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151 lines
4.5 KiB
C++
151 lines
4.5 KiB
C++
/**
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* @file
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* @brief Unit tests for openshot::Point
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2014 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Affero General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Also, if your software can interact with users remotely through a computer
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* network, you should also make sure that it provides a way for users to
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* get its source. For example, if your program is a web application, its
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* interface could display a "Source" link that leads users to an archive
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* of the code. There are many ways you could offer source, and different
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* solutions will be better for different programs; see section 13 for the
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* specific requirements.
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*
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* You should also get your employer (if you work as a programmer) or school,
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* if any, to sign a "copyright disclaimer" for the program, if necessary.
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* For more information on this, and how to apply and follow the GNU AGPL, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include "UnitTest++.h"
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#include "../include/OpenShot.h"
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using namespace std;
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using namespace openshot;
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TEST(Point_Default_Constructor)
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{
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// Create a point with X and Y values
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openshot::Point p1(2,9);
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CHECK_EQUAL(2, p1.co.X);
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CHECK_EQUAL(9, p1.co.Y);
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CHECK_EQUAL(BEZIER, p1.interpolation);
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}
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TEST(Point_Constructor_With_Coordinate)
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{
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// Create a point with a coordinate
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Coordinate c1(3,7);
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openshot::Point p1(c1);
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CHECK_EQUAL(3, p1.co.X);
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CHECK_EQUAL(7, p1.co.Y);
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CHECK_EQUAL(BEZIER, p1.interpolation);
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}
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TEST(Point_Constructor_With_Coordinate_And_LINEAR_Interpolation)
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{
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// Create a point with a coordinate and interpolation
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Coordinate c1(3,9);
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InterpolationType interp = LINEAR;
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openshot::Point p1(c1, interp);
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CHECK_EQUAL(3, c1.X);
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CHECK_EQUAL(9, c1.Y);
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CHECK_EQUAL(LINEAR, p1.interpolation);
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}
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TEST(Point_Constructor_With_Coordinate_And_BEZIER_Interpolation)
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{
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// Create a point with a coordinate and interpolation
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Coordinate c1(3,9);
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InterpolationType interp = BEZIER;
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openshot::Point p1(c1, interp);
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CHECK_EQUAL(3, p1.co.X);
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CHECK_EQUAL(9, p1.co.Y);
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CHECK_EQUAL(BEZIER, p1.interpolation);
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}
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TEST(Point_Constructor_With_Coordinate_And_CONSTANT_Interpolation)
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{
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// Create a point with a coordinate and interpolation
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Coordinate c1(2,8);
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InterpolationType interp = CONSTANT;
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openshot::Point p1(c1, interp);
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CHECK_EQUAL(2, p1.co.X);
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CHECK_EQUAL(8, p1.co.Y);
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CHECK_EQUAL(CONSTANT, p1.interpolation);
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}
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TEST(Point_Constructor_With_Coordinate_And_BEZIER_And_AUTO_Handle)
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{
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// Create a point with a coordinate and interpolation
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Coordinate c1(3,9);
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openshot::Point p1(c1, BEZIER, AUTO);
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CHECK_EQUAL(3, p1.co.X);
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CHECK_EQUAL(9, p1.co.Y);
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CHECK_EQUAL(BEZIER, p1.interpolation);
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CHECK_EQUAL(AUTO, p1.handle_type);
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}
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TEST(Point_Constructor_With_Coordinate_And_BEZIER_And_MANUAL_Handle)
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{
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// Create a point with a coordinate and interpolation
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Coordinate c1(3,9);
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openshot::Point p1(c1, BEZIER, MANUAL);
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CHECK_EQUAL(3, p1.co.X);
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CHECK_EQUAL(9, p1.co.Y);
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CHECK_EQUAL(BEZIER, p1.interpolation);
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CHECK_EQUAL(MANUAL, p1.handle_type);
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}
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TEST(Point_Set_Handles_Auto_No_Value)
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{
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// Create a point with X and Y values
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openshot::Point p1(2,8);
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p1.Initialize_Handles();
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CHECK_EQUAL(p1.co.Y, p1.handle_left.Y);
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CHECK_EQUAL(p1.co.Y, p1.handle_right.Y);
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CHECK_CLOSE(p1.co.X, p1.handle_left.X, 0.000001);
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CHECK_CLOSE(p1.co.X, p1.handle_right.X, 0.000001);
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}
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TEST(Point_Set_Handles_Auto_With_Values)
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{
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// Create a point with X and Y values
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openshot::Point p1(2,8);
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p1.Initialize_Handles(4.2);
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CHECK_EQUAL(p1.co.Y, p1.handle_left.Y);
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CHECK_EQUAL(p1.co.Y, p1.handle_right.Y);
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CHECK_CLOSE(p1.co.X - 4.2, p1.handle_left.X, 0.000001);
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CHECK_CLOSE(p1.co.X + 4.2, p1.handle_right.X, 0.000001);
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}
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