Files
libopenshot/include/AudioResampler.h

60 lines
1.5 KiB
C++

#ifndef OPENSHOT_RESAMPLER_H
#define OPENSHOT_RESAMPLER_H
/**
* \file
* \brief Header file for AudioResampler class
* \author Copyright (c) 2011 Jonathan Thomas
*/
/// Do not include the juce unittest headers, because it collides with unittest++
#ifndef __JUCE_UNITTEST_JUCEHEADER__
#define __JUCE_UNITTEST_JUCEHEADER__
#endif
#include "JuceLibraryCode/JuceHeader.h"
#include "AudioBufferSource.h"
#include "Exceptions.h"
/// This namespace is the default namespace for all code in the openshot library.
namespace openshot {
/**
* \brief This class is used to resample audio data for many sequential frames. It maintains some data from the last
* call to GetResampledBuffer(), so there are no pops and clicks between frames.
*/
class AudioResampler {
private:
AudioSampleBuffer *buffer;
AudioSampleBuffer *resampled_buffer;
AudioBufferSource *buffer_source;
ResamplingAudioSource *resample_source;
AudioSourceChannelInfo resample_callback_buffer;
int num_of_samples;
int new_num_of_samples;
double dest_ratio;
double source_ratio;
bool isPrepared;
public:
/// Default constructor
AudioResampler();
/// Destructor
~AudioResampler();
/// Sets the audio buffer and key settings
int SetBuffer(AudioSampleBuffer *new_buffer, double sample_rate, double new_sample_rate);
/// Sets the audio buffer and key settings
int SetBuffer(AudioSampleBuffer *new_buffer, double ratio);
/// Get the resampled audio buffer
AudioSampleBuffer* GetResampledBuffer();
};
}
#endif