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It turns out SWIG is a lot pickier than GCC about namespaces, and requires a lot more `openshot::` prefixing in our headers, if we eliminate the `using namespace...` statements from them.
115 lines
4.4 KiB
C++
115 lines
4.4 KiB
C++
/**
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* @file
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* @brief Header file for EffectBase class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENSHOT_EFFECT_BASE_H
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#define OPENSHOT_EFFECT_BASE_H
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#include <iostream>
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#include <iomanip>
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#include <memory>
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#include "ClipBase.h"
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#include "Json.h"
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#include "Frame.h"
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namespace openshot
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{
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/**
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* @brief This struct contains info about an effect, such as the name, video or audio effect, etc...
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*
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* Each derived class of EffectBase is responsible for updating this struct to reflect accurate information
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* about the underlying effect. Derived classes of EffectBase should call the InitEffectInfo() method to initialize the
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* default values of this struct.
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*/
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struct EffectInfoStruct
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{
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std::string class_name; ///< The class name of the effect
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std::string short_name; ///< A short name of the effect, commonly used for icon names, etc...
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std::string name; ///< The name of the effect
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std::string description; ///< The description of this effect and what it does
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bool has_video; ///< Determines if this effect manipulates the image of a frame
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bool has_audio; ///< Determines if this effect manipulates the audio of a frame
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};
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/**
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* @brief This abstract class is the base class, used by all effects in libopenshot.
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*
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* Effects are types of classes that manipulate the image or audio data of an openshot::Frame object.
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* The only requirements for an 'effect', is to derive from this base class, implement the Apply()
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* method, and call the InitEffectInfo() method.
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*/
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class EffectBase : public ClipBase
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{
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private:
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int order; ///< The order to evaluate this effect. Effects are processed in this order (when more than one overlap).
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public:
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/// Information about the current effect
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EffectInfoStruct info;
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/// Display effect information in the standard output stream (stdout)
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void DisplayInfo();
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/// Constrain a color value from 0 to 255
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int constrain(int color_value);
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/// @brief This method is required for all derived classes of EffectBase, and returns a
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/// modified openshot::Frame object
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///
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/// The frame object is passed into this method, and a frame_number is passed in which
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/// tells the effect which settings to use from its keyframes (starting at 1).
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///
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/// @returns The modified openshot::Frame object
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/// @param frame The frame object that needs the effect applied to it
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/// @param frame_number The frame number (starting at 1) of the effect on the timeline.
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virtual std::shared_ptr<openshot::Frame> GetFrame(std::shared_ptr<openshot::Frame> frame, int64_t frame_number) = 0;
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/// Initialize the values of the EffectInfo struct. It is important for derived classes to call
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/// this method, or the EffectInfo struct values will not be initialized.
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void InitEffectInfo();
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/// Get and Set JSON methods
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virtual std::string Json() = 0; ///< Generate JSON string of this object
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virtual void SetJson(std::string value) = 0; ///< Load JSON string into this object
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virtual Json::Value JsonValue() = 0; ///< Generate Json::JsonValue for this object
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virtual void SetJsonValue(Json::Value root) = 0; ///< Load Json::JsonValue into this object
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Json::Value JsonInfo(); ///< Generate JSON object of meta data / info
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/// Get the order that this effect should be executed.
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int Order() { return order; }
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/// Set the order that this effect should be executed.
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void Order(int new_order) { order = new_order; }
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virtual ~EffectBase() = default;
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};
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}
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#endif
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