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201 lines
5.1 KiB
C++
201 lines
5.1 KiB
C++
/**
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* @file
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* @brief Unit tests for openshot::FFmpegReader
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2014 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Affero General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Also, if your software can interact with users remotely through a computer
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* network, you should also make sure that it provides a way for users to
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* get its source. For example, if your program is a web application, its
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* interface could display a "Source" link that leads users to an archive
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* of the code. There are many ways you could offer source, and different
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* solutions will be better for different programs; see section 13 for the
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* specific requirements.
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*
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* You should also get your employer (if you work as a programmer) or school,
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* if any, to sign a "copyright disclaimer" for the program, if necessary.
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* For more information on this, and how to apply and follow the GNU AGPL, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include "UnitTest++.h"
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#include "../include/OpenShot.h"
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using namespace std;
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using namespace openshot;
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TEST(FFmpegReader_Invalid_Path)
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{
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// Check invalid path
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CHECK_THROW(FFmpegReader(""), InvalidFile);
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}
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TEST(FFmpegReader_GetFrame_Before_Opening)
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{
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// Create a reader
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FFmpegReader r("../../src/examples/piano.wav");
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// Check invalid path
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CHECK_THROW(r.GetFrame(1), ReaderClosed);
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}
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TEST(FFmpegReader_Check_Audio_File)
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{
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// Create a reader
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FFmpegReader r("../../src/examples/piano.wav");
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r.Open();
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// Get frame 1
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tr1::shared_ptr<Frame> f = r.GetFrame(1);
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// Get the number of channels and samples
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float *samples = f->GetAudioSamples(0);
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// Check audio properties
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CHECK_EQUAL(2, f->GetAudioChannelsCount());
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CHECK_EQUAL(333, f->GetAudioSamplesCount());
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// Check actual sample values (to be sure the waveform is correct)
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CHECK_CLOSE(0.0f, samples[0], 0.00001);
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CHECK_CLOSE(0.0f, samples[50], 0.00001);
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CHECK_CLOSE(0.0f, samples[100], 0.00001);
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CHECK_CLOSE(0.0f, samples[200], 0.00001);
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CHECK_CLOSE(0.160781, samples[230], 0.00001);
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CHECK_CLOSE(-0.06125f, samples[300], 0.00001);
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// Close reader
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r.Close();
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}
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TEST(FFmpegReader_Check_Video_File)
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{
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// Create a reader
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FFmpegReader r("../../src/examples/test.mp4");
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r.Open();
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// Get frame 1
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tr1::shared_ptr<Frame> f = r.GetFrame(1);
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// Get the image data
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const Magick::PixelPacket* pixels = f->GetPixels(10);
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// Check image properties on scanline 10, pixel 112
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CHECK_EQUAL(5397, pixels[112].red);
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CHECK_EQUAL(0, pixels[112].blue);
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CHECK_EQUAL(49087, pixels[112].green);
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CHECK_EQUAL(0, pixels[112].opacity);
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// Get frame 1
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f = r.GetFrame(2);
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// Get the next frame
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pixels = f->GetPixels(10);
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// Check image properties on scanline 10, pixel 112
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CHECK_EQUAL(0, pixels[112].red);
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CHECK_EQUAL(48316, pixels[112].blue);
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CHECK_EQUAL(24672, pixels[112].green);
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CHECK_EQUAL(0, pixels[112].opacity);
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// Close reader
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r.Close();
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}
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TEST(FFmpegReader_Seek)
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{
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// Create a reader
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FFmpegReader r("../../src/examples/sintel_trailer-720p.mp4");
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r.Open();
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// Get frame
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tr1::shared_ptr<Frame> f = r.GetFrame(1);
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CHECK_EQUAL(1, f->number);
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//f->Display();
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//f->DisplayWaveform();
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// Get frame
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f = r.GetFrame(300);
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CHECK_EQUAL(300, f->number);
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//f->Display();
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//f->DisplayWaveform();
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// Get frame
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f = r.GetFrame(301);
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CHECK_EQUAL(301, f->number);
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//f->Display();
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//f->DisplayWaveform();
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// Get frame
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f = r.GetFrame(315);
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CHECK_EQUAL(315, f->number);
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//f->Display();
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//f->DisplayWaveform();
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// Get frame
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f = r.GetFrame(275);
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CHECK_EQUAL(275, f->number);
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//f->Display();
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//f->DisplayWaveform();
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// Get frame
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f = r.GetFrame(270);
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CHECK_EQUAL(270, f->number);
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//f->Display();
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//f->DisplayWaveform();
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// Get frame
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f = r.GetFrame(500);
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CHECK_EQUAL(500, f->number);
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//f->Display();
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//f->DisplayWaveform();
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// Get frame
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f = r.GetFrame(100);
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CHECK_EQUAL(100, f->number);
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//f->Display();
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//f->DisplayWaveform();
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// Get frame
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f = r.GetFrame(600);
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CHECK_EQUAL(600, f->number);
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//f->Display();
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//f->DisplayWaveform();
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// Get frame
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f = r.GetFrame(1);
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CHECK_EQUAL(1, f->number);
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//f->Display();
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//f->DisplayWaveform();
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// Get frame
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f = r.GetFrame(700);
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CHECK_EQUAL(700, f->number);
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//f->Display();
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//f->DisplayWaveform();
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// Close reader
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r.Close();
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}
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