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Also, added a new frame number overaly (in the top, left part of the image), and a new AddColor() method, to change the size and color of the frame's image... Padded the end of the FFmpegWriter / WriteTrailer() method, to avoid having a codec ignore the last many frames.
241 lines
4.8 KiB
C++
241 lines
4.8 KiB
C++
#include "UnitTest++.h"
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#include "../include/OpenShot.h"
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using namespace std;
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using namespace openshot;
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TEST(Cache_Default_Constructor)
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{
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// Create cache object
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Cache c;
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// Loop 50 times
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for (int i = 0; i < 50; i++)
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{
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// Add blank frame to the cache
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Frame *f = new Frame();
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c.Add(i, f);
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}
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CHECK_EQUAL(50, c.Count()); // Cache should have all frames, with no limit
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CHECK_EQUAL(0, c.GetMaxBytes()); // Max frames should default to 0
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}
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TEST(Cache_Max_Bytes_Constructor)
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{
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// Create cache object (with a max of 5 previous items)
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Cache c(250 * 1024);
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// Loop 20 times
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for (int i = 30; i > 0; i--)
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{
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// Add blank frame to the cache
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Frame *f = new Frame(i, 320, 240, "#000000");
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c.Add(i, f);
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}
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// Cache should have all 20
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CHECK_EQUAL(20, c.Count());
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// Add 10 frames again
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for (int i = 10; i > 0; i--)
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{
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// Add blank frame to the cache
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Frame *f = new Frame(i, 320, 240, "#000000");
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c.Add(i, f);
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}
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// Count should be 20, since we're more frames than can be cached.
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CHECK_EQUAL(20, c.Count());
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// Check which items the cache kept
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CHECK_EQUAL(true, c.Exists(1));
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CHECK_EQUAL(true, c.Exists(10));
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CHECK_EQUAL(true, c.Exists(11));
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CHECK_EQUAL(true, c.Exists(19));
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CHECK_EQUAL(true, c.Exists(20));
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CHECK_EQUAL(false, c.Exists(21));
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CHECK_EQUAL(false, c.Exists(30));
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}
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TEST(Cache_Clear)
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{
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// Create cache object
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Cache c(250 * 1024);
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// Loop 10 times
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for (int i = 0; i < 10; i++)
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{
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// Add blank frame to the cache
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Frame *f = new Frame();
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c.Add(i, f);
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}
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// Cache should only have 10 items
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CHECK_EQUAL(10, c.Count());
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// Clear Cache
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c.Clear();
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// Cache should now have 0 items
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CHECK_EQUAL(0, c.Count());
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}
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TEST(Cache_Add_Duplicate_Frames)
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{
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// Create cache object
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Cache c(250 * 1024);
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// Loop 10 times
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for (int i = 0; i < 10; i++)
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{
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// Add blank frame to the cache (each frame is #1)
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Frame *f = new Frame();
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c.Add(1, f);
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}
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// Cache should only have 1 items (since all frames were frame #1)
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CHECK_EQUAL(1, c.Count());
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}
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TEST(Cache_Check_If_Frame_Exists)
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{
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// Create cache object
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Cache c(250 * 1024);
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// Loop 5 times
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for (int i = 1; i < 6; i++)
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{
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// Add blank frame to the cache
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Frame *f = new Frame();
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c.Add(i, f);
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}
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// Check if certain frames exists (only 1-5 exist)
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CHECK_EQUAL(false, c.Exists(0));
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CHECK_EQUAL(true, c.Exists(1));
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CHECK_EQUAL(true, c.Exists(2));
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CHECK_EQUAL(true, c.Exists(3));
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CHECK_EQUAL(true, c.Exists(4));
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CHECK_EQUAL(true, c.Exists(5));
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CHECK_EQUAL(false, c.Exists(6));
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}
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TEST(Cache_GetFrame)
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{
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// Create cache object
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Cache c(250 * 1024);
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// Create 3 frames
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Frame red(1, 300, 300, "red");
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Frame blue(2, 400, 400, "blue");
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Frame green(3, 500, 500, "green");
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// Add frames to cache
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c.Add(red.number, &red);
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c.Add(blue.number, &blue);
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c.Add(green.number, &green);
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// Get frames
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CHECK_THROW(c.GetFrame(0), OutOfBoundsFrame);
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CHECK_THROW(c.GetFrame(4), OutOfBoundsFrame);
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// Check if certain frames exists (only 1-5 exist)
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CHECK_EQUAL(1, c.GetFrame(1)->number);
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CHECK_EQUAL(2, c.GetFrame(2)->number);
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CHECK_EQUAL(3, c.GetFrame(3)->number);
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}
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TEST(Cache_GetSmallest)
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{
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// Create cache object (with a max of 10 items)
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Cache c(250 * 1024);
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// Create 3 frames
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Frame blue(2, 400, 400, "blue");
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Frame red(1, 300, 300, "red");
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Frame green(3, 500, 500, "green");
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// Add frames to cache
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c.Add(red.number, &red);
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c.Add(blue.number, &blue);
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c.Add(green.number, &green);
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// Check if frame 1 is the front
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CHECK_EQUAL(1, c.GetSmallestFrame()->number);
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// Check if frame 1 is STILL the front
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CHECK_EQUAL(1, c.GetSmallestFrame()->number);
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// Erase frame 1
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c.Remove(1, false);
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// Check if frame 2 is the front
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CHECK_EQUAL(2, c.GetSmallestFrame()->number);
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}
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TEST(Cache_Remove)
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{
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// Create cache object (with a max of 10 items)
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Cache c(250 * 1024);
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// Create 3 frames
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Frame red(1, 300, 300, "red");
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Frame blue(2, 400, 400, "blue");
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Frame green(3, 500, 500, "green");
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// Add frames to cache
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c.Add(red.number, &red);
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c.Add(blue.number, &blue);
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c.Add(green.number, &green);
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// Check if count is 3
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CHECK_EQUAL(3, c.Count());
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// Check if frame 2 exists
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CHECK_EQUAL(true, c.Exists(2));
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// Remove frame 2
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c.Remove(2, false);
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// Check if frame 2 exists
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CHECK_EQUAL(false, c.Exists(2));
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// Check if count is 2
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CHECK_EQUAL(2, c.Count());
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// Remove frame 1
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c.Remove(1, false);
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// Check if frame 1 exists
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CHECK_EQUAL(false, c.Exists(1));
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// Check if count is 1
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CHECK_EQUAL(1, c.Count());
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}
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TEST(Cache_Set_Max_Bytes)
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{
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// Create cache object
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Cache c;
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// Loop 20 times
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for (int i = 0; i < 20; i++)
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{
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// Add blank frame to the cache
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Frame *f = new Frame();
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c.Add(i, f);
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}
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CHECK_EQUAL(0, c.GetMaxBytes()); // Cache defaults max frames to -1, unlimited frames
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// Set max frames
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c.SetMaxBytes(8 * 1024);
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CHECK_EQUAL(8 * 1024, c.GetMaxBytes());
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// Set max frames
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c.SetMaxBytes(4 * 1024);
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CHECK_EQUAL(4 * 1024, c.GetMaxBytes());
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}
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