Files
libopenshot/tests/FrameMapper_Tests.cpp

201 lines
5.9 KiB
C++

#include "UnitTest++.h"
#include "../include/OpenShot.h"
using namespace std;
using namespace openshot;
TEST(FrameMapper_Get_Valid_Frame)
{
// Create a reader
DummyReader r(Framerate(24,1), 720, 480, 22000, 2, 5.0);
// Create mapping between 24 fps and 29.97 fps using classic pulldown
FrameMapper mapping(&r, Framerate(30000, 1001), PULLDOWN_CLASSIC);
try
{
// Should find this frame
MappedFrame f = mapping.GetFrame(125);
CHECK(true); // success
}
catch (OutOfBoundsFrame &e)
{
// Unexpected failure to find frame
CHECK(false);
}
}
TEST(FrameMapper_Invalid_Frame_Too_Small)
{
// Create a reader
DummyReader r(Framerate(24,1), 720, 480, 22000, 2, 5.0);
// Create mapping 24 fps and 29.97 fps
FrameMapper mapping(&r, Framerate(30000, 1001), PULLDOWN_CLASSIC);
// Check invalid frame number
CHECK_THROW(mapping.GetFrame(0), OutOfBoundsFrame);
}
TEST(FrameMapper_Invalid_Frame_Too_Large)
{
// Create a reader
DummyReader r(Framerate(24,1), 720, 480, 22000, 2, 4.0);
// Create mapping 24 fps and 29.97 fps
FrameMapper mapping(&r, Framerate(30000, 1001), PULLDOWN_CLASSIC);
// Check invalid frame number
CHECK_THROW(mapping.GetFrame(126), OutOfBoundsFrame);
}
TEST(FrameMapper_24_fps_to_30_fps_Pulldown_Classic)
{
// Create a reader
DummyReader r(Framerate(24,1), 720, 480, 22000, 2, 5.0);
// Create mapping 24 fps and 29.97 fps
FrameMapper mapping(&r, Framerate(30000, 1001), PULLDOWN_CLASSIC);
MappedFrame frame2 = mapping.GetFrame(2);
MappedFrame frame3 = mapping.GetFrame(3);
// Check for 3 fields of frame 2
CHECK_EQUAL(2, frame2.Odd.Frame);
CHECK_EQUAL(2, frame2.Even.Frame);
CHECK_EQUAL(2, frame3.Odd.Frame);
CHECK_EQUAL(3, frame3.Even.Frame);
}
TEST(FrameMapper_24_fps_to_30_fps_Pulldown_Advanced)
{
// Create a reader
DummyReader r(Framerate(24,1), 720, 480, 22000, 2, 5.0);
// Create mapping 24 fps and 29.97 fps
FrameMapper mapping(&r, Framerate(30000, 1001), PULLDOWN_ADVANCED);
MappedFrame frame2 = mapping.GetFrame(2);
MappedFrame frame3 = mapping.GetFrame(3);
MappedFrame frame4 = mapping.GetFrame(4);
// Check for advanced pulldown (only 1 fake frame)
CHECK_EQUAL(2, frame2.Odd.Frame);
CHECK_EQUAL(2, frame2.Even.Frame);
CHECK_EQUAL(2, frame3.Odd.Frame);
CHECK_EQUAL(3, frame3.Even.Frame);
CHECK_EQUAL(3, frame4.Odd.Frame);
CHECK_EQUAL(3, frame4.Even.Frame);
}
TEST(FrameMapper_24_fps_to_30_fps_Pulldown_None)
{
// Create a reader
DummyReader r(Framerate(24,1), 720, 480, 22000, 2, 5.0);
// Create mapping 24 fps and 29.97 fps
FrameMapper mapping(&r, Framerate(30000, 1001), PULLDOWN_NONE);
MappedFrame frame4 = mapping.GetFrame(4);
MappedFrame frame5 = mapping.GetFrame(5);
// Check for advanced pulldown (only 1 fake frame)
CHECK_EQUAL(4, frame4.Odd.Frame);
CHECK_EQUAL(4, frame4.Even.Frame);
CHECK_EQUAL(4, frame5.Odd.Frame);
CHECK_EQUAL(4, frame5.Even.Frame);
}
TEST(FrameMapper_30_fps_to_24_fps_Pulldown_Classic)
{
// Create a reader
DummyReader r(Framerate(30000, 1001), 720, 480, 22000, 2, 5.0);
// Create mapping between 29.97 fps and 24 fps
FrameMapper mapping(&r, Framerate(24, 1), PULLDOWN_CLASSIC);
MappedFrame frame3 = mapping.GetFrame(3);
MappedFrame frame4 = mapping.GetFrame(4);
MappedFrame frame5 = mapping.GetFrame(5);
// Check for advanced pulldown (only 1 fake frame)
CHECK_EQUAL(4, frame3.Odd.Frame);
CHECK_EQUAL(3, frame3.Even.Frame);
CHECK_EQUAL(5, frame4.Odd.Frame);
CHECK_EQUAL(4, frame4.Even.Frame);
CHECK_EQUAL(6, frame5.Odd.Frame);
CHECK_EQUAL(6, frame5.Even.Frame);
}
TEST(FrameMapper_30_fps_to_24_fps_Pulldown_Advanced)
{
// Create a reader
DummyReader r(Framerate(30000, 1001), 720, 480, 22000, 2, 5.0);
// Create mapping between 29.97 fps and 24 fps
FrameMapper mapping(&r, Framerate(24, 1), PULLDOWN_ADVANCED);
MappedFrame frame2 = mapping.GetFrame(2);
MappedFrame frame3 = mapping.GetFrame(3);
MappedFrame frame4 = mapping.GetFrame(4);
// Check for advanced pulldown (only 1 fake frame)
CHECK_EQUAL(2, frame2.Odd.Frame);
CHECK_EQUAL(2, frame2.Even.Frame);
CHECK_EQUAL(4, frame3.Odd.Frame);
CHECK_EQUAL(4, frame3.Even.Frame);
CHECK_EQUAL(5, frame4.Odd.Frame);
CHECK_EQUAL(5, frame4.Even.Frame);
}
TEST(FrameMapper_30_fps_to_24_fps_Pulldown_None)
{
// Create a reader
DummyReader r(Framerate(30000, 1001), 720, 480, 22000, 2, 5.0);
// Create mapping between 29.97 fps and 24 fps
FrameMapper mapping(&r, Framerate(24, 1), PULLDOWN_NONE);
MappedFrame frame4 = mapping.GetFrame(4);
MappedFrame frame5 = mapping.GetFrame(5);
// Check for advanced pulldown (only 1 fake frame)
CHECK_EQUAL(4, frame4.Odd.Frame);
CHECK_EQUAL(4, frame4.Even.Frame);
CHECK_EQUAL(6, frame5.Odd.Frame);
CHECK_EQUAL(6, frame5.Even.Frame);
}
TEST(FrameMapper_MapTime)
{
// Create a reader
DummyReader r(Framerate(24, 1), 720, 480, 22000, 2, 5.0);
// Create mapping 24 fps and 24 fps
FrameMapper mapping(&r, Framerate(24, 1), PULLDOWN_NONE);
// Create a Keyframe to re-map time (forward, reverse, and then forward again)
Keyframe kf;
kf.AddPoint(openshot::Point(Coordinate(1, 1), LINEAR));
kf.AddPoint(openshot::Point(Coordinate(40, 40), LINEAR));
kf.AddPoint(openshot::Point(Coordinate(60, 20), LINEAR));
kf.AddPoint(openshot::Point(Coordinate(100, 100), LINEAR));
// Re-map time
mapping.MapTime(kf);
// Check for OutOfBoundsFrames
CHECK_THROW(mapping.GetFrame(0), OutOfBoundsFrame);
CHECK_THROW(mapping.GetFrame(101), OutOfBoundsFrame);
// Check to see if time remapping worked correctly
CHECK_EQUAL(1, mapping.GetFrame(1).Odd.Frame);
CHECK_EQUAL(2, mapping.GetFrame(2).Odd.Frame);
CHECK_EQUAL(39, mapping.GetFrame(39).Odd.Frame);
CHECK_EQUAL(40, mapping.GetFrame(40).Odd.Frame);
CHECK_EQUAL(39, mapping.GetFrame(41).Odd.Frame);
CHECK_EQUAL(38, mapping.GetFrame(42).Odd.Frame);
CHECK_EQUAL(21, mapping.GetFrame(59).Odd.Frame);
CHECK_EQUAL(20, mapping.GetFrame(60).Odd.Frame);
CHECK_EQUAL(22, mapping.GetFrame(61).Odd.Frame);
CHECK_EQUAL(24, mapping.GetFrame(62).Odd.Frame);
CHECK_EQUAL(90, mapping.GetFrame(95).Odd.Frame);
CHECK_EQUAL(100, mapping.GetFrame(100).Odd.Frame);
}