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131 lines
4.7 KiB
C++
131 lines
4.7 KiB
C++
/**
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* @file
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* @brief Header file for Point class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2014 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENSHOT_POINT_H
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#define OPENSHOT_POINT_H
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#include "Coordinate.h"
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#include "Exceptions.h"
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#include "Json.h"
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using namespace std;
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namespace openshot
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{
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/**
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* @brief This controls how a Keyframe uses this point to interpolate between two points.
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*
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* Bezier is a smooth curve. Linear is a straight line. Constant is a jump from the
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* previous point to this one.
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*/
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enum InterpolationType {
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BEZIER, ///< Bezier curves are quadratic curves, which create a smooth curve.
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LINEAR, ///< Linear curves are angular, straight lines between two points.
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CONSTANT ///< Constant curves jump from their previous position to a new one (with no interpolation).
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};
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/**
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* @brief When BEZIER interpolation is used, the point's left and right handles are used
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* to influence the direction of the curve.
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*
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* AUTO will try and adjust the handles automatically, to achieve the smoothest curves.
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* MANUAL will leave the handles alone, making it the responsibility of the user to set them.
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*/
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enum HandleType {
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AUTO, ///< Automatically adjust the handles to achieve the smoothest curve
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MANUAL ///< Do not automatically adjust handles (set them manually)
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};
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/**
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* @brief A Point is the basic building block of a key-frame curve.
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*
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* Points have a primary coordinate and a left and right handle coordinate.
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* The handles are used to influence the direction of the curve as it
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* moves between the primary coordinate and the next primary coordinate when the
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* interpolation mode is BEZIER. When using LINEAR or CONSTANT, the handles are
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* ignored.
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*
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* Please see the following <b>Example Code</b>:
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* \code
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* Coordinate c1(3,9);
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* Point p1(c1, BEZIER);
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* assert(c1.X == 3);
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* assert(c1.Y == 9);
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*
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* \endcode
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*/
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class Point {
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public:
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Coordinate co; ///< This is the primary coordinate
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Coordinate handle_left; ///< This is the left handle coordinate (in percentages from 0 to 1)
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Coordinate handle_right; ///< This is the right handle coordinate (in percentages from 0 to 1)
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InterpolationType interpolation; ///< This is the interpolation mode
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HandleType handle_type; ///< This is the handle mode
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/// Default constructor (defaults to 1,0)
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Point();
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/// Constructor which creates a single coordinate at X=1
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Point(float y);
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/// Constructor which also creates a Point and sets the X and Y of the Point.
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Point(float x, float y);
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/// Constructor which also creates a Point and sets the X,Y, and interpolation of the Point.
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Point(float x, float y, InterpolationType interpolation);
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/// Constructor which takes a coordinate
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Point(Coordinate co);
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/// Constructor which takes a coordinate and interpolation mode
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Point(Coordinate co, InterpolationType interpolation);
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/// Constructor which takes a coordinate, interpolation mode, and handle type
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Point(Coordinate co, InterpolationType interpolation, HandleType handle_type);
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/// Set the left and right handles to a percent of the primary coordinate (0 to 1)
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/// Defaults to a smooth curve (Ease in and out)
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void Initialize_Handles();
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/// Set the left handle to a percent of the primary coordinate (0 to 1)
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void Initialize_LeftHandle(float x, float y);
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/// Set the right handle to a percent of the primary coordinate (0 to 1)
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void Initialize_RightHandle(float x, float y);
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/// Get and Set JSON methods
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string Json(); ///< Generate JSON string of this object
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Json::Value JsonValue(); ///< Generate Json::JsonValue for this object
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void SetJson(string value); ///< Load JSON string into this object
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void SetJsonValue(Json::Value root); ///< Load Json::JsonValue into this object
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};
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}
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#endif
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