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libopenshot/src/TimelineBase.h

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/**
* @file
* @brief Header file for Timeline class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
// Copyright (c) 2008-2019 OpenShot Studios, LLC
//
// SPDX-License-Identifier: LGPL-3.0-or-later
#ifndef OPENSHOT_TIMELINE_BASE_H
#define OPENSHOT_TIMELINE_BASE_H
#include <cstdint>
#include <list>
namespace openshot {
// Forward decl
class Clip;
/**
* @brief This struct contains info about the current Timeline clip instance
*
* When the Timeline requests an openshot::Frame instance from a Clip, it passes
* this struct along, with some additional details from the Timeline, such as if this clip is
* above or below overlapping clips, etc... This info can help determine if a Clip should apply
* global effects from the Timeline, such as a global Transition/Mask effect.
*/
struct TimelineInfoStruct
{
bool is_top_clip; ///< Is clip on top (if overlapping another clip)
bool is_before_clip_keyframes; ///< Is this before clip keyframes are applied
};
/**
* @brief This class represents a timeline (used for building generic timeline implementations)
*/
class TimelineBase {
public:
int preview_width; ///< Optional preview width of timeline image. If your preview window is smaller than the timeline, it's recommended to set this.
int preview_height; ///< Optional preview width of timeline image. If your preview window is smaller than the timeline, it's recommended to set this.
/// Constructor for the base timeline
TimelineBase();
/// This function will be overloaded in the Timeline class passing no arguments
/// so we'll be able to access the Timeline::Clips() function from a pointer object of
/// the TimelineBase class
virtual std::list<openshot::Clip*> Clips() = 0;
virtual ~TimelineBase() = default;
};
}
#endif