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libopenshot/include/ChunkReader.h

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/**
* @file
* @brief Header file for ChunkReader class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_CHUNK_READER_H
#define OPENSHOT_CHUNK_READER_H
#include "ReaderBase.h"
#include "FFmpegReader.h"
#include <cmath>
#include <ctime>
#include <iostream>
#include <fstream>
#include <omp.h>
#include <QtCore/qdir.h>
#include <stdio.h>
#include <stdlib.h>
#include <tr1/memory>
#include "Json.h"
#include "Magick++.h"
#include "Cache.h"
#include "Exceptions.h"
using namespace std;
namespace openshot
{
/**
* @brief This struct holds the location of a frame within a chunk.
*
* Chunks are small video files, which typically contain a few seconds of video each.
* Locating a frame among these small video files is accomplished by using
* this struct.
*/
struct ChunkLocation
{
int number; ///< The chunk number
int frame; ///< The frame number
};
/**
* @brief This enumeration allows the user to choose which version
* of the chunk they would like (low, medium, or high quality).
*
* Since chunks contain multiple video streams, this version enumeration
* allows the user to choose which version of the chunk they would like.
* For example, if you want a small version with reduced quality, you can
* choose the THUMBNAIL version. This is used on the ChunkReader
* constructor.
*/
enum ChunkVersion
{
THUMBNAIL, ///< The lowest quality stream contained in this chunk file
PREVIEW, ///< The medium quality stream contained in this chunk file
FINAL ///< The highest quality stream contained in this chunk file
};
/**
* @brief This class reads a special chunk-formatted file, which can be easily
* shared in a distributed environment.
*
* It stores the video in small "chunks", which are really just short video clips,
* a few seconds each. A ChunkReader only needs the part of the chunk that contains
* the frames it is looking for. For example, if you only need the end of a video,
* only the last few chunks might be needed to successfully access those openshot::Frame objects.
*
* \code
* // This example demonstrates how to read a chunk folder and access frame objects inside it.
* ChunkReader r("/home/jonathan/apps/chunks/chunk1/", FINAL); // Load highest quality version of this chunk file
* r.DisplayInfo(); // Display all known details about this chunk file
* r.Open(); // Open the reader
*
* // Access frame 1
* r.GetFrame(1)->Display();
*
* // Close the reader
* r.Close();
* \endcode
*/
class ChunkReader : public ReaderBase
{
private:
string path;
bool is_open;
int chunk_size;
FFmpegReader *local_reader;
ChunkLocation previous_location;
ChunkVersion version;
tr1::shared_ptr<Frame> last_frame;
/// Check if folder path existing
bool does_folder_exist(string path);
/// Find the location of a frame in a chunk
ChunkLocation find_chunk_frame(long int requested_frame);
/// get a formatted path of a specific chunk
string get_chunk_path(int chunk_number, string folder, string extension);
/// Load JSON meta data about this chunk folder
void load_json();
public:
/// @brief Constructor for ChunkReader. This automatically opens the chunk file or folder and loads
/// frame 1, or it throws one of the following exceptions.
/// @param path The folder path / location of a chunk (chunks are stored as folders)
/// @param chunk_version Choose the video version / quality (THUMBNAIL, PREVIEW, or FINAL)
ChunkReader(string path, ChunkVersion chunk_version) throw(InvalidFile, InvalidJSON);
/// Close the reader
void Close();
/// @brief Get the chunk size (number of frames to write in each chunk)
/// @returns The number of frames in this chunk
int GetChunkSize() { return chunk_size; };
/// @brief Set the chunk size (number of frames to write in each chunk)
/// @param new_size The number of frames per chunk
void SetChunkSize(int new_size) { chunk_size = new_size; };
/// Get the cache object used by this reader (always return NULL for this reader)
Cache* GetCache() { return NULL; };
/// @brief Get an openshot::Frame object for a specific frame number of this reader.
/// @returns The requested frame (containing the image and audio)
/// @param requested_frame The frame number you want to retrieve
tr1::shared_ptr<Frame> GetFrame(long int requested_frame) throw(ReaderClosed, ChunkNotFound);
/// Determine if reader is open or closed
bool IsOpen() { return is_open; };
/// Return the type name of the class
string Name() { return "ChunkReader"; };
/// Get and Set JSON methods
string Json(); ///< Generate JSON string of this object
void SetJson(string value) throw(InvalidJSON); ///< Load JSON string into this object
Json::Value JsonValue(); ///< Generate Json::JsonValue for this object
void SetJsonValue(Json::Value root) throw(InvalidFile); ///< Load Json::JsonValue into this object
/// Open the reader. This is required before you can access frames or data from the reader.
void Open() throw(InvalidFile);
};
}
#endif