You've already forked libopenshot
mirror of
https://github.com/OpenShot/libopenshot.git
synced 2026-03-02 08:53:52 -08:00
- Replace all juce::CriticalSection with std::recursive_mutex - Replace all juce::AudioSampleBuffer with juce::AudioBuffer<float> - Eliminate implicit reliance on 'using namespace juce;' - Replace OpenShotAudio.h includes with targeted juce modules
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/**
|
|
* @file
|
|
* @brief Header file for AudioBufferSource class
|
|
* @author Jonathan Thomas <jonathan@openshot.org>
|
|
*
|
|
* @ref License
|
|
*/
|
|
|
|
// Copyright (c) 2008-2019 OpenShot Studios, LLC
|
|
//
|
|
// SPDX-License-Identifier: LGPL-3.0-or-later
|
|
|
|
#ifndef OPENSHOT_AUDIOBUFFERSOURCE_H
|
|
#define OPENSHOT_AUDIOBUFFERSOURCE_H
|
|
|
|
#include <AppConfig.h>
|
|
#include <juce_audio_basics/juce_audio_basics.h>
|
|
|
|
namespace openshot
|
|
{
|
|
/**
|
|
* @brief This class is used to expose an AudioBuffer<float> as an AudioSource in JUCE.
|
|
*
|
|
* The <a href="http://www.juce.com/">JUCE</a> library cannot play audio directly from an AudioBuffer<float>, so this class exposes
|
|
* an AudioBuffer<float> as a AudioSource, so that JUCE can play the audio.
|
|
*/
|
|
class AudioBufferSource : public juce::PositionableAudioSource
|
|
{
|
|
private:
|
|
int position;
|
|
bool repeat;
|
|
juce::AudioBuffer<float> *buffer;
|
|
|
|
public:
|
|
/// @brief Default constructor
|
|
/// @param audio_buffer This buffer contains the samples you want to play through JUCE.
|
|
AudioBufferSource(juce::AudioBuffer<float> *audio_buffer);
|
|
|
|
/// Destructor
|
|
~AudioBufferSource();
|
|
|
|
/// @brief Get the next block of audio samples
|
|
/// @param info This struct informs us of which samples are needed next.
|
|
void getNextAudioBlock (const juce::AudioSourceChannelInfo& info);
|
|
|
|
/// Prepare to play this audio source
|
|
void prepareToPlay(int, double);
|
|
|
|
/// Release all resources
|
|
void releaseResources();
|
|
|
|
/// @brief Set the next read position of this source
|
|
/// @param newPosition The sample # to start reading from
|
|
void setNextReadPosition (juce::int64 newPosition);
|
|
|
|
/// Get the next read position of this source
|
|
juce::int64 getNextReadPosition() const;
|
|
|
|
/// Get the total length (in samples) of this audio source
|
|
juce::int64 getTotalLength() const;
|
|
|
|
/// Determines if this audio source should repeat when it reaches the end
|
|
bool isLooping() const;
|
|
|
|
/// @brief Set if this audio source should repeat when it reaches the end
|
|
/// @param shouldLoop Determines if the audio source should repeat when it reaches the end
|
|
void setLooping (bool shouldLoop);
|
|
|
|
/// Update the internal buffer used by this source
|
|
void setBuffer (juce::AudioBuffer<float> *audio_buffer);
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|