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libopenshot/src/Settings.h
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/**
* @file
* @brief Header file for global Settings class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
// Copyright (c) 2008-2019 OpenShot Studios, LLC
//
// SPDX-License-Identifier: LGPL-3.0-or-later
#ifndef OPENSHOT_SETTINGS_H
#define OPENSHOT_SETTINGS_H
#include <string>
namespace openshot {
/**
* @brief This class is contains settings used by libopenshot (and can be safely toggled at any point)
*
* Settings class is used primarily to toggle scale settings between preview and rendering, and adjust
* other runtime related settings.
*/
class Settings {
private:
/// Default constructor
Settings(){}; // Don't allow user to create an instance of this singleton
#if __GNUC__ >=7
/// Default copy method
Settings(Settings const&) = delete; // Don't allow the user to assign this instance
/// Default assignment operator
Settings & operator=(Settings const&) = delete; // Don't allow the user to assign this instance
#else
/// Default copy method
Settings(Settings const&) {}; // Don't allow the user to assign this instance
/// Default assignment operator
Settings & operator=(Settings const&); // Don't allow the user to assign this instance
#endif
/// Private variable to keep track of singleton instance
static Settings * m_pInstance;
public:
/**
* @brief Use video codec for faster video decoding (if supported)
*
* 0 - No acceleration,
* 1 - Linux VA-API,
* 2 - nVidia NVDEC,
* 3 - Windows D3D9,
* 4 - Windows D3D11,
* 5 - MacOS / VideoToolBox,
* 6 - Linux VDPAU,
* 7 - Intel QSV
*/
int HARDWARE_DECODER = 0;
/// Scale mode used in FFmpeg decoding and encoding (used as an optimization for faster previews)
bool HIGH_QUALITY_SCALING = false;
/// Number of threads of OpenMP
int OMP_THREADS = 12;
/// Number of threads that ffmpeg uses
int FF_THREADS = 8;
/// Maximum rows that hardware decode can handle
int DE_LIMIT_HEIGHT_MAX = 1100;
/// Maximum columns that hardware decode can handle
int DE_LIMIT_WIDTH_MAX = 1950;
/// Which GPU to use to decode (0 is the first)
int HW_DE_DEVICE_SET = 0;
/// Which GPU to use to encode (0 is the first)
int HW_EN_DEVICE_SET = 0;
/// The audio device name to use during playback
std::string PLAYBACK_AUDIO_DEVICE_NAME = "";
/// The current install path of OpenShot (needs to be set when using Timeline(path), since certain
/// paths depend on the location of OpenShot transitions and files)
std::string PATH_OPENSHOT_INSTALL = "";
/// Whether to dump ZeroMQ debug messages to stderr
bool DEBUG_TO_STDERR = false;
/// Create or get an instance of this logger singleton (invoke the class with this method)
static Settings * Instance();
};
}
#endif