Files
libopenshot/src/Point.cpp

171 lines
5.1 KiB
C++

/**
* @file
* @brief Source file for Point class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Affero General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*
* Also, if your software can interact with users remotely through a computer
* network, you should also make sure that it provides a way for users to
* get its source. For example, if your program is a web application, its
* interface could display a "Source" link that leads users to an archive
* of the code. There are many ways you could offer source, and different
* solutions will be better for different programs; see section 13 for the
* specific requirements.
*
* You should also get your employer (if you work as a programmer) or school,
* if any, to sign a "copyright disclaimer" for the program, if necessary.
* For more information on this, and how to apply and follow the GNU AGPL, see
* <http://www.gnu.org/licenses/>.
*/
#include "../include/Point.h"
using namespace std;
using namespace openshot;
// Default constructor (defaults to 0,0)
Point::Point() : interpolation(BEZIER), handle_type(AUTO)
{
// set new coorinate
co = Coordinate(0, 0);
// set handles
Initialize_Handles();
}
// Constructor which creates a single coordinate at X=0
Point::Point(float y) :
interpolation(CONSTANT), handle_type(AUTO) {
// set new coorinate
co = Coordinate(0, y);
// set handles
Initialize_Handles();
}
Point::Point(float x, float y) :
interpolation(BEZIER), handle_type(AUTO) {
// set new coorinate
co = Coordinate(x, y);
// set handles
Initialize_Handles();
}
// Constructor which also creates a Point and sets the X,Y, and interpolation of the Point.
Point::Point(float x, float y, InterpolationType interpolation) :
handle_type(AUTO), interpolation(interpolation) {
// set new coorinate
co = Coordinate(x, y);
// set handles
Initialize_Handles();
}
Point::Point(Coordinate co) :
co(co), interpolation(BEZIER), handle_type(AUTO) {
// set handles
Initialize_Handles();
}
Point::Point(Coordinate co, InterpolationType interpolation) :
co(co), interpolation(interpolation), handle_type(AUTO) {
// set handles
Initialize_Handles();
}
Point::Point(Coordinate co, InterpolationType interpolation, HandleType handle_type) :
co(co), interpolation(interpolation), handle_type(handle_type) {
// set handles
Initialize_Handles();
}
void Point::Initialize_Handles(float Offset) {
// initialize left and right handles
handle_left = Coordinate(co.X - Offset, co.Y);
handle_right = Coordinate(co.X + Offset, co.Y);
}
// Generate JSON string of this object
string Point::Json() {
// Return formatted string
return JsonValue().toStyledString();
}
// Generate Json::JsonValue for this object
Json::Value Point::JsonValue() {
// Create root json object
Json::Value root;
root["co"] = co.JsonValue();
if (interpolation == BEZIER) {
root["handle_left"] = handle_left.JsonValue();
root["handle_right"] = handle_right.JsonValue();
root["handle_type"] = handle_type;
}
root["interpolation"] = interpolation;
// return JsonValue
return root;
}
// Load JSON string into this object
void Point::SetJson(string value) throw(InvalidJSON) {
// Parse JSON string into JSON objects
Json::Value root;
Json::Reader reader;
bool success = reader.parse( value, root );
if (!success)
// Raise exception
throw InvalidJSON("JSON could not be parsed (or is invalid)", "");
try
{
// Set all values that match
SetJsonValue(root);
}
catch (exception e)
{
// Error parsing JSON (or missing keys)
throw InvalidJSON("JSON is invalid (missing keys or invalid data types)", "");
}
}
// Load Json::JsonValue into this object
void Point::SetJsonValue(Json::Value root) {
if (!root["co"].isNull())
co.SetJsonValue(root["co"]); // update coordinate
if (!root["handle_left"].isNull())
handle_left.SetJsonValue(root["handle_left"]); // update coordinate
if (!root["handle_right"].isNull())
handle_right.SetJsonValue(root["handle_right"]); // update coordinate
if (!root["interpolation"].isNull())
interpolation = (InterpolationType) root["interpolation"].asInt();
if (!root["handle_type"].isNull())
handle_type = (HandleType) root["handle_type"].asInt();
}