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libopenshot/src/KeyFrame.h

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5.0 KiB
C++

/**
* @file
* @brief Header file for the Keyframe class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
// Copyright (c) 2008-2019 OpenShot Studios, LLC
//
// SPDX-License-Identifier: LGPL-3.0-or-later
#ifndef OPENSHOT_KEYFRAME_H
#define OPENSHOT_KEYFRAME_H
#include <iostream>
#include <vector>
#include "Fraction.h"
#include "Point.h"
#include "Json.h"
namespace openshot {
/// Check if the X coordinate of a given Point is lower than a given value
bool IsPointBeforeX(Point const & p, double const x);
/// Linear interpolation between two points
double InterpolateLinearCurve(Point const & left, Point const & right, double const target);
/// Bezier interpolation between two points
double InterpolateBezierCurve(Point const & left, Point const & right, double const target, double const allowed_error);
/// Interpolate two points using the right Point's interpolation method
double InterpolateBetween(Point const & left, Point const & right, double target, double allowed_error);
/**
* @brief A Keyframe is a collection of Point instances, which is used to vary a number or property over time.
*
* Keyframes are used to animate and interpolate values of properties over time. For example, a single property
* can use a Keyframe instead of a constant value. Assume you want to slide an image (from left to right) over
* a video. You can create a Keyframe which will adjust the X value of the image over 100 frames (or however many
* frames the animation needs to last) from the value of 0 to 640.
*
* Please see the following <b>Example Code</b>:
* \code
* Keyframe k1;
* k1.AddPoint(Point(1,0));
* k1.AddPoint(Point(100,640));
*
* kf.PrintValues();
* \endcode
*/
class Keyframe {
private:
std::vector<Point> Points; ///< Vector of all Points
public:
/// Default constructor for the Keyframe class
Keyframe() = default;
/// Constructor which sets the default point & coordinate at X=1
Keyframe(double value);
/// Constructor which adds a supplied vector of Points
Keyframe(const std::vector<openshot::Point>& points);
/// Destructor
~Keyframe();
/// Add a new point on the key-frame. Each point has a primary coordinate, a left handle, and a right handle.
void AddPoint(Point p);
/// Add a new point on the key-frame, with optional interpolation type
void AddPoint(double x, double y, InterpolationType interpolate=BEZIER);
/// Does this keyframe contain a specific point
bool Contains(Point p) const;
/// Flip all the points in this openshot::Keyframe (useful for reversing an effect or transition, etc...)
void FlipPoints();
/// Get the index of a point by matching a coordinate
int64_t FindIndex(Point p) const;
/// Get the value at a specific index
double GetValue(int64_t index) const;
/// Get the rounded INT value at a specific index
int GetInt(int64_t index) const;
/// Get the rounded LONG value at a specific index
int64_t GetLong(int64_t index) const;
/// Get the fraction that represents how many times this value is repeated in the curve
Fraction GetRepeatFraction(int64_t index) const;
/// Get the change in Y value (from the previous Y value)
double GetDelta(int64_t index) const;
/// Get a point at a specific index
Point const & GetPoint(int64_t index) const;
/// Get current point (or closest point to the right) from the X coordinate (i.e. the frame number)
Point GetClosestPoint(Point p) const;
/// Get current point (or closest point) from the X coordinate (i.e. the frame number)
/// Either use the closest left point, or right point
Point GetClosestPoint(Point p, bool useLeft) const;
/// Get previous point (
Point GetPreviousPoint(Point p) const;
/// Get max point (by Y coordinate)
Point GetMaxPoint() const;
// Get the number of values (i.e. coordinates on the X axis)
int64_t GetLength() const;
/// Get the number of points (i.e. # of points)
int64_t GetCount() const;
/// Get the direction of the curve at a specific index (increasing or decreasing)
bool IsIncreasing(int index) const;
// Get and Set JSON methods
std::string Json() const; ///< Generate JSON string of this object
Json::Value JsonValue() const; ///< Generate Json::Value for this object
void SetJson(const std::string value); ///< Load JSON string into this object
void SetJsonValue(const Json::Value root); ///< Load Json::Value into this object
/// Remove a point by matching a coordinate
void RemovePoint(Point p);
/// Remove a point by index
void RemovePoint(int64_t index);
/// Scale all points by a percentage (good for evenly lengthening or shortening an openshot::Keyframe)
/// 1.0 = same size, 1.05 = 5% increase, etc...
void ScalePoints(double scale);
/// Replace an existing point with a new point
void UpdatePoint(int64_t index, Point p);
/// Print a list of points
void PrintPoints(std::ostream* out=&std::cout) const;
/// Print just the Y value of the point's primary coordinate
void PrintValues(std::ostream* out=&std::cout) const;
};
}
#endif