Files
libopenshot/cmake/Modules/FindOpenShotAudio.cmake
2019-03-29 08:10:31 -04:00

39 lines
1.5 KiB
CMake

# - Try to find JUCE-based OpenShot Audio Library
# libopenshot-audio;
# Once done this will define
# LIBOPENSHOT_AUDIO_FOUND - System has libjuce.so
# LIBOPENSHOT_AUDIO_INCLUDE_DIRS - The juce.h include directories
# LIBOPENSHOT_AUDIO_LIBRARIES - The libraries needed to use juce
message("$ENV{LIBOPENSHOT_AUDIO_DIR}")
# Find the libopenshot-audio header files
find_path(LIBOPENSHOT_AUDIO_INCLUDE_DIR JuceHeader.h
PATHS $ENV{LIBOPENSHOT_AUDIO_DIR}/include/libopenshot-audio/
/usr/include/libopenshot-audio/
/usr/local/include/libopenshot-audio/ )
# Find the libopenshot-audio.so (check env var first)
find_library(LIBOPENSHOT_AUDIO_LIBRARY
NAMES libopenshot-audio openshot-audio
PATHS $ENV{LIBOPENSHOT_AUDIO_DIR}/lib/ NO_DEFAULT_PATH)
# Find the libopenshot-audio.so / libopenshot-audio.dll library (fallback)
find_library(LIBOPENSHOT_AUDIO_LIBRARY
NAMES libopenshot-audio openshot-audio
HINTS $ENV{LIBOPENSHOT_AUDIO_DIR}/lib/
/usr/lib/
/usr/lib/libopenshot-audio/
/usr/local/lib/ )
set(LIBOPENSHOT_AUDIO_LIBRARIES ${LIBOPENSHOT_AUDIO_LIBRARY})
set(LIBOPENSHOT_AUDIO_LIBRARY ${LIBOPENSHOT_AUDIO_LIBRARIES})
set(LIBOPENSHOT_AUDIO_INCLUDE_DIRS ${LIBOPENSHOT_AUDIO_INCLUDE_DIR} )
include(FindPackageHandleStandardArgs)
# handle the QUIETLY and REQUIRED arguments and set LIBOPENSHOT_AUDIO_FOUND to TRUE
# if all listed variables are TRUE
find_package_handle_standard_args(LIBOPENSHOT_AUDIO DEFAULT_MSG
LIBOPENSHOT_AUDIO_LIBRARY LIBOPENSHOT_AUDIO_INCLUDE_DIR)