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* reuse-managed license/copyright headers reuse is a tool for compliance with the REUSE recommendations. See <https://reuse.software/> for more information, and <https://reuse.readthedocs.io/> for the online documentation. * Set jsoncpp license * Add MIT license for Decklink sources * Explicitly license examples/ - Add headers to source files - Change blanket licensing in .reuse/dep5 to only cover binary media - Import CC-BY-3.0 license and assign to sintel_trailer
29 lines
455 B
C++
29 lines
455 B
C++
/**
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* @file
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* @brief Source file for RendererBase class
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* @author Duzy Chan <code@duzy.info>
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*
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* @ref License
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*/
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// Copyright (c) 2008-2019 OpenShot Studios, LLC
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//
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// SPDX-License-Identifier: LGPL-3.0-or-later
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#include "RendererBase.h"
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using namespace openshot;
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RendererBase::RendererBase()
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{
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}
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RendererBase::~RendererBase()
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{
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}
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void RendererBase::paint(const std::shared_ptr<Frame> & frame)
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{
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if (frame)
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this->render(frame->GetImage());
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}
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