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82 lines
3.3 KiB
C++
82 lines
3.3 KiB
C++
/**
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* @file
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* @brief Header file for ClipBase class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2013 OpenShot Studios, LLC
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* (http://www.openshotstudios.com). This file is part of
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* OpenShot Library (http://www.openshot.org), an open-source project
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* dedicated to delivering high quality video editing and animation solutions
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* to the world.
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*
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* OpenShot Library is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenShot Library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENSHOT_CLIPBASE_H
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#define OPENSHOT_CLIPBASE_H
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/// Do not include the juce unittest headers, because it collides with unittest++
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#ifndef __JUCE_UNITTEST_JUCEHEADER__
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#define __JUCE_UNITTEST_JUCEHEADER__
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#endif
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#include <tr1/memory>
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using namespace std;
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namespace openshot {
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/**
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* @brief This abstract class is the base class, used by all clips in libopenshot.
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*
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* Clips are objects that attach to the timeline and can be layered and positioned
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* together. There are 2 primary types of clips: Effects and Video/Audio Clips.
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*/
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class ClipBase {
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private:
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float position; ///< The position on the timeline where this clip should start playing
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int layer; ///< The layer this clip is on. Lower clips are covered up by higher clips.
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float start; ///< The position in seconds to start playing (used to trim the beginning of a clip)
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float end; ///< The position in seconds to end playing (used to trim the ending of a clip)
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public:
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// Compare a clip using the Position() property
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bool operator< ( ClipBase& a) { return (Position() < a.Position()); }
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bool operator<= ( ClipBase& a) { return (Position() <= a.Position()); }
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bool operator> ( ClipBase& a) { return (Position() > a.Position()); }
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bool operator>= ( ClipBase& a) { return (Position() >= a.Position()); }
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/// Get basic properties
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float Position() { return position; } ///< Get position on timeline (in seconds)
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int Layer() { return layer; } ///< Get layer of clip on timeline (lower number is covered by higher numbers)
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float Start() { return start; } ///< Get start position (in seconds) of clip (trim start of video)
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float End() { return end; } ///< Get end position (in seconds) of clip (trim end of video)
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float Duration() { return End() - Start(); } ///< Get the length of this clip (in seconds)
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/// Set basic properties
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void Position(float value) { position = value; } ///< Set position on timeline (in seconds)
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void Layer(int value) { layer = value; } ///< Set layer of clip on timeline (lower number is covered by higher numbers)
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void Start(float value) { start = value; } ///< Set start position (in seconds) of clip (trim start of video)
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void End(float value) { end = value; } ///< Set end position (in seconds) of clip (trim end of video)
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};
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}
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#endif
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