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89 lines
3.8 KiB
C++
89 lines
3.8 KiB
C++
/**
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* @file
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* @brief Header file that includes the version number of libopenshot
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2014 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Affero General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Also, if your software can interact with users remotely through a computer
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* network, you should also make sure that it provides a way for users to
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* get its source. For example, if your program is a web application, its
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* interface could display a "Source" link that leads users to an archive
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* of the code. There are many ways you could offer source, and different
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* solutions will be better for different programs; see section 13 for the
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* specific requirements.
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*
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* You should also get your employer (if you work as a programmer) or school,
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* if any, to sign a "copyright disclaimer" for the program, if necessary.
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* For more information on this, and how to apply and follow the GNU AGPL, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENSHOT_VERSION_H
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#define OPENSHOT_VERSION_H
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// Crazy c++ macro to convert an integer into a string
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#define STRINGIZE_(x) #x
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#define STRINGIZE(x) STRINGIZE_(x)
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#define OPENSHOT_VERSION_MAJOR 1; /// Major version number is incremented when huge features are added or improved.
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#define OPENSHOT_VERSION_MINOR 2; /// Minor version is incremented when smaller (but still very important) improvements are added.
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#define OPENSHOT_VERSION_BUILD 3; /// Build number is incremented when minor bug fixes and less important improvements are added.
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#define OPENSHOT_VERSION_SO 4; /// Shared object version number. This increments any time the API and ABI changes (so old apps will no longer link)
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#define OPENSHOT_VERSION_MAJOR_MINOR STRINGIZE(OPENSHOT_VERSION_MAJOR) "." STRINGIZE(OPENSHOT_VERSION_MINOR); /// A string of the "Major.Minor" version
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#define OPENSHOT_VERSION_ALL STRINGIZE(OPENSHOT_VERSION_MAJOR) "." STRINGIZE(OPENSHOT_VERSION_MINOR) "." STRINGIZE(OPENSHOT_VERSION_BUILD); /// A string of the entire version "Major.Minor.Build"
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#include <sstream>
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using namespace std;
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/// This struct holds version number information. Use the GetVersion() method to access the current version of libopenshot.
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struct OpenShotVersion
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{
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int major; /// Major version number
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int minor; /// Minor version number
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int build; /// Build number
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int so; /// Shared Object Number (incremented when API or ABI changes)
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/// Get a string version of the version (i.e. "Major.Minor.Build")
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string ToString() {
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stringstream version_string;
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version_string << major << "." << minor << "." << build;
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return version_string.str();
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}
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};
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/// Get the current version number of libopenshot (major, minor, and build number)
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static OpenShotVersion GetVersion()
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{
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OpenShotVersion version;
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// Set version info
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version.major = OPENSHOT_VERSION_MAJOR;
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version.minor = OPENSHOT_VERSION_MINOR;
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version.build = OPENSHOT_VERSION_BUILD;
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version.so = OPENSHOT_VERSION_SO;
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return version;
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}
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#endif
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