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Several data members and local variables were flagged by static analysis tools as never being used anywhere in the code.
142 lines
3.9 KiB
C++
142 lines
3.9 KiB
C++
/**
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* @file
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* @brief Source file for AudioBufferSource class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../include/AudioBufferSource.h"
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using namespace std;
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using namespace openshot;
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// Default constructor
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AudioBufferSource::AudioBufferSource(juce::AudioSampleBuffer *audio_buffer)
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: position(0), repeat(false), buffer(audio_buffer)
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{ }
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// Destructor
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AudioBufferSource::~AudioBufferSource()
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{
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// forget the AudioSampleBuffer. It still exists; we just don't know about it.
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buffer = NULL;
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}
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// Get the next block of audio samples
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void AudioBufferSource::getNextAudioBlock (const juce::AudioSourceChannelInfo& info)
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{
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int buffer_samples = buffer->getNumSamples();
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int buffer_channels = buffer->getNumChannels();
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if (info.numSamples > 0) {
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int start = position;
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int number_to_copy = 0;
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// Determine how many samples to copy
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if (start + info.numSamples <= buffer_samples)
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{
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// copy the full amount requested
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number_to_copy = info.numSamples;
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}
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else if (start > buffer_samples)
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{
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// copy nothing
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number_to_copy = 0;
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}
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else if (buffer_samples - start > 0)
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{
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// only copy what is left in the buffer
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number_to_copy = buffer_samples - start;
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}
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else
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{
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// copy nothing
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number_to_copy = 0;
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}
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// Determine if any samples need to be copied
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if (number_to_copy > 0)
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{
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// Loop through each channel and copy some samples
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for (int channel = 0; channel < buffer_channels; channel++)
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info.buffer->copyFrom(channel, info.startSample, *buffer, channel, start, number_to_copy);
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// Update the position of this audio source
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position += number_to_copy;
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}
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}
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}
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// Prepare to play this audio source
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void AudioBufferSource::prepareToPlay(int, double) { }
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// Release all resources
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void AudioBufferSource::releaseResources() { }
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// Set the next read position of this source
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void AudioBufferSource::setNextReadPosition (juce::int64 newPosition)
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{
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// set position (if the new position is in range)
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if (newPosition >= 0 && newPosition < buffer->getNumSamples())
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position = newPosition;
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}
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// Get the next read position of this source
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juce::int64 AudioBufferSource::getNextReadPosition() const
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{
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// return the next read position
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return position;
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}
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// Get the total length (in samples) of this audio source
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juce::int64 AudioBufferSource::getTotalLength() const
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{
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// Get the length
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return buffer->getNumSamples();
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}
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// Determines if this audio source should repeat when it reaches the end
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bool AudioBufferSource::isLooping() const
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{
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// return if this source is looping
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return repeat;
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}
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// Set if this audio source should repeat when it reaches the end
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void AudioBufferSource::setLooping (bool shouldLoop)
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{
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// Set the repeat flag
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repeat = shouldLoop;
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}
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// Use a different AudioSampleBuffer for this source
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void AudioBufferSource::setBuffer (juce::AudioSampleBuffer *audio_buffer)
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{
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buffer = audio_buffer;
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setNextReadPosition(0);
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}
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