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The Values vector should only be accessed from the outside through the GetValue() function. The Points vector should only be accessed using the AddPoint(), RemovePoint(), .. functions. This helps maintain internal invariants (e.g. keeping Points sorted) and allows for future removal / lazy evaluation of Values. The size() of the vectors had been accessed from various parts of the code; the GetLength() (for Values) and GetCount() (for Points) member functions provide access to this information and are already part of the public API.
190 lines
6.0 KiB
C++
190 lines
6.0 KiB
C++
/**
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* @file
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* @brief Header file for the Keyframe class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENSHOT_KEYFRAME_H
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#define OPENSHOT_KEYFRAME_H
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#include <iostream>
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#include <iomanip>
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#include <math.h>
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#include <assert.h>
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#include <vector>
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#include "Exceptions.h"
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#include "Fraction.h"
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#include "Coordinate.h"
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#include "Point.h"
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#include "Json.h"
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namespace openshot {
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/**
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* @brief A Keyframe is a collection of Point instances, which is used to vary a number or property over time.
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*
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* Keyframes are used to animate and interpolate values of properties over time. For example, a single property
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* can use a Keyframe instead of a constant value. Assume you want to slide an image (from left to right) over
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* a video. You can create a Keyframe which will adjust the X value of the image over 100 frames (or however many
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* frames the animation needs to last) from the value of 0 to 640.
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*
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* Please see the following <b>Example Code</b>:
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* \code
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* Keyframe k1;
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* k1.AddPoint(Point(1,0));
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* k1.AddPoint(Point(100,640));
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*
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* kf.PrintValues();
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* \endcode
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*/
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class Keyframe {
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private:
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bool needs_update;
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double FactorialLookup[4];
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std::vector<Point> Points; ///< Vector of all Points
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std::vector<Coordinate> Values; ///< Vector of all Values (i.e. the processed coordinates from the curve)
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// Process an individual segment
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void ProcessSegment(int Segment, Point p1, Point p2);
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// create lookup table for fast factorial calculation
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void CreateFactorialTable();
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// Get a factorial for a coordinate
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double Factorial(int64_t n);
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// Calculate the factorial function for Bernstein basis
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double Ni(int64_t n, int64_t i);
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// Calculate Bernstein Basis
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double Bernstein(int64_t n, int64_t i, double t);
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public:
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/// Default constructor for the Keyframe class
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Keyframe();
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/// Constructor which sets the default point & coordinate at X=1
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Keyframe(double value);
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/// Add a new point on the key-frame. Each point has a primary coordinate, a left handle, and a right handle.
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void AddPoint(Point p);
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/// Add a new point on the key-frame, with some defaults set (BEZIER)
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void AddPoint(double x, double y);
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/// Add a new point on the key-frame, with a specific interpolation type
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void AddPoint(double x, double y, InterpolationType interpolate);
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/// Does this keyframe contain a specific point
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bool Contains(Point p);
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/// Flip all the points in this openshot::Keyframe (useful for reversing an effect or transition, etc...)
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void FlipPoints();
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/// Get the index of a point by matching a coordinate
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int64_t FindIndex(Point p);
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/// Get the value at a specific index
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double GetValue(int64_t index);
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/// Get the rounded INT value at a specific index
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int GetInt(int64_t index);
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/// Get the rounded LONG value at a specific index
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int64_t GetLong(int64_t index);
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/// Get the fraction that represents how many times this value is repeated in the curve
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Fraction GetRepeatFraction(int64_t index);
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/// Get the change in Y value (from the previous Y value)
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double GetDelta(int64_t index);
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/// Get a point at a specific index
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Point& GetPoint(int64_t index);
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/// Get current point (or closest point to the right) from the X coordinate (i.e. the frame number)
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Point GetClosestPoint(Point p);
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/// Get current point (or closest point) from the X coordinate (i.e. the frame number)
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/// Either use the closest left point, or right point
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Point GetClosestPoint(Point p, bool useLeft);
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/// Get previous point (
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Point GetPreviousPoint(Point p);
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/// Get max point (by Y coordinate)
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Point GetMaxPoint();
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// Get the number of values (i.e. coordinates on the X axis)
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int64_t GetLength();
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/// Get the number of points (i.e. # of points)
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int64_t GetCount();
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/// Get the direction of the curve at a specific index (increasing or decreasing)
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bool IsIncreasing(int index);
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/// Get and Set JSON methods
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std::string Json(); ///< Generate JSON string of this object
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Json::Value JsonValue(); ///< Generate Json::JsonValue for this object
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void SetJson(std::string value); ///< Load JSON string into this object
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void SetJsonValue(Json::Value root); ///< Load Json::JsonValue into this object
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/**
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* @brief Calculate all of the values for this keyframe.
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*
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* This clears any existing data in the "values" vector. This method is automatically called
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* by AddPoint(), so you don't typically need to call this method.
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*/
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void Process();
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/// Remove a point by matching a coordinate
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void RemovePoint(Point p);
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/// Remove a point by index
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void RemovePoint(int64_t index);
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/// Scale all points by a percentage (good for evenly lengthening or shortening an openshot::Keyframe)
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/// 1.0 = same size, 1.05 = 5% increase, etc...
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void ScalePoints(double scale);
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/// Replace an existing point with a new point
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void UpdatePoint(int64_t index, Point p);
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/// Print a list of points
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void PrintPoints();
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/// Print just the Y value of the point's primary coordinate
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void PrintValues();
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};
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}
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#endif
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