Files
libopenshot/src/FrameMapper.cpp

487 lines
15 KiB
C++

/**
* @file
* @brief Source file for the FrameMapper class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../include/FrameMapper.h"
using namespace std;
using namespace openshot;
FrameMapper::FrameMapper(ReaderBase *reader, Fraction target, PulldownType pulldown) :
reader(reader), target(target), pulldown(pulldown), final_cache(820 * 1024)
{
// Set the original frame rate from the reader
original = Fraction(reader->info.fps.num, reader->info.fps.den);
// Set all info struct members equal to the internal reader
info = reader->info;
info.fps.num = target.num;
info.fps.den = target.den;
info.video_timebase.num = target.den;
info.video_timebase.den = target.num;
info.video_length = round(info.duration * info.fps.ToDouble());
info.sample_rate = reader->info.sample_rate;
info.channels = reader->info.channels;
info.width = reader->info.width;
info.height = reader->info.height;
// Used to toggle odd / even fields
field_toggle = true;
// init mapping between original and target frames
Init();
}
void FrameMapper::AddField(int frame)
{
// Add a field, and toggle the odd / even field
AddField(Field(frame, field_toggle));
}
void FrameMapper::AddField(Field field)
{
// Add a field to the end of the field list
fields.push_back(field);
// toggle the odd / even flag
field_toggle = (field_toggle ? false : true);
}
// Use the original and target frame rates and a pull-down technique to create
// a mapping between the original fields and frames or a video to a new frame rate.
// This might repeat or skip fields and frames of the original video, depending on
// whether the frame rate is increasing or decreasing.
void FrameMapper::Init()
{
// Clear the fields & frames lists
fields.clear();
frames.clear();
// Some framerates are handled special, and some use a generic Keyframe curve to
// map the framerates. These are the special framerates:
if ((original.ToInt() == 24 || original.ToInt() == 25 || original.ToInt() == 30) &&
(target.ToInt() == 24 || target.ToInt() == 25 || target.ToInt() == 30)) {
// Get the difference (in frames) between the original and target frame rates
float difference = target.ToInt() - original.ToInt();
// Find the number (i.e. interval) of fields that need to be skipped or repeated
int field_interval = 0;
int frame_interval = 0;
if (difference != 0)
{
field_interval = round(fabs(original.ToInt() / difference));
// Get frame interval (2 fields per frame)
frame_interval = field_interval * 2.0f;
}
// Calculate # of fields to map
int frame = 1;
int number_of_fields = reader->info.video_length * 2;
// Loop through all fields in the original video file
for (int field = 1; field <= number_of_fields; field++)
{
if (difference == 0) // Same frame rate, NO pull-down or special techniques required
{
// Add fields
AddField(frame);
}
else if (difference > 0) // Need to ADD fake fields & frames, because original video has too few frames
{
// Add current field
AddField(frame);
if (pulldown == PULLDOWN_CLASSIC && field % field_interval == 0)
{
// Add extra field for each 'field interval
AddField(frame);
}
else if (pulldown == PULLDOWN_ADVANCED && field % field_interval == 0 && field % frame_interval != 0)
{
// Add both extra fields in the middle 'together' (i.e. 2:3:3:2 technique)
AddField(frame); // add field for current frame
if (frame + 1 <= info.video_length)
// add field for next frame (if the next frame exists)
AddField(Field(frame + 1, field_toggle));
}
else if (pulldown == PULLDOWN_NONE && field % frame_interval == 0)
{
// No pull-down technique needed, just repeat this frame
AddField(frame);
AddField(frame);
}
}
else if (difference < 0) // Need to SKIP fake fields & frames, because we want to return to the original film frame rate
{
if (pulldown == PULLDOWN_CLASSIC && field % field_interval == 0)
{
// skip current field and toggle the odd/even flag
field_toggle = (field_toggle ? false : true);
}
else if (pulldown == PULLDOWN_ADVANCED && field % field_interval == 0 && field % frame_interval != 0)
{
// skip this field, plus the next field
field++;
}
else if (pulldown == PULLDOWN_NONE && frame % field_interval == 0)
{
// skip this field, plus the next one
field++;
}
else
{
// No skipping needed, so add the field
AddField(frame);
}
}
// increment frame number (if field is divisible by 2)
if (field % 2 == 0 && field > 0)
frame++;
}
} else {
// Map the remaining framerates using a simple Keyframe curve
// Calculate the difference (to be used as a multiplier)
float rate_diff = target.ToFloat() / original.ToFloat();
int new_length = reader->info.video_length * rate_diff;
// Build curve for framerate mapping
Keyframe rate_curve;
rate_curve.AddPoint(1, 1, LINEAR);
rate_curve.AddPoint(new_length, reader->info.video_length, LINEAR);
// Loop through curve, and build list of frames
for (int frame_num = 1; frame_num <= new_length; frame_num++)
{
// Add 2 fields per frame
AddField(rate_curve.GetInt(frame_num));
AddField(rate_curve.GetInt(frame_num));
}
}
// Loop through the target frames again (combining fields into frames)
Field Odd(0, true); // temp field used to track the ODD field
Field Even(0, true); // temp field used to track the EVEN field
// Variables used to remap audio samples
int start_samples_frame = 1;
int start_samples_position = 0;
for (unsigned int field = 1; field <= fields.size(); field++)
{
// Get the current field
Field f = fields[field - 1];
// Is field divisible by 2?
if (field % 2 == 0 && field > 0)
{
// New frame number
int frame_number = field / 2;
// Set the bottom frame
if (f.isOdd)
Odd = f;
else
Even = f;
// Determine the range of samples (from the original rate, to the new rate)
int end_samples_frame = start_samples_frame;
int end_samples_position = start_samples_position;
int remaining_samples = Frame::GetSamplesPerFrame(frame_number, target, info.sample_rate);
while (remaining_samples > 0)
{
// get original samples
int original_samples = Frame::GetSamplesPerFrame(end_samples_frame, original, info.sample_rate) - end_samples_position;
// Enough samples
if (original_samples >= remaining_samples)
{
// Take all that we need, and break loop
end_samples_position += remaining_samples;
remaining_samples = 0;
} else
{
// Not enough samples (take them all, and keep looping)
end_samples_frame += 1; // next frame
end_samples_position = 0; // next frame, starting on 1st sample
remaining_samples -= original_samples; // reduce the remaining amount
}
}
// Create the sample mapping struct
SampleRange Samples = {start_samples_frame, start_samples_position, end_samples_frame, end_samples_position, Frame::GetSamplesPerFrame(frame_number, target, info.sample_rate)};
// Reset the audio variables
start_samples_frame = end_samples_frame;
start_samples_position = end_samples_position + 1;
if (start_samples_position >= Frame::GetSamplesPerFrame(start_samples_frame, original, info.sample_rate))
{
start_samples_frame += 1; // increment the frame (since we need to wrap onto the next one)
start_samples_position = 0; // reset to 0, since we wrapped
}
// Create a frame and ADD it to the frames collection
MappedFrame frame = {Odd, Even, Samples};
frames.push_back(frame);
}
else
{
// Set the top field
if (f.isOdd)
Odd = f;
else
Even = f;
}
}
// Clear the internal fields list (no longer needed)
fields.clear();
}
MappedFrame FrameMapper::GetMappedFrame(int TargetFrameNumber) throw(OutOfBoundsFrame)
{
// Check if frame number is valid
if(TargetFrameNumber < 1 || frames.size() == 0)
// frame too small, return error
throw OutOfBoundsFrame("An invalid frame was requested.", TargetFrameNumber, frames.size());
else if (TargetFrameNumber > frames.size())
// frame too large, set to end frame
TargetFrameNumber = frames.size();
// Return frame
return frames[TargetFrameNumber - 1];
}
// Get an openshot::Frame object for a specific frame number of this reader.
tr1::shared_ptr<Frame> FrameMapper::GetFrame(int requested_frame) throw(ReaderClosed)
{
// Check final cache, and just return the frame (if it's available)
if (final_cache.Exists(requested_frame))
return final_cache.GetFrame(requested_frame);
// Get the mapped frame
MappedFrame mapped = GetMappedFrame(requested_frame);
// Init some basic properties about this frame
int samples_in_frame = Frame::GetSamplesPerFrame(requested_frame, target, info.sample_rate);
// Create a new frame
tr1::shared_ptr<Frame> frame(new Frame(requested_frame, 1, 1, "#000000", samples_in_frame, info.channels));
// Copy the image from the odd field (TODO: make this copy each field from the correct frames)
frame->AddImage(reader->GetFrame(mapped.Odd.Frame)->GetImage(), true);
if (mapped.Odd.Frame != mapped.Even.Frame)
// Add even lines (if different than the previous image)
frame->AddImage(reader->GetFrame(mapped.Even.Frame)->GetImage(), false);
// Copy the samples
int samples_copied = 0;
int starting_frame = mapped.Samples.frame_start;
while (samples_copied < mapped.Samples.total)
{
// init number of samples to copy this iteration
int remaining_samples = mapped.Samples.total - samples_copied;
int number_to_copy = 0;
// Loop through each channel
for (int channel = 0; channel < info.channels; channel++)
{
// number of original samples on this frame
tr1::shared_ptr<Frame> original_frame = reader->GetFrame(starting_frame);
int original_samples = original_frame->GetAudioSamplesCount();
if (starting_frame == mapped.Samples.frame_start)
{
// Starting frame (take the ending samples)
number_to_copy = original_samples - mapped.Samples.sample_start;
if (number_to_copy > remaining_samples)
number_to_copy = remaining_samples;
// Add samples to new frame
frame->AddAudio(true, channel, samples_copied, original_frame->GetAudioSamples(channel) + mapped.Samples.sample_start, number_to_copy, 1.0);
}
else if (starting_frame > mapped.Samples.frame_start && starting_frame < mapped.Samples.frame_end)
{
// Middle frame (take all samples)
number_to_copy = original_samples;
if (number_to_copy > remaining_samples)
number_to_copy = remaining_samples;
// Add samples to new frame
frame->AddAudio(true, channel, samples_copied, original_frame->GetAudioSamples(channel), number_to_copy, 1.0);
}
else
{
// Ending frame (take the beginning samples)
number_to_copy = mapped.Samples.sample_end;
if (number_to_copy > remaining_samples)
number_to_copy = remaining_samples;
// Add samples to new frame
frame->AddAudio(true, channel, samples_copied, original_frame->GetAudioSamples(channel), number_to_copy, 1.0);
}
}
// increment frame
samples_copied += number_to_copy;
starting_frame++;
}
// Add frame to final cache
final_cache.Add(frame->number, frame);
// Return processed 'frame'
return final_cache.GetFrame(frame->number);
}
void FrameMapper::PrintMapping()
{
// Get the difference (in frames) between the original and target frame rates
float difference = target.ToInt() - original.ToInt();
int field_interval = 0;
int frame_interval = 0;
if (difference != 0)
{
// Find the number (i.e. interval) of fields that need to be skipped or repeated
field_interval = round(fabs(original.ToInt() / difference));
// Get frame interval (2 fields per frame)
frame_interval = field_interval * 2.0f;
}
// print header
cout << "Convert " << original.ToInt() << " fps to " << target.ToInt() << " fps" << endl;
cout << "Difference of " << difference << " frames per second" << endl;
cout << "Field Interval: " << field_interval << "th field" << endl;
cout << "Frame Interval: " << frame_interval << "th field" << endl << endl;
// Loop through frame mappings
for (float map = 1; map <= frames.size(); map++)
{
MappedFrame frame = frames[map - 1];
//cout << "Target frame #: " << map << " mapped to original frame #:\t(" << frame.Odd.Frame << " odd, " << frame.Even.Frame << " even)" << endl;
//cout << " - Audio samples mapped to frame " << frame.Samples.frame_start << ":" << frame.Samples.sample_start << " to frame " << frame.Samples.frame_end << ":" << frame.Samples.sample_end << endl;
}
}
// Determine if reader is open or closed
bool FrameMapper::IsOpen() {
if (reader)
return reader->IsOpen();
else
return false;
}
// Open the internal reader
void FrameMapper::Open() throw(InvalidFile)
{
if (reader)
{
// Open the reader
reader->Open();
}
}
// Close the internal reader
void FrameMapper::Close()
{
if (reader)
reader->Close();
}
// Generate JSON string of this object
string FrameMapper::Json() {
// Return formatted string
return JsonValue().toStyledString();
}
// Generate Json::JsonValue for this object
Json::Value FrameMapper::JsonValue() {
// Create root json object
Json::Value root = ReaderBase::JsonValue(); // get parent properties
root["type"] = "FrameMapper";
// return JsonValue
return root;
}
// Load JSON string into this object
void FrameMapper::SetJson(string value) throw(InvalidJSON) {
// Parse JSON string into JSON objects
Json::Value root;
Json::Reader reader;
bool success = reader.parse( value, root );
if (!success)
// Raise exception
throw InvalidJSON("JSON could not be parsed (or is invalid)", "");
try
{
// Set all values that match
SetJsonValue(root);
}
catch (exception e)
{
// Error parsing JSON (or missing keys)
throw InvalidJSON("JSON is invalid (missing keys or invalid data types)", "");
}
}
// Load Json::JsonValue into this object
void FrameMapper::SetJsonValue(Json::Value root) throw(InvalidFile) {
// Set parent data
ReaderBase::SetJsonValue(root);
// Re-Open path, and re-init everything (if needed)
if (reader) {
Close();
Open();
}
}