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724c57680e2f52aa94c9593ea707abf580f8f87e
libopenshot
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include
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Qt
History
Jonathan Thomas
b3ca56b5ab
Another attempted fix for audio device management. Moving CloseAudioDevice() call to only invoke when quiting OpenShot, and only initializing the JUCE audio manager 1 time. This fixes a audio freeze in Windows when the preview window launches.
2017-03-26 23:51:03 -07:00
..
AudioPlaybackThread.h
Another attempted fix for audio device management. Moving CloseAudioDevice() call to only invoke when quiting OpenShot, and only initializing the JUCE audio manager 1 time. This fixes a audio freeze in Windows when the preview window launches.
2017-03-26 23:51:03 -07:00
PlayerDemo.h
Fixed a crash when stopping the QtPlayer class (the cache thread was not being correctly ended, and the audio timeslice thread was not being ended). Also fixed a crash when closing the openshot-player executable.
2015-12-04 01:10:40 -06:00
PlayerPrivate.h
Updating references to frame number / position to long int, there were still quite a few old "int" declarations, which limits the length of frame number. Also, updated precision of KeyFrames to use double (instead of float) for higher precision, which fixed lots of issues with very long videos (since our FrameMapper used a KeyFrame object to create a map to new frames)
2017-01-24 18:39:17 -06:00
VideoCacheThread.h
Updating references to frame number / position to long int, there were still quite a few old "int" declarations, which limits the length of frame number. Also, updated precision of KeyFrames to use double (instead of float) for higher precision, which fixed lots of issues with very long videos (since our FrameMapper used a KeyFrame object to create a map to new frames)
2017-01-24 18:39:17 -06:00
VideoPlaybackThread.h
Updating references to frame number / position to long int, there were still quite a few old "int" declarations, which limits the length of frame number. Also, updated precision of KeyFrames to use double (instead of float) for higher precision, which fixed lots of issues with very long videos (since our FrameMapper used a KeyFrame object to create a map to new frames)
2017-01-24 18:39:17 -06:00
VideoRenderer.h
Fixing cmake build scripts to support 64bit on Windows. Also refactoring some pointer handling to support 64bit on Windows (Linux and Mac have always supported it). Adding instructions for setting up a Windows 64 bit build environment using MSYS2.
2016-08-12 19:15:19 -05:00
VideoRenderWidget.h
Added new GetQImage method to get a Qt QImage object from an openshot:Frame object. Also refactored the video playback code to use this new method.
2015-03-16 13:59:11 -05:00