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142 lines
4.6 KiB
C++
142 lines
4.6 KiB
C++
/**
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* @file
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* @brief Header file for TextReader class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2013 OpenShot Studios, LLC
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* (http://www.openshotstudios.com). This file is part of
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* OpenShot Library (http://www.openshot.org), an open-source project
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* dedicated to delivering high quality video editing and animation solutions
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* to the world.
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*
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* OpenShot Library is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenShot Library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENSHOT_TEXT_READER_H
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#define OPENSHOT_TEXT_READER_H
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#include "ReaderBase.h"
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#include <cmath>
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#include <ctime>
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#include <iostream>
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#include <omp.h>
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#include <stdio.h>
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#include <tr1/memory>
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#include "Magick++.h"
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#include "Cache.h"
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#include "Enums.h"
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#include "Exceptions.h"
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using namespace std;
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namespace openshot
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{
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/**
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* @brief This class uses the ImageMagick++ libraries, to create frames with "Text", and return
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* openshot::Frame objects.
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*
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* All system fonts are supported, including many different font properties, such as size, color,
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* alignment, padding, etc...
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*
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* @code
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* // Create a reader to generate an openshot::Frame containing text
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* TextReader r(720, // width
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* 480, // height
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* 5, // x_offset
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* 5, // y_offset
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* GRAVITY_CENTER, // gravity
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* "Check out this Text!", // text
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* "Arial", // font
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* 15.0, // size
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* "#fff000", // text_color
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* "#000000" // background_color
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* );
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* r.Open(); // Open the reader
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*
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* // Get frame number 1 from the video (in fact, any frame # you request will return the same frame)
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* tr1::shared_ptr<Frame> f = r.GetFrame(1);
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*
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* // Now that we have an openshot::Frame object, lets have some fun!
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* f->Display(); // Display the frame on the screen
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*
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* // Close the reader
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* r.Close();
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* @endcode
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*/
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class TextReader : public ReaderBase
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{
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private:
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int width;
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int height;
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int x_offset;
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int y_offset;
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string text;
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string font;
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double size;
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string text_color;
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string background_color;
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tr1::shared_ptr<Magick::Image> image;
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list<Magick::Drawable> lines;
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bool is_open;
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GravityType gravity;
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public:
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/// Default constructor (blank text)
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TextReader();
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/// @brief Constructor for TextReader with all parameters.
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/// @param width The width of the requested openshot::Frame (not the size of the text)
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/// @param height The height of the requested openshot::Frame (not the size of the text)
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/// @param x_offset The number of pixels to offset the text on the X axis (horizontal)
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/// @param y_offset The number of pixels to offset the text on the Y axis (vertical)
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/// @param gravity The alignment / gravity of the text
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/// @param text The text you want to generate / display
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/// @param font The font of the text
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/// @param size The size of the text
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/// @param text_color The color of the text
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/// @param background_color The background color of the text (also supports Transparent)
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TextReader(int width, int height, int x_offset, int y_offset, GravityType gravity, string text, string font, double size, string text_color, string background_color);
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/// Close Reader
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void Close();
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/// Get an openshot::Frame object for a specific frame number of this reader. All numbers
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/// return the same Frame, since they all share the same image data.
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///
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/// @returns The requested frame (containing the image)
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/// @param requested_frame The frame number that is requested.
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tr1::shared_ptr<Frame> GetFrame(int requested_frame) throw(ReaderClosed);
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/// Determine if reader is open or closed
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bool IsOpen() { return is_open; };
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/// Get and Set JSON methods
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string Json(); ///< Generate JSON string of this object
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void SetJson(string value) throw(InvalidJSON); ///< Load JSON string into this object
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Json::Value JsonValue(); ///< Generate Json::JsonValue for this object
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void SetJsonValue(Json::Value root) throw(InvalidFile); ///< Load Json::JsonValue into this object
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/// Open Reader - which is called by the constructor automatically
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void Open();
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};
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}
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#endif
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