Files
libopenshot/src/effects/Hue.cpp

158 lines
4.4 KiB
C++

/**
* @file
* @brief Source file for Hue effect class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
// Copyright (c) 2008-2019 OpenShot Studios, LLC
//
// SPDX-License-Identifier: LGPL-3.0-or-later
#include "Hue.h"
#include "Exceptions.h"
using namespace openshot;
/// Blank constructor, useful when using Json to load the effect properties
Hue::Hue() : Hue(0.0) {
// Init effect properties
init_effect_details();
}
// Default constructor
Hue::Hue(Keyframe hue): hue(hue)
{
// Init effect properties
init_effect_details();
}
// Init effect settings
void Hue::init_effect_details()
{
/// Initialize the values of the EffectInfo struct.
InitEffectInfo();
/// Set the effect info
info.class_name = "Hue";
info.name = "Hue";
info.description = "Adjust the hue / color of the frame's image.";
info.has_audio = false;
info.has_video = true;
}
// This method is required for all derived classes of EffectBase, and returns a
// modified openshot::Frame object
std::shared_ptr<openshot::Frame> Hue::GetFrame(std::shared_ptr<openshot::Frame> frame, int64_t frame_number)
{
// Get the frame's image
std::shared_ptr<QImage> frame_image = frame->GetImage();
int pixel_count = frame_image->width() * frame_image->height();
// Get the current hue percentage shift amount, and convert to degrees
double degrees = 360.0 * hue.GetValue(frame_number);
float cosA = cos(degrees*3.14159265f/180);
float sinA = sin(degrees*3.14159265f/180);
// Calculate a rotation matrix for the RGB colorspace (based on the current hue shift keyframe value)
float matrix[3] = {
cosA + (1.0f - cosA) / 3.0f,
1.0f/3.0f * (1.0f - cosA) - sqrtf(1.0f/3.0f) * sinA,
1.0f/3.0f * (1.0f - cosA) + sqrtf(1.0f/3.0f) * sinA
};
// Loop through pixels
unsigned char *pixels = (unsigned char *) frame_image->bits();
#pragma omp parallel for shared (pixels)
for (int pixel = 0; pixel < pixel_count; ++pixel)
{
// Calculate alpha % (to be used for removing pre-multiplied alpha value)
int A = pixels[pixel * 4 + 3];
float alpha_percent = A / 255.0;
// Get RGB values, and remove pre-multiplied alpha
int R = pixels[pixel * 4 + 0] / alpha_percent;
int G = pixels[pixel * 4 + 1] / alpha_percent;
int B = pixels[pixel * 4 + 2] / alpha_percent;
// Multiply each color by the hue rotation matrix
pixels[pixel * 4] = constrain(R * matrix[0] + G * matrix[1] + B * matrix[2]);
pixels[pixel * 4 + 1] = constrain(R * matrix[2] + G * matrix[0] + B * matrix[1]);
pixels[pixel * 4 + 2] = constrain(R * matrix[1] + G * matrix[2] + B * matrix[0]);
// Pre-multiply the alpha back into the color channels
pixels[pixel * 4 + 0] *= alpha_percent;
pixels[pixel * 4 + 1] *= alpha_percent;
pixels[pixel * 4 + 2] *= alpha_percent;
}
// return the modified frame
return frame;
}
// Generate JSON string of this object
std::string Hue::Json() const {
// Return formatted string
return JsonValue().toStyledString();
}
// Generate Json::Value for this object
Json::Value Hue::JsonValue() const {
// Create root json object
Json::Value root = EffectBase::JsonValue(); // get parent properties
root["type"] = info.class_name;
root["hue"] = hue.JsonValue();
// return JsonValue
return root;
}
// Load JSON string into this object
void Hue::SetJson(const std::string value) {
// Parse JSON string into JSON objects
try
{
const Json::Value root = openshot::stringToJson(value);
// Set all values that match
SetJsonValue(root);
}
catch (const std::exception& e)
{
// Error parsing JSON (or missing keys)
throw InvalidJSON("JSON is invalid (missing keys or invalid data types)");
}
}
// Load Json::Value into this object
void Hue::SetJsonValue(const Json::Value root) {
// Set parent data
EffectBase::SetJsonValue(root);
// Set data from Json (if key is found)
if (!root["hue"].isNull())
hue.SetJsonValue(root["hue"]);
}
// Get all properties for a specific frame
std::string Hue::PropertiesJSON(int64_t requested_frame) const {
// Generate JSON properties list
Json::Value root = BasePropertiesJSON(requested_frame);
// Keyframes
root["hue"] = add_property_json("Hue", hue.GetValue(requested_frame), "float", "", &hue, 0.0, 1.0, false, requested_frame);
// Set the parent effect which properties this effect will inherit
root["parent_effect_id"] = add_property_json("Parent", 0.0, "string", info.parent_effect_id, NULL, -1, -1, false, requested_frame);
// Return formatted string
return root.toStyledString();
}