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75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
/**
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* @file
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* @brief Header file for Video Renderer class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2014 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Affero General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Also, if your software can interact with users remotely through a computer
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* network, you should also make sure that it provides a way for users to
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* get its source. For example, if your program is a web application, its
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* interface could display a "Source" link that leads users to an archive
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* of the code. There are many ways you could offer source, and different
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* solutions will be better for different programs; see section 13 for the
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* specific requirements.
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*
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* You should also get your employer (if you work as a programmer) or school,
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* if any, to sign a "copyright disclaimer" for the program, if necessary.
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* For more information on this, and how to apply and follow the GNU AGPL, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENSHOT_VIDEO_RENDERER_H
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#define OPENSHOT_VIDEO_RENDERER_H
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#include "../RendererBase.h"
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#include <QtCore/QObject>
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#include <tr1/memory>
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class QImage;
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class QPainter;
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class VideoRenderer : public QObject, public openshot::RendererBase
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{
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Q_OBJECT
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public:
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VideoRenderer(QObject *parent = 0);
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~VideoRenderer();
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/// Override QWidget which needs to be painted
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void OverrideWidget(long qwidget_address);
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signals:
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void present(const QImage & image);
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protected:
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void render(openshot::PixelFormat format, int width, int height, int bytesPerLine, unsigned char *data);
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private slots:
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private:
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QWidget* override_widget;
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};
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#endif //OPENSHOT_VIDEO_RENDERER_H
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