Files
libopenshot/src/KeyFrame.cpp

671 lines
18 KiB
C++

/**
* \file
* \brief Source code for the Keyframe class
* \author Copyright (c) 2011 Jonathan Thomas
*/
#include "../include/KeyFrame.h"
using namespace std;
using namespace openshot;
// Because points can be added in any order, we need to reorder them
// in ascending order based on the point.co.X value. This simplifies
// processing the curve, due to all the points going from left to right.
void Keyframe::ReorderPoints() {
// Loop through all coordinates, and sort them by the X attribute
for (int x = 0; x < Points.size(); x++) {
int compare_index = x;
int smallest_index = x;
for (int compare_index = x + 1; compare_index < Points.size(); compare_index++) {
if (Points[compare_index].co.X < Points[smallest_index].co.X) {
smallest_index = compare_index;
}
}
// swap items
if (smallest_index != compare_index) {
cout << "swap item " << Points[compare_index].co.X << " with "
<< Points[smallest_index].co.X << endl;
swap(Points[compare_index], Points[smallest_index]);
}
}
}
// Constructor which sets the default point & coordinate at X=0
Keyframe::Keyframe(float value) : Auto_Handle_Percentage(0.4f), needs_update(true) {
// Init the factorial table, needed by bezier curves
CreateFactorialTable();
// Add initial point
AddPoint(Point(value));
}
// Keyframe constructor
Keyframe::Keyframe() : Auto_Handle_Percentage(0.4f), needs_update(true) {
// Init the factorial table, needed by bezier curves
CreateFactorialTable();
}
// Add a new point on the key-frame. Each point has a primary coordinate,
// a left handle, and a right handle.
void Keyframe::AddPoint(Point p) {
// mark as dirty
needs_update = true;
// Add point at correct spot
Points.push_back(p);
// Sort / Re-order points based on X coordinate
ReorderPoints();
// Set Handles (used for smooth curves).
SetHandles(p);
// Check if it needs to be processed
if (needs_update)
Process();
}
// Add a new point on the key-frame, with some defaults set (BEZIER, AUTO Handles, etc...)
void Keyframe::AddPoint(float x, float y)
{
// Create a point
Point new_point(x, y, BEZIER);
// Add the point
AddPoint(new_point);
}
// Add a new point on the key-frame, with a specific interpolation type
void Keyframe::AddPoint(float x, float y, Interpolation_Type interpolate)
{
// Create a point
Point new_point(x, y, interpolate);
// Add the point
AddPoint(new_point);
}
// Set the handles, used for smooth curves. The handles are based
// on the surrounding points.
void Keyframe::SetHandles(Point current)
{
// mark as dirty
needs_update = true;
// Lookup the index of this point
int index = FindIndex(current);
Point *Current_Point = &Points[index];
// Find the previous point and next points (if any)
Point *Previous_Point = NULL;
Point *Next_Point = NULL;
float Previous_X_diff = 0.0f;
float Next_X_diff = 0.0f;
// If not the 1st point
if (index > 0)
Previous_Point = &Points[index - 1];
// If not the last point
if (index < (Points.size() - 1))
Next_Point = &Points[index + 1];
// Update the previous point's right handle
if (Previous_Point)
Previous_X_diff = (Current_Point->co.X - Previous_Point->co.X) * Auto_Handle_Percentage; // Use the keyframe handle percentage to size the handle
if (Previous_Point && Previous_Point->handle_type == AUTO)
Previous_Point->handle_right.X = Previous_Point->co.X + Previous_X_diff;
// Update the current point's left handle
if (Current_Point->handle_type == AUTO)
Current_Point->handle_left.X = Current_Point->co.X - Previous_X_diff;
// Update the next point's left handle
if (Next_Point)
Next_X_diff = (Next_Point->co.X - Current_Point->co.X) * Auto_Handle_Percentage; // Use the keyframe handle percentage to size the handle
if (Next_Point && Next_Point->handle_type == AUTO)
Next_Point->handle_left.X = Next_Point->co.X - Next_X_diff;
// Update the next point's right handle
if (Current_Point->handle_type == AUTO)
Current_Point->handle_right.X = Current_Point->co.X + Next_X_diff;
}
// Get the index of a point by matching a coordinate
int Keyframe::FindIndex(Point p) throw(OutOfBoundsPoint) {
// loop through points, and find a matching coordinate
for (int x = 0; x < Points.size(); x++) {
// Get each point
Point existing_point = Points[x];
// find a match
if (p.co.X == existing_point.co.X && p.co.Y == existing_point.co.Y) {
// Remove the matching point, and break out of loop
return x;
}
}
// no matching point found
throw OutOfBoundsPoint("Invalid point requested", -1, Points.size());
}
// Get the value at a specific index
float Keyframe::GetValue(int index)
{
// Check if it needs to be processed
if (needs_update)
Process();
// Is index a valid point?
if (index >= 0 && index < Values.size())
// Return value
return Values[index].Y;
else if (index < 0 && Values.size() > 0)
// Return the minimum value
return Values[0].Y;
else if (index >= Values.size() && Values.size() > 0)
// return the maximum value
return Values[Values.size() - 1].Y;
else
// return a blank coordinate (0,0)
return 0.0;
}
// Get the rounded INT value at a specific index
int Keyframe::GetInt(int index)
{
// Check if it needs to be processed
if (needs_update)
Process();
// Is index a valid point?
if (index >= 0 && index < Values.size())
// Return value
return int(round(Values[index].Y));
else if (index < 0 && Values.size() > 0)
// Return the minimum value
return int(round(Values[0].Y));
else if (index >= Values.size() && Values.size() > 0)
// return the maximum value
return int(round(Values[Values.size() - 1].Y));
else
// return a blank coordinate (0,0)
return 0;
}
// Get the direction of the curve at a specific index (increasing or decreasing)
bool Keyframe::IsIncreasing(int index)
{
// Check if it needs to be processed
if (needs_update)
Process();
// Is index a valid point?
if (index >= 0 && index < Values.size())
// Return value
return int(round(Values[index].increasing));
else if (index < 0 && Values.size() > 0)
// Return the minimum value
return int(round(Values[0].increasing));
else if (index >= Values.size() && Values.size() > 0)
// return the maximum value
return int(round(Values[Values.size() - 1].increasing));
else
// return a blank coordinate (0,0)
return true;
}
// Get the fraction that represents how many times this value is repeated in the curve
Fraction Keyframe::GetRepeatFraction(int index)
{
// Check if it needs to be processed
if (needs_update)
Process();
// Is index a valid point?
if (index >= 0 && index < Values.size())
// Return value
return Values[index].repeated;
else if (index < 0 && Values.size() > 0)
// Return the minimum value
return Values[0].repeated;
else if (index >= Values.size() && Values.size() > 0)
// return the maximum value
return Values[Values.size() - 1].repeated;
else
// return a blank coordinate (0,0)
return Fraction(1,1);
}
// Get the change in Y value (from the previous Y value)
float Keyframe::GetDelta(int index)
{
// Check if it needs to be processed
if (needs_update)
Process();
// Is index a valid point?
if (index >= 0 && index < Values.size())
// Return value
return Values[index].delta;
else if (index < 0 && Values.size() > 0)
// Return the minimum value
return Values[0].delta;
else if (index >= Values.size() && Values.size() > 0)
// return the maximum value
return Values[Values.size() - 1].delta;
else
// return a blank coordinate (0,0)
return 0.0;
}
// Get a point at a specific index
Point& Keyframe::GetPoint(int index) throw(OutOfBoundsPoint) {
// Is index a valid point?
if (index >= 0 && index < Points.size())
return Points[index];
else
// Invalid index
throw OutOfBoundsPoint("Invalid point requested", index, Points.size());
}
// Get the number of values (i.e. coordinates on the X axis)
int Keyframe::GetLength() {
// Check if it needs to be processed
if (needs_update)
Process();
// return the size of the Values vector
return Values.size();
}
// Remove a point by matching a coordinate
void Keyframe::RemovePoint(Point p) throw(OutOfBoundsPoint) {
// mark as dirty
needs_update = true;
// loop through points, and find a matching coordinate
for (int x = 0; x < Points.size(); x++) {
// Get each point
Point existing_point = Points[x];
// find a match
if (p.co.X == existing_point.co.X && p.co.Y == existing_point.co.Y) {
// Remove the matching point, and break out of loop
Points.erase(Points.begin() + x);
break;
}
}
// no matching point found
throw OutOfBoundsPoint("Invalid point requested", -1, Points.size());
}
// Remove a point by index
void Keyframe::RemovePoint(int index) throw(OutOfBoundsPoint) {
// mark as dirty
needs_update = true;
// Is index a valid point?
if (index >= 0 && index < Points.size())
{
// Remove a specific point by index
Points.erase(Points.begin() + index);
}
else
// Invalid index
throw OutOfBoundsPoint("Invalid point requested", index, Points.size());
}
void Keyframe::UpdatePoint(int index, Point p) {
// mark as dirty
needs_update = true;
// Remove matching point
RemovePoint(index);
// Add new point
AddPoint(p);
// Reorder points
ReorderPoints();
}
void Keyframe::PrintPoints() {
// Check if it needs to be processed
if (needs_update)
Process();
for (vector<Point>::iterator it = Points.begin(); it != Points.end(); it++) {
Point p = *it;
cout << p.co.X << "\t" << p.co.Y << endl;
}
}
void Keyframe::PrintValues() {
// Check if it needs to be processed
if (needs_update)
Process();
cout << "Frame Number (X)\tValue (Y)\tIs Increasing\tRepeat Numerator\tRepeat Denominator\tDelta (Y Difference)" << endl;
for (vector<Coordinate>::iterator it = Values.begin() + 1; it != Values.end(); it++) {
Coordinate c = *it;
cout << int(round(c.X)) << "\t" << c.Y << "\t" << c.increasing << "\t" << c.repeated.num << "\t" << c.repeated.den << "\t" << c.delta << endl;
}
}
void Keyframe::Process() {
// only process if needed
if (!needs_update)
return;
else
// reset flag
needs_update = false;
// do not process if no points are found
if (Points.size() == 0)
return;
// Clear all values
Values.clear();
// fill in all values between 1 and 1st point's co.X
Point p1 = Points[0];
if (Points.size() > 1)
// Fill in previous X values (before 1st point)
for (int x = 0; x < p1.co.X; x++)
Values.push_back(Coordinate(Values.size(), p1.co.Y));
else
// Add a single value (since we only have 1 point)
Values.push_back(Coordinate(Values.size(), p1.co.Y));
// Loop through each pair of points (1 less than the max points). Each
// pair of points is used to process a segment of the keyframe.
Point p2(0, 0);
for (int x = 0; x < Points.size() - 1; x++) {
p1 = Points[x];
p2 = Points[x + 1];
// process segment p1,p2
ProcessSegment(x, p1, p2);
}
// Loop through each Value, and set the direction of the coordinate. This is used
// when time mapping, to determine what direction the audio waveforms play.
bool increasing = true;
int repeat_count = 1;
int last_value = 0;
for (vector<Coordinate>::iterator it = Values.begin() + 1; it != Values.end(); it++) {
int current_value = int(round((*it).Y));
int next_value = int(round((*it).Y));
int prev_value = int(round((*it).Y));
if (it + 1 != Values.end())
next_value = int(round((*(it + 1)).Y));
if (it - 1 >= Values.begin())
prev_value = int(round((*(it - 1)).Y));
// Loop forward and look for the next unique value (to determine direction)
for (vector<Coordinate>::iterator direction_it = it + 1; direction_it != Values.end(); direction_it++) {
int next = int(round((*direction_it).Y));
// Detect direction
if (current_value < next)
{
increasing = true;
break;
}
else if (current_value > next)
{
increasing = false;
break;
}
}
// Set direction
(*it).increasing = increasing;
// Detect repeated Y value
if (current_value == last_value)
// repeated, so increment count
repeat_count++;
else
// reset repeat counter
repeat_count = 1;
// Detect how many 'more' times it's repeated
int additional_repeats = 0;
for (vector<Coordinate>::iterator repeat_it = it + 1; repeat_it != Values.end(); repeat_it++) {
int next = int(round((*repeat_it).Y));
if (next == current_value)
// repeated, so increment count
additional_repeats++;
else
break; // stop looping
}
// Set repeat fraction
(*it).repeated.num = repeat_count;
(*it).repeated.den = repeat_count + additional_repeats;
// Set delta (i.e. different from previous unique Y value)
(*it).delta = current_value - last_value;
// track the last value
last_value = current_value;
}
}
void Keyframe::ProcessSegment(int Segment, Point p1, Point p2) {
// Determine the number of values for this segment
int number_of_values = round(p2.co.X) - round(p1.co.X);
// Exit function if no values
if (number_of_values == 0)
return;
// Based on the interpolation mode, fill the "values" vector with the coordinates
// for this segment
switch (p2.interpolation) {
// Calculate the "values" for this segment in with a LINEAR equation, effectively
// creating a straight line with coordinates.
case LINEAR: {
// Get the difference in value
float current_value = p1.co.Y;
float value_difference = p2.co.Y - p1.co.Y;
float value_increment = 0.0f;
// Get the increment value, but take into account the
// first segment has 1 extra value
value_increment = value_difference / (float) (number_of_values);
if (Segment == 0)
// Add an extra value to the first segment
number_of_values++;
else
// If not 1st segment, skip the first value
current_value += value_increment;
// Add each increment to the values vector
for (int x = 0; x < number_of_values; x++) {
// add value as a coordinate to the "values" vector
Values.push_back(Coordinate(Values.size(), current_value));
// increment value
current_value += value_increment;
}
break;
}
// Calculate the "values" for this segment using a quadratic Bezier curve. This creates a
// smooth curve.
case BEZIER: {
// Always increase the number of points by 1 (need all possible points
// to correctly calculate the curve).
number_of_values++;
number_of_values *= 4; // We need a higher resolution curve (4X)
vector<Coordinate> segment_coordinates;
segment_coordinates.push_back(p1.co);
segment_coordinates.push_back(p1.handle_right);
segment_coordinates.push_back(p2.handle_left);
segment_coordinates.push_back(p2.co);
vector<Coordinate> raw_coordinates;
int npts = segment_coordinates.size();
int icount, jcount;
double step, t;
double last_x = -1; // small number init, to track the last used x
// Calculate points on curve
icount = 0;
t = 0;
step = (double) 1.0 / (number_of_values - 1);
for (int i1 = 0; i1 < number_of_values; i1++) {
if ((1.0 - t) < 5e-6)
t = 1.0;
jcount = 0;
float new_x = 0.0f;
float new_y = 0.0f;
for (int i = 0; i < npts; i++) {
Coordinate co = segment_coordinates[i];
double basis = Bernstein(npts - 1, i, t);
new_x += basis * co.X;
new_y += basis * co.Y;
}
// Add new value to the vector
Coordinate current_value(new_x, new_y);
// Add all values for 1st segment
raw_coordinates.push_back(current_value);
// increment counters
icount += 2;
t += step;
}
// Loop through the raw coordinates, and map them correctly to frame numbers. For example,
// we can't have duplicate X values, since X represents our frame numbers.
int current_frame = p1.co.X;
float current_value = p1.co.Y;
for (int i = 0; i < raw_coordinates.size(); i++)
{
// Get the raw coordinate
Coordinate raw = raw_coordinates[i];
if (current_frame == round(raw.X))
// get value of raw coordinate
current_value = raw.Y;
else
{
// Missing X values (use last known Y values)
int number_of_missing = round(raw.X) - current_frame;
for (int missing = 0; missing < number_of_missing; missing++)
{
// Add new value to the vector
Coordinate new_coord(current_frame, current_value);
if (Segment == 0 || Segment > 0 && current_frame > p1.co.X)
// Add to "values" vector
Values.push_back(new_coord);
// Increment frame
current_frame++;
}
// increment the current value
current_value = raw.Y;
}
}
// Add final coordinate
Coordinate new_coord(current_frame, current_value);
Values.push_back(new_coord);
break;
}
// Calculate the "values" of this segment by maintaining the value of p1 until the
// last point, and then make the value jump to p2. This effectively just jumps
// the value, instead of ramping up or down the value.
case CONSTANT: {
if (Segment == 0)
// first segment has 1 extra value
number_of_values++;
// Add each increment to the values vector
for (int x = 0; x < number_of_values; x++) {
if (x < (number_of_values - 1)) {
// Not the last value of this segment
// add coordinate to "values"
Values.push_back(Coordinate(Values.size(), p1.co.Y));
} else {
// This is the last value of this segment
// add coordinate to "values"
Values.push_back(Coordinate(Values.size(), p2.co.Y));
}
}
break;
}
}
}
// Create lookup table for fast factorial calculation
void Keyframe::CreateFactorialTable() {
// Only 4 lookups are needed, because we only support 4 coordinates per curve
FactorialLookup[0] = 1.0;
FactorialLookup[1] = 1.0;
FactorialLookup[2] = 2.0;
FactorialLookup[3] = 6.0;
}
// Get a factorial for a coordinate
double Keyframe::Factorial(int n) {
assert(n >= 0 && n <= 3);
return FactorialLookup[n]; /* returns the value n! as a SUMORealing point number */
}
// Calculate the factorial function for Bernstein basis
double Keyframe::Ni(int n, int i) {
double ni;
double a1 = Factorial(n);
double a2 = Factorial(i);
double a3 = Factorial(n - i);
ni = a1 / (a2 * a3);
return ni;
}
// Calculate Bernstein basis
double Keyframe::Bernstein(int n, int i, double t) {
double basis;
double ti; /* t^i */
double tni; /* (1 - t)^i */
/* Prevent problems with pow */
if (t == 0.0 && i == 0)
ti = 1.0;
else
ti = pow(t, i);
if (n == i && t == 1.0)
tni = 1.0;
else
tni = pow((1 - t), (n - i));
// Bernstein basis
basis = Ni(n, i) * ti * tni;
return basis;
}