Files
libopenshot/src/EffectBase.cpp

125 lines
3.8 KiB
C++

/**
* @file
* @brief Source file for EffectBase class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Affero General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*
* Also, if your software can interact with users remotely through a computer
* network, you should also make sure that it provides a way for users to
* get its source. For example, if your program is a web application, its
* interface could display a "Source" link that leads users to an archive
* of the code. There are many ways you could offer source, and different
* solutions will be better for different programs; see section 13 for the
* specific requirements.
*
* You should also get your employer (if you work as a programmer) or school,
* if any, to sign a "copyright disclaimer" for the program, if necessary.
* For more information on this, and how to apply and follow the GNU AGPL, see
* <http://www.gnu.org/licenses/>.
*/
#include "../include/EffectBase.h"
using namespace openshot;
// Initialize the values of the FileInfo struct
void EffectBase::InitEffectInfo()
{
// Init clip settings
Position(0.0);
Layer(0);
Start(0.0);
End(0.0);
Order(0);
info.has_video = false;
info.has_audio = false;
info.name = "";
info.description = "";
}
// Display file information
void EffectBase::DisplayInfo() {
cout << fixed << setprecision(2) << boolalpha;
cout << "----------------------------" << endl;
cout << "----- Effect Information -----" << endl;
cout << "----------------------------" << endl;
cout << "--> Name: " << info.name << endl;
cout << "--> Description: " << info.description << endl;
cout << "--> Has Video: " << info.has_video << endl;
cout << "--> Has Audio: " << info.has_audio << endl;
cout << "----------------------------" << endl;
}
// Generate JSON string of this object
string EffectBase::Json() {
// Return formatted string
return JsonValue().toStyledString();
}
// Generate Json::JsonValue for this object
Json::Value EffectBase::JsonValue() {
// Create root json object
Json::Value root = ClipBase::JsonValue(); // get parent properties
root["order"] = Order();
// return JsonValue
return root;
}
// Load JSON string into this object
void EffectBase::SetJson(string value) throw(InvalidJSON) {
// Parse JSON string into JSON objects
Json::Value root;
Json::Reader reader;
bool success = reader.parse( value, root );
if (!success)
// Raise exception
throw InvalidJSON("JSON could not be parsed (or is invalid)", "");
try
{
// Set all values that match
SetJsonValue(root);
}
catch (exception e)
{
// Error parsing JSON (or missing keys)
throw InvalidJSON("JSON is invalid (missing keys or invalid data types)", "");
}
}
// Load Json::JsonValue into this object
void EffectBase::SetJsonValue(Json::Value root) {
// Set parent data
ClipBase::SetJsonValue(root);
// Set data from Json (if key is found)
if (!root["order"].isNull())
Order(root["order"].asInt());
}