Files
libopenshot/include/SDLPlayer.h

82 lines
2.1 KiB
C++

/**
* @file
* @brief Header file for SDLPlayer class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_SDL_PLAYER_H
#define OPENSHOT_SDL_PLAYER_H
#include <iostream>
#include <vector>
#include "../include/PlayerBase.h"
#include "../include/ReaderBase.h"
#define _SDL_main_h // This prevents SDL_main from replacing our main() function.
#include <SDL.h>
#include <SDL_thread.h>
using namespace std;
namespace openshot
{
/**
* @brief Player to display a video using SDL (Simple DirectMedia Layer)
*
* This player uses the SDL (Simple DirectMedia Layer) library to display the video. It uses
* an image overlay with YUV420 colorspace, and draws the video to any X11 window you specify.
*/
class SDLPlayer : public PlayerBase
{
private:
int position; ///< Current frame number being played
public:
/// Default constructor
SDLPlayer();
/// Play the video
void Play();
/// Display a loading animation
void Loading();
/// Pause the video
void Pause();
/// Get the current frame number being played
int Position();
/// Seek to a specific frame in the player
void Seek(int new_frame);
/// Stop the video player and clear the cached frames
void Stop();
};
}
#endif