Files
libopenshot/tests/FFmpegReader_Tests.cpp

124 lines
3.8 KiB
C++

/**
* @file
* @brief Unit tests for openshot::FFmpegReader
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Affero General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*
* Also, if your software can interact with users remotely through a computer
* network, you should also make sure that it provides a way for users to
* get its source. For example, if your program is a web application, its
* interface could display a "Source" link that leads users to an archive
* of the code. There are many ways you could offer source, and different
* solutions will be better for different programs; see section 13 for the
* specific requirements.
*
* You should also get your employer (if you work as a programmer) or school,
* if any, to sign a "copyright disclaimer" for the program, if necessary.
* For more information on this, and how to apply and follow the GNU AGPL, see
* <http://www.gnu.org/licenses/>.
*/
#include "UnitTest++.h"
#include "../include/OpenShot.h"
using namespace std;
using namespace openshot;
TEST(FFmpegReader_Invalid_Path)
{
// Check invalid path
CHECK_THROW(FFmpegReader(""), InvalidFile);
}
TEST(FFmpegReader_GetFrame_Before_Opening)
{
// Create a reader
FFmpegReader r("../../src/examples/piano.wav");
// Check invalid path
CHECK_THROW(r.GetFrame(1), ReaderClosed);
}
TEST(FFmpegReader_Check_Audio_File)
{
// Create a reader
FFmpegReader r("../../src/examples/piano.wav");
r.Open();
// Get frame 1
tr1::shared_ptr<Frame> f = r.GetFrame(1);
// Get the number of channels and samples
float *samples = f->GetAudioSamples(0);
// Check audio properties
CHECK_EQUAL(2, f->GetAudioChannelsCount());
CHECK_EQUAL(333, f->GetAudioSamplesCount());
// Check actual sample values (to be sure the waveform is correct)
CHECK_CLOSE(0.0f, samples[0], 0.00001);
CHECK_CLOSE(0.0f, samples[50], 0.00001);
CHECK_CLOSE(0.0f, samples[100], 0.00001);
CHECK_CLOSE(0.0f, samples[200], 0.00001);
CHECK_CLOSE(0.160781, samples[230], 0.00001);
CHECK_CLOSE(-0.06125f, samples[300], 0.00001);
// Close reader
r.Close();
}
TEST(FFmpegReader_Check_Video_File)
{
// Create a reader
FFmpegReader r("../../src/examples/test.mp4");
r.Open();
// Get frame 1
tr1::shared_ptr<Frame> f = r.GetFrame(1);
// Get the image data
const Magick::PixelPacket* pixels = f->GetPixels(10);
// Check image properties on scanline 10, pixel 112
CHECK_EQUAL(5397, pixels[112].red);
CHECK_EQUAL(0, pixels[112].blue);
CHECK_EQUAL(49087, pixels[112].green);
CHECK_EQUAL(0, pixels[112].opacity);
// Get frame 1
f = r.GetFrame(2);
// Get the next frame
pixels = f->GetPixels(10);
// Check image properties on scanline 10, pixel 112
CHECK_EQUAL(0, pixels[112].red);
CHECK_EQUAL(48316, pixels[112].blue);
CHECK_EQUAL(24672, pixels[112].green);
CHECK_EQUAL(0, pixels[112].opacity);
// Close reader
r.Close();
}