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79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
/**
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* @file
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* @brief Header file for ChannelLayout class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2014 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENSHOT_CHANNEL_LAYOUT_H
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#define OPENSHOT_CHANNEL_LAYOUT_H
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// Include FFmpeg headers and macros
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#include "FFmpegUtilities.h"
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namespace openshot
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{
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/**
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* @brief This enumeration determines the audio channel layout (such as stereo, mono, 5 point surround, etc...)
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*
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* When writing video and audio files, you will need to specify the channel layout of the audio stream. libopenshot
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* can convert between many different channel layouts (such as stereo, mono, 5 point surround, etc...)
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*/
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enum ChannelLayout
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{
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LAYOUT_MONO = AV_CH_LAYOUT_MONO,
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LAYOUT_STEREO = AV_CH_LAYOUT_STEREO,
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LAYOUT_2POINT1 = AV_CH_LAYOUT_2POINT1,
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LAYOUT_2_1 = AV_CH_LAYOUT_2_1,
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LAYOUT_SURROUND = AV_CH_LAYOUT_SURROUND,
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LAYOUT_3POINT1 = AV_CH_LAYOUT_3POINT1,
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LAYOUT_4POINT0 = AV_CH_LAYOUT_4POINT0,
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LAYOUT_4POINT1 = AV_CH_LAYOUT_4POINT1,
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LAYOUT_2_2 = AV_CH_LAYOUT_2_2,
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LAYOUT_QUAD = AV_CH_LAYOUT_QUAD,
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LAYOUT_5POINT0 = AV_CH_LAYOUT_5POINT0,
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LAYOUT_5POINT1 = AV_CH_LAYOUT_5POINT1,
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LAYOUT_5POINT0_BACK = AV_CH_LAYOUT_5POINT0_BACK,
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LAYOUT_5POINT1_BACK = AV_CH_LAYOUT_5POINT1_BACK,
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LAYOUT_6POINT0 = AV_CH_LAYOUT_6POINT0,
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LAYOUT_6POINT0_FRONT = AV_CH_LAYOUT_6POINT0_FRONT,
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LAYOUT_HEXAGONAL = AV_CH_LAYOUT_HEXAGONAL,
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LAYOUT_6POINT1 = AV_CH_LAYOUT_6POINT1,
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LAYOUT_6POINT1_BACK = AV_CH_LAYOUT_6POINT1_BACK,
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LAYOUT_6POINT1_FRONT = AV_CH_LAYOUT_6POINT1_FRONT,
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LAYOUT_7POINT0 = AV_CH_LAYOUT_7POINT0,
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LAYOUT_7POINT0_FRONT = AV_CH_LAYOUT_7POINT0_FRONT,
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LAYOUT_7POINT1 = AV_CH_LAYOUT_7POINT1,
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LAYOUT_7POINT1_WIDE = AV_CH_LAYOUT_7POINT1_WIDE,
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LAYOUT_7POINT1_WIDE_BACK = AV_CH_LAYOUT_7POINT1_WIDE_BACK,
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LAYOUT_OCTAGONAL = AV_CH_LAYOUT_OCTAGONAL,
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LAYOUT_STEREO_DOWNMIX = AV_CH_LAYOUT_STEREO_DOWNMIX
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};
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}
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#endif
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