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libopenshot/include/ImageWriter.h

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C++

/**
* @file
* @brief Header file for ImageWriter class
* @author Jonathan Thomas <jonathan@openshot.org>, Fabrice Bellard
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC, Fabrice Bellard
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* This file is originally based on the Libavformat API example, and then modified
* by the libopenshot project.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* * OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_IMAGE_WRITER_H
#define OPENSHOT_IMAGE_WRITER_H
#include "ReaderBase.h"
#include "WriterBase.h"
#include <cmath>
#include <ctime>
#include <iostream>
#include <stdio.h>
#include <unistd.h>
#include "Magick++.h"
#include "Cache.h"
#include "Exceptions.h"
#include "OpenMPUtilities.h"
using namespace std;
namespace openshot
{
/**
* @brief This class uses the ImageMagick library to write image files (including animated GIFs)
*
* All image formats supported by ImageMagick are supported by this class.
*
* @code
* // Create a reader for a video
* FFmpegReader r("MyAwesomeVideo.webm");
* r.Open(); // Open the reader
*
* // Create a writer (which will create an animated GIF file)
* ImageWriter w("/home/jonathan/NewAnimation.gif");
*
* // Set the image output settings (format, fps, width, height, quality, loops, combine)
* w.SetVideoOptions("GIF", r.info.fps, r.info.width, r.info.height, 70, 1, true);
*
* // Open the writer
* w.Open();
*
* // Write the 1st 30 frames from the reader
* w.WriteFrame(&r, 1, 30);
*
* // Close the reader & writer
* w.Close();
* r.Close();
* @endcode
*/
class ImageWriter : public WriterBase
{
private:
string path;
int cache_size;
bool is_writing;
bool is_open;
int64 write_video_count;
vector<Magick::Image> frames;
int image_quality;
int number_of_loops;
bool combine_frames;
tr1::shared_ptr<Frame> last_frame;
public:
/// @brief Constructor for ImageWriter. Throws one of the following exceptions.
/// @param path The path of the file you want to create
ImageWriter(string path) throw(InvalidFile, InvalidFormat, InvalidCodec, InvalidOptions, OutOfMemory);
/// @brief Close the writer and encode/output final image to the disk. This is a requirement of ImageMagick,
/// which writes all frames of a multi-frame image at one time.
void Close();
/// @brief Get the cache size
int GetCacheSize() { return cache_size; };
/// Determine if writer is open or closed
bool IsOpen() { return is_open; };
/// Open writer
void Open() throw(InvalidFile, InvalidCodec);
/// @brief Set the cache size (number of frames to queue before writing)
/// @param new_size Number of frames to queue before writing
void SetCacheSize(int new_size) { cache_size = new_size; };
/// @brief Set the video export options
/// @param format The image format (such as GIF)
/// @param fps Frames per second of the image (used on certain multi-frame image formats, such as GIF)
/// @param width Width in pixels of image
/// @param height Height in pixels of image
/// @param quality Quality of image (0 to 100, 70 is default)
/// @param loops Number of times to repeat the image (used on certain multi-frame image formats, such as GIF)
/// @param combine Combine frames into a single image (if possible), or save each frame as it's own image
void SetVideoOptions(string format, Fraction fps, int width, int height,
int quality, int loops, bool combine);
/// @brief Add a frame to the stack waiting to be encoded.
/// @param frame The openshot::Frame object to write to this image
void WriteFrame(tr1::shared_ptr<Frame> frame) throw(WriterClosed);
/// @brief Write a block of frames from a reader
/// @param reader A openshot::ReaderBase object which will provide frames to be written
/// @param start The starting frame number of the reader
/// @param length The number of frames to write
void WriteFrame(ReaderBase* reader, long int start, long int length) throw(WriterClosed);
};
}
#endif