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133 lines
3.8 KiB
C++
133 lines
3.8 KiB
C++
/**
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* @file
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* @brief Source file for ClipProcessingJobs class
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* @author Jonathan Thomas <jonathan@openshot.org>
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* @author Brenno Caldato <brenno.caldato@outlook.com>
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*
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* @ref License
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*/
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// Copyright (c) 2008-2019 OpenShot Studios, LLC
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//
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// SPDX-License-Identifier: LGPL-3.0-or-later
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#include "ClipProcessingJobs.h"
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namespace openshot {
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// Constructor responsible to choose processing type and apply to clip
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ClipProcessingJobs::ClipProcessingJobs(std::string processingType, std::string processInfoJson) :
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processingType(processingType), processInfoJson(processInfoJson){
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}
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void ClipProcessingJobs::processClip(Clip& clip, std::string json){
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processInfoJson = json;
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// Process clip and save processed data
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if(processingType == "Stabilizer"){
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t = std::thread(&ClipProcessingJobs::stabilizeClip, this, std::ref(clip), std::ref(this->processingController));
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}
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if(processingType == "Tracker"){
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t = std::thread(&ClipProcessingJobs::trackClip, this, std::ref(clip), std::ref(this->processingController));
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}
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if(processingType == "Object Detector"){
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t = std::thread(&ClipProcessingJobs::detectObjectsClip, this, std::ref(clip), std::ref(this->processingController));
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}
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}
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// Apply object tracking to clip
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void ClipProcessingJobs::trackClip(Clip& clip, ProcessingController& controller){
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// Create CVTracker object
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CVTracker tracker(processInfoJson, controller);
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// Start tracking
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tracker.trackClip(clip);
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// Thread controller. If effect processing is done, save data
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// Else, kill thread
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if(controller.ShouldStop()){
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controller.SetFinished(true);
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return;
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}
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else{
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// Save stabilization data
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tracker.SaveTrackedData();
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// tells to UI that the processing finished
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controller.SetFinished(true);
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}
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}
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// Apply object detection to clip
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void ClipProcessingJobs::detectObjectsClip(Clip& clip, ProcessingController& controller){
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// create CVObjectDetection object
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CVObjectDetection objDetector(processInfoJson, controller);
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// Start object detection process
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objDetector.detectObjectsClip(clip);
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// Thread controller. If effect processing is done, save data
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// Else, kill thread
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if(controller.ShouldStop()){
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controller.SetFinished(true);
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return;
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}
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else{
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// Save object detection data
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objDetector.SaveObjDetectedData();
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// tells to UI that the processing finished
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controller.SetFinished(true);
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}
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}
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void ClipProcessingJobs::stabilizeClip(Clip& clip, ProcessingController& controller){
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// create CVStabilization object
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CVStabilization stabilizer(processInfoJson, controller);
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// Start stabilization process
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stabilizer.stabilizeClip(clip);
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// Thread controller. If effect processing is done, save data
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// Else, kill thread
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if(controller.ShouldStop()){
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controller.SetFinished(true);
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return;
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}
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else{
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// Save stabilization data
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stabilizer.SaveStabilizedData();
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// tells to UI that the processing finished
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controller.SetFinished(true);
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}
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}
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// Get processing progress while iterating on the clip
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int ClipProcessingJobs::GetProgress(){
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return (int)processingController.GetProgress();
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}
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// Check if processing finished
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bool ClipProcessingJobs::IsDone(){
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if(processingController.GetFinished()){
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t.join();
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}
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return processingController.GetFinished();
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}
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// stop preprocessing before finishing it
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void ClipProcessingJobs::CancelProcessing(){
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processingController.CancelProcessing();
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}
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// check if there is an error with the config
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bool ClipProcessingJobs::GetError(){
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return processingController.GetError();
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}
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// get the error message
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std::string ClipProcessingJobs::GetErrorMessage(){
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return processingController.GetErrorMessage();
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}
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} // namespace openshot
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