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libopenshot/include/Qt/PlayerPrivate.h

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/**
* @file
* @brief Source file for PlayerPrivate class
* @author Duzy Chan <code@duzy.info>
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Affero General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*
* Also, if your software can interact with users remotely through a computer
* network, you should also make sure that it provides a way for users to
* get its source. For example, if your program is a web application, its
* interface could display a "Source" link that leads users to an archive
* of the code. There are many ways you could offer source, and different
* solutions will be better for different programs; see section 13 for the
* specific requirements.
*
* You should also get your employer (if you work as a programmer) or school,
* if any, to sign a "copyright disclaimer" for the program, if necessary.
* For more information on this, and how to apply and follow the GNU AGPL, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_PLAYER_PRIVATE_H
#define OPENSHOT_PLAYER_PRIVATE_H
#include "../../include/ReaderBase.h"
#include "../../include/RendererBase.h"
#include "../../include/AudioReaderSource.h"
#include "../../include/Qt/AudioPlaybackThread.h"
#include "../../include/Qt/VideoPlaybackThread.h"
namespace openshot
{
using juce::Thread;
/**
* @brief The private part of QtPlayer class, which contains an audio thread and video thread,
* and controls the video timing and audio synchronization code.
*/
class PlayerPrivate : Thread
{
int video_position; /// The current frame position.
int audio_position; /// The current frame position.
ReaderBase *reader; /// The reader which powers this player
AudioPlaybackThread *audioPlayback; /// The audio thread
VideoPlaybackThread *videoPlayback; /// The video thread
int speed; /// The speed and direction to playback a reader (1=normal, 2=fast, 3=faster, -1=rewind, etc...)
RendererBase *renderer;
/// Constructor
PlayerPrivate(RendererBase *rb);
/// Destructor
virtual ~PlayerPrivate();
/// Start thread
void run();
/// Start the video/audio playback
bool startPlayback();
/// Stop the video/audio playback
void stopPlayback(int timeOutMilliseconds = -1);
/// Get the next frame (based on speed and direction)
tr1::shared_ptr<Frame> getFrame();
/// The parent class of PlayerPrivate
friend class QtPlayer;
};
}
#endif // OPENSHOT_PLAYER_PRIVATE_H