU to use to decode (0 is the first)
|
|
int HW_DE_DEVICE_SET = 0;
|
|
|
|
/// Which GPU to use to encode (0 is the first)
|
|
int HW_EN_DEVICE_SET = 0;
|
|
|
|
/// The audio device name to use during playback
|
|
string PLAYBACK_AUDIO_DEVICE_NAME = "";
|
|
|
|
/// Create or get an instance of this logger singleton (invoke the class with this method)
|
|
static Settings * Instance();
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|