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libopenshot/include/TextReader.h

142 lines
4.6 KiB
C++

/**
* @file
* @brief Header file for TextReader class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_TEXT_READER_H
#define OPENSHOT_TEXT_READER_H
#include "ReaderBase.h"
#include <cmath>
#include <ctime>
#include <iostream>
#include <omp.h>
#include <stdio.h>
#include <tr1/memory>
#include "Magick++.h"
#include "Cache.h"
#include "Enums.h"
#include "Exceptions.h"
using namespace std;
namespace openshot
{
/**
* @brief This class uses the ImageMagick++ libraries, to create frames with "Text", and return
* openshot::Frame objects.
*
* All system fonts are supported, including many different font properties, such as size, color,
* alignment, padding, etc...
*
* @code
* // Create a reader to generate an openshot::Frame containing text
* TextReader r(720, // width
* 480, // height
* 5, // x_offset
* 5, // y_offset
* GRAVITY_CENTER, // gravity
* "Check out this Text!", // text
* "Arial", // font
* 15.0, // size
* "#fff000", // text_color
* "#000000" // background_color
* );
* r.Open(); // Open the reader
*
* // Get frame number 1 from the video (in fact, any frame # you request will return the same frame)
* tr1::shared_ptr<Frame> f = r.GetFrame(1);
*
* // Now that we have an openshot::Frame object, lets have some fun!
* f->Display(); // Display the frame on the screen
*
* // Close the reader
* r.Close();
* @endcode
*/
class TextReader : public ReaderBase
{
private:
int width;
int height;
int x_offset;
int y_offset;
string text;
string font;
double size;
string text_color;
string background_color;
tr1::shared_ptr<Magick::Image> image;
list<Magick::Drawable> lines;
bool is_open;
GravityType gravity;
public:
/// Default constructor (blank text)
TextReader();
/// @brief Constructor for TextReader with all parameters.
/// @param width The width of the requested openshot::Frame (not the size of the text)
/// @param height The height of the requested openshot::Frame (not the size of the text)
/// @param x_offset The number of pixels to offset the text on the X axis (horizontal)
/// @param y_offset The number of pixels to offset the text on the Y axis (vertical)
/// @param gravity The alignment / gravity of the text
/// @param text The text you want to generate / display
/// @param font The font of the text
/// @param size The size of the text
/// @param text_color The color of the text
/// @param background_color The background color of the text (also supports Transparent)
TextReader(int width, int height, int x_offset, int y_offset, GravityType gravity, string text, string font, double size, string text_color, string background_color);
/// Close Reader
void Close();
/// Get an openshot::Frame object for a specific frame number of this reader. All numbers
/// return the same Frame, since they all share the same image data.
///
/// @returns The requested frame (containing the image)
/// @param requested_frame The frame number that is requested.
tr1::shared_ptr<Frame> GetFrame(int requested_frame) throw(ReaderClosed);
/// Determine if reader is open or closed
bool IsOpen() { return is_open; };
/// Get and Set JSON methods
string Json(); ///< Generate JSON string of this object
void SetJson(string value) throw(InvalidJSON); ///< Load JSON string into this object
Json::Value JsonValue(); ///< Generate Json::JsonValue for this object
void SetJsonValue(Json::Value root) throw(InvalidFile); ///< Load Json::JsonValue into this object
/// Open Reader - which is called by the constructor automatically
void Open();
};
}
#endif