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149 lines
4.2 KiB
C++
149 lines
4.2 KiB
C++
/**
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* @file
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* @brief Source file for AudioPlaybackThread class
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* @author Duzy Chan <code@duzy.info>
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENSHOT_AUDIO_PLAYBACK_THREAD_H
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#define OPENSHOT_AUDIO_PLAYBACK_THREAD_H
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#include "../ReaderBase.h"
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#include "../RendererBase.h"
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#include "../AudioReaderSource.h"
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#include "../AudioDeviceInfo.h"
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#include "../Settings.h"
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namespace openshot
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{
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using juce::Thread;
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using juce::WaitableEvent;
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struct SafeTimeSliceThread : TimeSliceThread
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{
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SafeTimeSliceThread(const String & s) : TimeSliceThread(s) {}
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void run()
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{
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try {
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TimeSliceThread::run();
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} catch (const TooManySeeks & e) {
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// ...
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}
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}
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};
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/**
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* @brief Singleton wrapper for AudioDeviceManager (to prevent multiple instances).
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*/
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class AudioDeviceManagerSingleton {
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private:
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/// Default constructor (Don't allow user to create an instance of this singleton)
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AudioDeviceManagerSingleton(){ initialise_error=""; };
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/// Private variable to keep track of singleton instance
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static AudioDeviceManagerSingleton * m_pInstance;
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public:
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/// Error found during JUCE initialise method
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std::string initialise_error;
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/// List of valid audio device names
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std::vector<AudioDeviceInfo> audio_device_names;
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/// Override with no channels and no preferred audio device
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static AudioDeviceManagerSingleton * Instance();
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/// Public device manager property
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AudioDeviceManager audioDeviceManager;
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/// Close audio device
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void CloseAudioDevice();
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};
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/**
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* @brief The audio playback thread
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*/
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class AudioPlaybackThread : Thread
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{
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AudioSourcePlayer player;
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AudioTransportSource transport;
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MixerAudioSource mixer;
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AudioReaderSource *source;
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double sampleRate;
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int numChannels;
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WaitableEvent play;
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WaitableEvent played;
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int buffer_size;
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bool is_playing;
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SafeTimeSliceThread time_thread;
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/// Constructor
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AudioPlaybackThread();
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/// Destructor
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~AudioPlaybackThread();
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/// Set the current thread's reader
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void Reader(ReaderBase *reader);
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/// Get the current frame object (which is filling the buffer)
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std::shared_ptr<Frame> getFrame();
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/// Get the current frame number being played
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int64_t getCurrentFramePosition();
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/// Play the audio
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void Play();
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/// Seek the audio thread
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void Seek(int64_t new_position);
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/// Stop the audio playback
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void Stop();
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/// Start thread
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void run();
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/// Set Speed (The speed and direction to playback a reader (1=normal, 2=fast, 3=faster, -1=rewind, etc...)
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void setSpeed(int new_speed) { if (source) source->setSpeed(new_speed); }
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/// Get Speed (The speed and direction to playback a reader (1=normal, 2=fast, 3=faster, -1=rewind, etc...)
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int getSpeed() const { if (source) return source->getSpeed(); else return 1; }
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/// Get Audio Error (if any)
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std::string getError() { return AudioDeviceManagerSingleton::Instance()->initialise_error; }
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/// Get Audio Device Names (if any)
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std::vector<AudioDeviceInfo> getAudioDeviceNames() { return AudioDeviceManagerSingleton::Instance()->audio_device_names; };
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friend class PlayerPrivate;
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friend class QtPlayer;
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};
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}
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#endif // OPENSHOT_AUDIO_PLAYBACK_THREAD_H
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