Files
libopenshot/include/Settings.h
Jonathan Thomas 7b6eb9c21b Integration of resvg SVG library (optional during build) (#185)
* Integration of libresvg SVG library (optional during build)

* Major refactor of max_width and max_height for preview optimization

* Fixed many bugs related to preview resizing, with regards to cached frames

* Updating gitlab CI to find RESVGDIR correctly for windows, and adding svgz support

* Updating cmake findresvg module to search for windows locations first, to prevent an issue on our windows builders and updating some CMake output.

* Removing folder path from resvg header, since it could be installed in different named folders. This is an attempt to fix Windows include issues.

* Making call to AV_FREE_FRAME conditional for non windows systems (because it crashes on Windows for seemingly no reason). Needs more investigation.
2019-01-19 02:18:52 -06:00

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/**
* @file
* @brief Header file for global Settings class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_SETTINGS_H
#define OPENSHOT_SETTINGS_H
#include "JuceLibraryCode/JuceHeader.h"
#include <iostream>
#include <iomanip>
#include <fstream>
#include <stdlib.h>
#include <string>
#include <sstream>
#include <stdio.h>
#include <time.h>
#include <zmq.hpp>
#include <unistd.h>
using namespace std;
namespace openshot {
/**
* @brief This class is contains settings used by libopenshot (and can be safely toggled at any point)
*
* Settings class is used primarily to toggle scale settings between preview and rendering, and adjust
* other runtime related settings.
*/
class Settings {
private:
/// Default constructor
Settings(){}; // Don't allow user to create an instance of this singleton
#if __GNUC__ >=7
/// Default copy method
Settings(Settings const&) = delete; // Don't allow the user to assign this instance
/// Default assignment operator
Settings & operator=(Settings const&) = delete; // Don't allow the user to assign this instance
#else
/// Default copy method
Settings(Settings const&) {}; // Don't allow the user to assign this instance
/// Default assignment operator
Settings & operator=(Settings const&); // Don't allow the user to assign this instance
#endif
/// Private variable to keep track of singleton instance
static Settings * m_pInstance;
public:
/// Use video card for faster video decoding (if supported)
bool HARDWARE_DECODE = false;
/// Use video card for faster video encoding (if supported)
bool HARDWARE_ENCODE = false;
/// Scale mode used in FFmpeg decoding and encoding (used as an optimization for faster previews)
bool HIGH_QUALITY_SCALING = false;
/// Maximum width for image data (useful for optimzing for a smaller preview or render)
int MAX_WIDTH = 0;
/// Maximum height for image data (useful for optimzing for a smaller preview or render)
int MAX_HEIGHT = 0;
/// Wait for OpenMP task to finish before continuing (used to limit threads on slower systems)
bool WAIT_FOR_VIDEO_PROCESSING_TASK = false;
/// Create or get an instance of this logger singleton (invoke the class with this method)
static Settings * Instance();
};
}
#endif