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98 lines
2.7 KiB
C++
98 lines
2.7 KiB
C++
/**
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* @file
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* @brief Source file for Fraction class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Fraction.h"
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#include <cmath>
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using namespace openshot;
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// Delegating constructors
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Fraction::Fraction() : Fraction::Fraction(1, 1) {}
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Fraction::Fraction(std::pair<int, int> pair)
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: Fraction::Fraction(pair.first, pair.second) {}
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Fraction::Fraction(std::map<std::string, int> mapping)
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: Fraction::Fraction(mapping["num"], mapping["den"]) {}
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Fraction::Fraction(std::vector<int> vector)
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: Fraction::Fraction(vector[0], vector[1]) {}
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// Full constructor
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Fraction::Fraction(int num, int den) :
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num(num), den(den) {}
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// Return this fraction as a float (i.e. 1/2 = 0.5)
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float Fraction::ToFloat() {
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return float(num) / float(den);
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}
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// Return this fraction as a double (i.e. 1/2 = 0.5)
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double Fraction::ToDouble() const {
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return double(num) / double(den);
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}
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// Return a rounded integer of the frame rate (for example 30000/1001 returns 30 fps)
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int Fraction::ToInt() {
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return round((double) num / den);
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}
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// Calculate the greatest common denominator
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int Fraction::GreatestCommonDenominator() {
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int first = num;
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int second = den;
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// Find the biggest whole number that will divide into both the numerator
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// and denominator
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int t;
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while (second != 0) {
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t = second;
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second = first % second;
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first = t;
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}
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return first;
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}
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void Fraction::Reduce() {
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// Get the greatest common denominator
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int GCD = GreatestCommonDenominator();
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// Reduce this fraction to the smallest possible whole numbers
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num = num / GCD;
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den = den / GCD;
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}
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// Return the reciprocal as a new Fraction
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Fraction Fraction::Reciprocal() const
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{
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// flip the fraction
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return Fraction(den, num);
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}
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