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660 lines
25 KiB
C++
660 lines
25 KiB
C++
/**
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* @file
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* @brief Source file for VideoCacheThread class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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// Copyright (c) 2008-2025 OpenShot Studios, LLC
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//
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// SPDX-License-Identifier: LGPL-3.0-or-later
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#include "VideoCacheThread.h"
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#include "CacheBase.h"
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#include "Exceptions.h"
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#include "Frame.h"
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#include "Settings.h"
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#include "Timeline.h"
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#include <thread>
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#include <chrono>
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#include <algorithm>
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namespace openshot
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{
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// Constructor
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VideoCacheThread::VideoCacheThread()
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: Thread("video-cache")
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, speed(0)
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, last_speed(1)
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, last_dir(1) // assume forward (+1) on first launch
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, userSeeked(false)
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, preroll_on_next_fill(false)
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, clear_cache_on_next_fill(false)
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, scrub_active(false)
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, requested_display_frame(1)
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, current_display_frame(1)
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, cached_frame_count(0)
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, min_frames_ahead(4)
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, timeline_max_frame(0)
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, reader(nullptr)
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, force_directional_cache(false)
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, last_cached_index(0)
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, seen_timeline_cache_epoch(0)
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, timeline_cache_epoch_initialized(false)
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{
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}
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// Destructor
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VideoCacheThread::~VideoCacheThread()
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{
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}
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// Is cache ready for playback (pre-roll)
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bool VideoCacheThread::isReady()
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{
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if (!reader) {
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return false;
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}
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const int64_t ready_min = min_frames_ahead.load();
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if (ready_min < 0) {
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return true;
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}
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const int64_t cached_index = last_cached_index.load();
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const int64_t playhead = requested_display_frame.load();
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int dir = computeDirection();
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// Near timeline boundaries, don't require more pre-roll than can exist.
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int64_t max_frame = reader->info.video_length;
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if (auto* timeline = dynamic_cast<Timeline*>(reader)) {
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const int64_t timeline_max = timeline->GetMaxFrame();
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if (timeline_max > 0) {
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max_frame = timeline_max;
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}
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}
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if (max_frame < 1) {
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return false;
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}
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int64_t required_ahead = ready_min;
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int64_t available_ahead = (dir > 0)
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? std::max<int64_t>(0, max_frame - playhead)
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: std::max<int64_t>(0, playhead - 1);
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required_ahead = std::min(required_ahead, available_ahead);
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if (dir > 0) {
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return (cached_index >= playhead + required_ahead);
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}
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return (cached_index <= playhead - required_ahead);
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}
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void VideoCacheThread::setSpeed(int new_speed)
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{
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// Only update last_speed and last_dir when new_speed != 0
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if (new_speed != 0) {
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last_speed.store(new_speed);
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last_dir.store(new_speed > 0 ? 1 : -1);
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// Leaving paused/scrub context: resume normal cache behavior.
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scrub_active.store(false);
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}
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speed.store(new_speed);
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}
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// Get the size in bytes of a frame (rough estimate)
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int64_t VideoCacheThread::getBytes(int width,
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int height,
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int sample_rate,
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int channels,
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float fps)
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{
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// RGBA video frame
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int64_t bytes = static_cast<int64_t>(width) * height * sizeof(char) * 4;
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// Approximate audio: (sample_rate * channels)/fps samples per frame
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bytes += ((sample_rate * channels) / fps) * sizeof(float);
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return bytes;
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}
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/// Start the cache thread at high priority, and return true if it’s actually running.
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bool VideoCacheThread::StartThread()
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{
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// JUCE’s startThread() returns void, so we launch it and then check if
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// the thread actually started:
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startThread(Priority::high);
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return isThreadRunning();
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}
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/// Stop the cache thread, waiting up to timeoutMs ms. Returns true if it actually stopped.
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bool VideoCacheThread::StopThread(int timeoutMs)
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{
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stopThread(timeoutMs);
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return !isThreadRunning();
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}
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void VideoCacheThread::Reader(ReaderBase* new_reader)
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{
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std::lock_guard<std::mutex> guard(seek_state_mutex);
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reader = new_reader;
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seen_timeline_cache_epoch = 0;
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timeline_cache_epoch_initialized = false;
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Play();
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}
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void VideoCacheThread::Seek(int64_t new_position, bool start_preroll)
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{
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bool should_mark_seek = false;
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bool should_preroll = false;
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int64_t new_cached_count = cached_frame_count.load();
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bool entering_scrub = false;
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bool leaving_scrub = false;
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bool cache_contains = false;
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bool should_clear_cache = false;
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CacheBase* cache = reader ? reader->GetCache() : nullptr;
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const int64_t current_requested = requested_display_frame.load();
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const bool same_frame_refresh = (new_position == current_requested);
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if (cache) {
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cache_contains = cache->Contains(new_position);
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}
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if (start_preroll) {
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if (same_frame_refresh) {
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const bool is_paused = (speed.load() == 0);
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if (is_paused) {
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const bool was_scrubbing = scrub_active.load();
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if (was_scrubbing && cache && cache_contains) {
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// Preserve in-range cache for paused scrub preview -> same-frame commit.
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should_mark_seek = false;
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should_preroll = false;
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should_clear_cache = false;
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new_cached_count = cache->Count();
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} else {
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// Paused same-frame edit refresh: force full cache refresh.
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if (Timeline* timeline = dynamic_cast<Timeline*>(reader)) {
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timeline->ClearAllCache();
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}
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new_cached_count = 0;
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should_mark_seek = true;
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should_preroll = true;
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should_clear_cache = false;
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}
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} else {
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// Same-frame refresh during playback should stay lightweight.
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should_mark_seek = false;
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should_preroll = false;
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should_clear_cache = false;
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if (cache && cache_contains) {
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cache->Remove(new_position);
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}
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if (cache) {
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new_cached_count = cache->Count();
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}
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}
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} else {
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if (cache && !cache_contains) {
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should_mark_seek = true;
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// Uncached commit seek: defer cache clear to cache thread loop.
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new_cached_count = 0;
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should_preroll = true;
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should_clear_cache = true;
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}
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else if (cache)
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{
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// In-range commit seek preserves cache window/baseline.
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should_mark_seek = false;
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should_preroll = false;
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should_clear_cache = false;
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new_cached_count = cache->Count();
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} else {
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// No cache object to query: use normal seek behavior.
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should_mark_seek = true;
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}
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}
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leaving_scrub = true;
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}
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else {
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// Non-preroll seeks cover paused scrubbing and live playback refresh.
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const bool is_paused = (speed.load() == 0);
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if (is_paused && same_frame_refresh) {
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// Same-frame paused refresh updates only that frame.
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should_mark_seek = false;
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should_preroll = false;
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should_clear_cache = false;
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if (cache && cache_contains) {
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cache->Remove(new_position);
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}
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if (cache) {
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new_cached_count = cache->Count();
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}
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leaving_scrub = true;
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}
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else if (is_paused) {
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if (cache && !cache_contains) {
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should_mark_seek = true;
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new_cached_count = 0;
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should_clear_cache = true;
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}
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else if (cache) {
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// In-range paused seek preserves cache continuity.
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should_mark_seek = false;
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new_cached_count = cache->Count();
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} else {
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should_mark_seek = true;
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}
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entering_scrub = true;
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} else {
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// During playback, keep seek/scrub side effects minimal.
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should_mark_seek = false;
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should_preroll = false;
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should_clear_cache = false;
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if (cache) {
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new_cached_count = cache->Count();
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}
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leaving_scrub = true;
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}
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}
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{
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std::lock_guard<std::mutex> guard(seek_state_mutex);
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// Reset readiness baseline only when rebuilding cache.
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const int dir = computeDirection();
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if (should_mark_seek || should_preroll || should_clear_cache) {
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last_cached_index.store(new_position - dir);
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}
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requested_display_frame.store(new_position);
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cached_frame_count.store(new_cached_count);
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preroll_on_next_fill.store(should_preroll);
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// Clear behavior follows the latest seek intent.
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clear_cache_on_next_fill.store(should_clear_cache);
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userSeeked.store(should_mark_seek);
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if (entering_scrub) {
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scrub_active.store(true);
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}
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if (leaving_scrub) {
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scrub_active.store(false);
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}
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}
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}
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void VideoCacheThread::Seek(int64_t new_position)
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{
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NotifyPlaybackPosition(new_position);
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}
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void VideoCacheThread::NotifyPlaybackPosition(int64_t new_position)
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{
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if (new_position <= 0) {
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return;
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}
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if (scrub_active.load()) {
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return;
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}
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int64_t new_cached_count = cached_frame_count.load();
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if (CacheBase* cache = reader ? reader->GetCache() : nullptr) {
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new_cached_count = cache->Count();
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}
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{
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std::lock_guard<std::mutex> guard(seek_state_mutex);
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requested_display_frame.store(new_position);
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cached_frame_count.store(new_cached_count);
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}
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}
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int VideoCacheThread::computeDirection() const
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{
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// If speed ≠ 0, use its sign; if speed==0, keep last_dir
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const int current_speed = speed.load();
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if (current_speed != 0) {
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return (current_speed > 0 ? 1 : -1);
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}
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return last_dir.load();
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}
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void VideoCacheThread::handleUserSeek(int64_t playhead, int dir)
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{
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// Place last_cached_index just “behind” playhead in the given dir
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last_cached_index.store(playhead - dir);
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}
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void VideoCacheThread::handleUserSeekWithPreroll(int64_t playhead,
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int dir,
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int64_t timeline_end,
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int64_t preroll_frames)
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{
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int64_t preroll_start = playhead;
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if (preroll_frames > 0) {
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if (dir > 0) {
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preroll_start = std::max<int64_t>(1, playhead - preroll_frames);
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}
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else {
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preroll_start = std::min<int64_t>(timeline_end, playhead + preroll_frames);
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}
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}
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last_cached_index.store(preroll_start - dir);
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}
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int64_t VideoCacheThread::computePrerollFrames(const Settings* settings) const
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{
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if (!settings) {
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return 0;
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}
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int64_t min_frames = settings->VIDEO_CACHE_MIN_PREROLL_FRAMES;
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int64_t max_frames = settings->VIDEO_CACHE_MAX_PREROLL_FRAMES;
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if (min_frames < 0) {
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return 0;
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}
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if (max_frames > 0 && min_frames > max_frames) {
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min_frames = max_frames;
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}
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return min_frames;
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}
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bool VideoCacheThread::clearCacheIfPaused(int64_t playhead,
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bool paused,
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CacheBase* cache)
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{
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if (paused && !cache->Contains(playhead)) {
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// If paused and playhead not in cache, clear everything
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if (Timeline* timeline = dynamic_cast<Timeline*>(reader)) {
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timeline->ClearAllCache();
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}
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cached_frame_count.store(0);
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return true;
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}
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return false;
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}
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void VideoCacheThread::computeWindowBounds(int64_t playhead,
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int dir,
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int64_t ahead_count,
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int64_t timeline_end,
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int64_t& window_begin,
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int64_t& window_end) const
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{
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if (dir > 0) {
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// Forward window: [playhead ... playhead + ahead_count]
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window_begin = playhead;
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window_end = playhead + ahead_count;
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}
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else {
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// Backward window: [playhead - ahead_count ... playhead]
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window_begin = playhead - ahead_count;
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window_end = playhead;
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}
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// Clamp to [1 ... timeline_end]
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window_begin = std::max<int64_t>(window_begin, 1);
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window_end = std::min<int64_t>(window_end, timeline_end);
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}
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bool VideoCacheThread::prefetchWindow(CacheBase* cache,
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int64_t window_begin,
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int64_t window_end,
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int dir,
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ReaderBase* reader,
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int64_t max_frames_to_fetch)
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{
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bool window_full = true;
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int64_t next_frame = last_cached_index.load() + dir;
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int64_t fetched_this_pass = 0;
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// Advance from last_cached_index toward window boundary
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while ((dir > 0 && next_frame <= window_end) ||
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(dir < 0 && next_frame >= window_begin))
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{
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if (threadShouldExit()) {
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break;
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}
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// If a Seek was requested mid-caching, bail out immediately
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if (userSeeked.load()) {
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break;
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}
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if (!cache->Contains(next_frame)) {
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// Frame missing, fetch and add
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try {
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auto framePtr = reader->GetFrame(next_frame);
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cache->Add(framePtr);
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cached_frame_count.store(cache->Count());
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++fetched_this_pass;
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}
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catch (const OutOfBoundsFrame&) {
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break;
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}
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window_full = false;
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}
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else {
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cache->Touch(next_frame);
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}
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last_cached_index.store(next_frame);
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next_frame += dir;
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// In active playback, avoid long uninterrupted prefetch bursts
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// that can delay player thread frame retrieval.
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if (max_frames_to_fetch > 0 && fetched_this_pass >= max_frames_to_fetch) {
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break;
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}
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}
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return window_full;
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}
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void VideoCacheThread::run()
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{
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using micro_sec = std::chrono::microseconds;
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using double_micro_sec = std::chrono::duration<double, micro_sec::period>;
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while (!threadShouldExit()) {
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Settings* settings = Settings::Instance();
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CacheBase* cache = reader ? reader->GetCache() : nullptr;
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Timeline* timeline = dynamic_cast<Timeline*>(reader);
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// Process deferred clears even when caching is currently disabled
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// (e.g. active scrub mode), so stale ranges are removed promptly.
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bool should_clear_cache = clear_cache_on_next_fill.exchange(false);
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if (should_clear_cache && timeline) {
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const int dir_on_clear = computeDirection();
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const int64_t clear_playhead = requested_display_frame.load();
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timeline->ClearAllCache();
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cached_frame_count.store(0);
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// Reset ready baseline immediately after clear. Otherwise a
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// stale last_cached_index from the old cache window can make
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// isReady() report true before new preroll is actually filled.
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last_cached_index.store(clear_playhead - dir_on_clear);
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}
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// If caching disabled or no reader, mark cache as ready and sleep briefly
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if (!settings->ENABLE_PLAYBACK_CACHING || !cache) {
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cached_frame_count.store(cache ? cache->Count() : 0);
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min_frames_ahead.store(-1);
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std::this_thread::sleep_for(double_micro_sec(50000));
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continue;
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}
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// init local vars
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min_frames_ahead.store(settings->VIDEO_CACHE_MIN_PREROLL_FRAMES);
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if (!timeline) {
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std::this_thread::sleep_for(double_micro_sec(50000));
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continue;
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}
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int64_t timeline_end = timeline->GetMaxFrame();
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int64_t playhead = requested_display_frame.load();
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bool paused = (speed.load() == 0);
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int64_t preroll_frames = computePrerollFrames(settings);
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cached_frame_count.store(cache->Count());
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// Compute effective direction (±1)
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int dir = computeDirection();
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if (speed.load() != 0) {
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last_dir.store(dir);
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}
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// If timeline-side cache invalidation occurred (e.g. ApplyJsonDiff / SetJson),
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// restart fill from the active playhead window so invalidated gaps self-heal.
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if (timeline) {
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bool epoch_changed = false;
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{
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std::lock_guard<std::mutex> guard(seek_state_mutex);
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const uint64_t timeline_epoch = timeline->CacheEpoch();
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if (!timeline_cache_epoch_initialized) {
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seen_timeline_cache_epoch = timeline_epoch;
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timeline_cache_epoch_initialized = true;
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}
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else if (timeline_epoch != seen_timeline_cache_epoch) {
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seen_timeline_cache_epoch = timeline_epoch;
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epoch_changed = true;
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}
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}
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if (epoch_changed) {
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handleUserSeek(playhead, dir);
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}
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}
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// Compute bytes_per_frame, max_bytes, and capacity once
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int64_t bytes_per_frame = getBytes(
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(timeline->preview_width ? timeline->preview_width : reader->info.width),
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(timeline->preview_height ? timeline->preview_height : reader->info.height),
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reader->info.sample_rate,
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reader->info.channels,
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reader->info.fps.ToFloat()
|
||
);
|
||
int64_t max_bytes = cache->GetMaxBytes();
|
||
int64_t capacity = 0;
|
||
if (max_bytes > 0 && bytes_per_frame > 0) {
|
||
capacity = max_bytes / bytes_per_frame;
|
||
if (capacity > settings->VIDEO_CACHE_MAX_FRAMES) {
|
||
capacity = settings->VIDEO_CACHE_MAX_FRAMES;
|
||
}
|
||
}
|
||
|
||
// Handle a user-initiated seek
|
||
bool did_user_seek = false;
|
||
bool use_preroll = false;
|
||
{
|
||
std::lock_guard<std::mutex> guard(seek_state_mutex);
|
||
playhead = requested_display_frame.load();
|
||
did_user_seek = userSeeked.load();
|
||
use_preroll = preroll_on_next_fill.load();
|
||
if (did_user_seek) {
|
||
userSeeked.store(false);
|
||
preroll_on_next_fill.store(false);
|
||
}
|
||
}
|
||
if (did_user_seek) {
|
||
// During active playback, prioritize immediate forward readiness
|
||
// from the playhead. Use directional preroll offset only while
|
||
// paused/scrubbing contexts.
|
||
if (use_preroll && paused) {
|
||
handleUserSeekWithPreroll(playhead, dir, timeline_end, preroll_frames);
|
||
}
|
||
else {
|
||
handleUserSeek(playhead, dir);
|
||
}
|
||
}
|
||
else if (!paused && capacity >= 1) {
|
||
// In playback mode, check if last_cached_index drifted outside the new window
|
||
int64_t base_ahead = static_cast<int64_t>(capacity * settings->VIDEO_CACHE_PERCENT_AHEAD);
|
||
|
||
int64_t window_begin, window_end;
|
||
computeWindowBounds(
|
||
playhead,
|
||
dir,
|
||
base_ahead,
|
||
timeline_end,
|
||
window_begin,
|
||
window_end
|
||
);
|
||
|
||
bool outside_window =
|
||
(dir > 0 && last_cached_index.load() > window_end) ||
|
||
(dir < 0 && last_cached_index.load() < window_begin);
|
||
if (outside_window) {
|
||
handleUserSeek(playhead, dir);
|
||
}
|
||
}
|
||
|
||
// If a clear was requested by a seek that arrived after the loop
|
||
// began, apply it now before any additional prefetch work. This
|
||
// avoids "build then suddenly clear" behavior during playback.
|
||
bool should_clear_mid_loop = clear_cache_on_next_fill.exchange(false);
|
||
if (should_clear_mid_loop && timeline) {
|
||
timeline->ClearAllCache();
|
||
cached_frame_count.store(0);
|
||
last_cached_index.store(playhead - dir);
|
||
}
|
||
|
||
// While user is dragging/scrubbing, skip cache prefetch work.
|
||
if (scrub_active.load()) {
|
||
std::this_thread::sleep_for(double_micro_sec(10000));
|
||
continue;
|
||
}
|
||
|
||
// If capacity is insufficient, sleep and retry
|
||
if (capacity < 1) {
|
||
std::this_thread::sleep_for(double_micro_sec(50000));
|
||
continue;
|
||
}
|
||
int64_t ahead_count = static_cast<int64_t>(capacity *
|
||
settings->VIDEO_CACHE_PERCENT_AHEAD);
|
||
int64_t window_size = ahead_count + 1;
|
||
if (window_size < 1) {
|
||
window_size = 1;
|
||
}
|
||
int64_t ready_target = window_size - 1;
|
||
if (ready_target < 0) {
|
||
ready_target = 0;
|
||
}
|
||
int64_t configured_min = settings->VIDEO_CACHE_MIN_PREROLL_FRAMES;
|
||
const int64_t required_ahead = std::min<int64_t>(configured_min, ready_target);
|
||
min_frames_ahead.store(required_ahead);
|
||
|
||
// If paused and playhead is no longer in cache, clear everything
|
||
bool did_clear = clearCacheIfPaused(playhead, paused, cache);
|
||
if (did_clear) {
|
||
handleUserSeekWithPreroll(playhead, dir, timeline_end, preroll_frames);
|
||
}
|
||
|
||
// Compute the current caching window
|
||
int64_t window_begin, window_end;
|
||
computeWindowBounds(playhead,
|
||
dir,
|
||
ahead_count,
|
||
timeline_end,
|
||
window_begin,
|
||
window_end);
|
||
|
||
// Attempt to fill any missing frames in that window
|
||
int64_t max_frames_to_fetch = -1;
|
||
if (!paused) {
|
||
// Keep cache thread responsive during playback seeks so player
|
||
// can start as soon as pre-roll is met instead of waiting for a
|
||
// full cache window pass.
|
||
max_frames_to_fetch = 8;
|
||
}
|
||
bool window_full = prefetchWindow(
|
||
cache,
|
||
window_begin,
|
||
window_end,
|
||
dir,
|
||
reader,
|
||
max_frames_to_fetch
|
||
);
|
||
|
||
// If paused and window was already full, keep playhead fresh
|
||
if (paused && window_full) {
|
||
cache->Touch(playhead);
|
||
}
|
||
|
||
// Sleep a short fraction of a frame interval
|
||
int64_t sleep_us = static_cast<int64_t>(
|
||
1000000.0 / reader->info.fps.ToFloat() / 4.0
|
||
);
|
||
std::this_thread::sleep_for(double_micro_sec(sleep_us));
|
||
}
|
||
}
|
||
|
||
} // namespace openshot
|