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191 lines
5.2 KiB
C++
191 lines
5.2 KiB
C++
/**
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* @file
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* @brief Source file for AudioPlaybackThread class
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* @author Duzy Chan <code@duzy.info>
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* @author Jonathan Thomas <jonathan@openshot.org> *
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2014 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../include/Qt/AudioPlaybackThread.h"
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namespace openshot
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{
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// Global reference to device manager
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AudioDeviceManagerSingleton *AudioDeviceManagerSingleton::m_pInstance = NULL;
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// Create or Get an instance of the device manager singleton
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AudioDeviceManagerSingleton *AudioDeviceManagerSingleton::Instance(int numChannels)
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{
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if (!m_pInstance) {
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// Create the actual instance of device manager only once
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m_pInstance = new AudioDeviceManagerSingleton;
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// Initialize audio device only 1 time
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m_pInstance->audioDeviceManager.initialise (
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0, /* number of input channels */
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numChannels, /* number of output channels */
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0, /* no XML settings.. */
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true /* select default device on failure */);
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}
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return m_pInstance;
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}
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// Close audio device
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void AudioDeviceManagerSingleton::CloseAudioDevice()
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{
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// Close Audio Device
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audioDeviceManager.closeAudioDevice();
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audioDeviceManager.removeAllChangeListeners();
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audioDeviceManager.dispatchPendingMessages();
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}
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// Constructor
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AudioPlaybackThread::AudioPlaybackThread()
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: Thread("audio-playback")
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, player()
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, transport()
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, mixer()
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, source(NULL)
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, sampleRate(0.0)
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, numChannels(0)
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, buffer_size(12000)
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, is_playing(false)
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, time_thread("audio-buffer")
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{
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}
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// Destructor
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AudioPlaybackThread::~AudioPlaybackThread()
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{
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}
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// Set the reader object
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void AudioPlaybackThread::Reader(ReaderBase *reader) {
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if (source)
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source->Reader(reader);
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else {
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// Create new audio source reader
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source = new AudioReaderSource(reader, 1, buffer_size);
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source->setLooping(true); // prevent this source from terminating when it reaches the end
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}
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// Set local vars
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sampleRate = reader->info.sample_rate;
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numChannels = reader->info.channels;
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// TODO: Update transport or audio source's sample rate, incase the sample rate
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// is different than the original Reader
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// Mark as 'playing'
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Play();
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}
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// Get the current frame object (which is filling the buffer)
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std::shared_ptr<Frame> AudioPlaybackThread::getFrame()
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{
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if (source) return source->getFrame();
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return std::shared_ptr<Frame>();
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}
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// Get the currently playing frame number
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int64_t AudioPlaybackThread::getCurrentFramePosition()
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{
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return source ? source->getEstimatedFrame() : 0;
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}
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// Seek the audio thread
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void AudioPlaybackThread::Seek(int64_t new_position)
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{
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source->Seek(new_position);
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}
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// Play the audio
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void AudioPlaybackThread::Play() {
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// Start playing
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is_playing = true;
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}
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// Stop the audio
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void AudioPlaybackThread::Stop() {
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// Stop playing
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is_playing = false;
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}
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// Start audio thread
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void AudioPlaybackThread::run()
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{
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while (!threadShouldExit())
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{
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if (source && !transport.isPlaying() && is_playing) {
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// Start new audio device (or get existing one)
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// Add callback
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AudioDeviceManagerSingleton::Instance(numChannels)->audioDeviceManager.addAudioCallback(&player);
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// Create TimeSliceThread for audio buffering
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time_thread.startThread();
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// Connect source to transport
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transport.setSource(
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source,
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buffer_size, // tells it to buffer this many samples ahead
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&time_thread,
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sampleRate,
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numChannels);
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transport.setPosition(0);
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transport.setGain(1.0);
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// Connect transport to mixer and player
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mixer.addInputSource(&transport, false);
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player.setSource(&mixer);
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// Start the transport
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transport.start();
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while (!threadShouldExit() && transport.isPlaying() && is_playing)
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usleep(2500);
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// Stop audio and shutdown transport
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Stop();
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transport.stop();
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// Kill previous audio
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transport.setSource(NULL);
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player.setSource(NULL);
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AudioDeviceManagerSingleton::Instance(0)->audioDeviceManager.removeAudioCallback(&player);
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// Remove source
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delete source;
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source = NULL;
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// Stop time slice thread
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time_thread.stopThread(-1);
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}
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}
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}
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}
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