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323 lines
8.0 KiB
C++
323 lines
8.0 KiB
C++
/**
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* @file
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* @brief Source file for Cache class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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// Copyright (c) 2008-2019 OpenShot Studios, LLC
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//
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// SPDX-License-Identifier: LGPL-3.0-or-later
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#include "CacheMemory.h"
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#include "Exceptions.h"
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#include "Frame.h"
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using namespace std;
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using namespace openshot;
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// Default constructor, no max bytes
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CacheMemory::CacheMemory() : CacheBase(0) {
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// Set cache type name
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cache_type = "CacheMemory";
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range_version = 0;
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needs_range_processing = false;
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}
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// Constructor that sets the max bytes to cache
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CacheMemory::CacheMemory(int64_t max_bytes) : CacheBase(max_bytes) {
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// Set cache type name
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cache_type = "CacheMemory";
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range_version = 0;
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needs_range_processing = false;
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}
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// Default destructor
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CacheMemory::~CacheMemory()
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{
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Clear();
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// remove mutex
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delete cacheMutex;
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}
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// Add a Frame to the cache
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void CacheMemory::Add(std::shared_ptr<Frame> frame)
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{
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// Create a scoped lock, to protect the cache from multiple threads
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const std::lock_guard<std::recursive_mutex> lock(*cacheMutex);
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int64_t frame_number = frame->number;
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// Freshen frame if it already exists
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if (frames.count(frame_number))
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// Move frame to front of queue
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MoveToFront(frame_number);
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else
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{
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// Add frame to queue and map
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frames[frame_number] = frame;
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frame_numbers.push_front(frame_number);
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ordered_frame_numbers.push_back(frame_number);
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needs_range_processing = true;
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// Clean up old frames
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CleanUp();
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}
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}
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// Check if frame is already contained in cache
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bool CacheMemory::Contains(int64_t frame_number) {
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if (frames.count(frame_number) > 0) {
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return true;
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} else {
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return false;
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}
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}
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// Get a frame from the cache (or NULL shared_ptr if no frame is found)
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std::shared_ptr<Frame> CacheMemory::GetFrame(int64_t frame_number)
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{
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// Create a scoped lock, to protect the cache from multiple threads
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const std::lock_guard<std::recursive_mutex> lock(*cacheMutex);
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// Does frame exists in cache?
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if (frames.count(frame_number))
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// return the Frame object
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return frames[frame_number];
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else
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// no Frame found
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return std::shared_ptr<Frame>();
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}
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// @brief Get an array of all Frames
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std::vector<std::shared_ptr<openshot::Frame>> CacheMemory::GetFrames()
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{
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// Create a scoped lock, to protect the cache from multiple threads
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const std::lock_guard<std::recursive_mutex> lock(*cacheMutex);
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std::vector<std::shared_ptr<openshot::Frame>> all_frames;
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std::vector<int64_t>::iterator itr_ordered;
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for(itr_ordered = ordered_frame_numbers.begin(); itr_ordered != ordered_frame_numbers.end(); ++itr_ordered)
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{
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int64_t frame_number = *itr_ordered;
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all_frames.push_back(GetFrame(frame_number));
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}
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return all_frames;
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}
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// Get the smallest frame number (or NULL shared_ptr if no frame is found)
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std::shared_ptr<Frame> CacheMemory::GetSmallestFrame()
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{
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// Create a scoped lock, to protect the cache from multiple threads
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const std::lock_guard<std::recursive_mutex> lock(*cacheMutex);
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// Loop through frame numbers
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std::deque<int64_t>::iterator itr;
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int64_t smallest_frame = -1;
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for(itr = frame_numbers.begin(); itr != frame_numbers.end(); ++itr)
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{
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if (*itr < smallest_frame || smallest_frame == -1)
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smallest_frame = *itr;
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}
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// Return frame (if any)
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if (smallest_frame != -1) {
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return frames[smallest_frame];
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} else {
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return NULL;
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}
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}
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// Gets the maximum bytes value
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int64_t CacheMemory::GetBytes()
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{
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// Create a scoped lock, to protect the cache from multiple threads
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const std::lock_guard<std::recursive_mutex> lock(*cacheMutex);
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int64_t total_bytes = 0;
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// Loop through frames, and calculate total bytes
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std::deque<int64_t>::reverse_iterator itr;
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for(itr = frame_numbers.rbegin(); itr != frame_numbers.rend(); ++itr)
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{
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total_bytes += frames[*itr]->GetBytes();
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}
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return total_bytes;
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}
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// Remove a specific frame
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void CacheMemory::Remove(int64_t frame_number)
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{
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Remove(frame_number, frame_number);
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}
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// Remove range of frames
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void CacheMemory::Remove(int64_t start_frame_number, int64_t end_frame_number)
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{
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// Create a scoped lock, to protect the cache from multiple threads
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const std::lock_guard<std::recursive_mutex> lock(*cacheMutex);
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// Loop through frame numbers
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std::deque<int64_t>::iterator itr;
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for(itr = frame_numbers.begin(); itr != frame_numbers.end();)
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{
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if (*itr >= start_frame_number && *itr <= end_frame_number)
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{
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// erase frame number
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itr = frame_numbers.erase(itr);
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}else
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itr++;
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}
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// Loop through ordered frame numbers
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std::vector<int64_t>::iterator itr_ordered;
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for(itr_ordered = ordered_frame_numbers.begin(); itr_ordered != ordered_frame_numbers.end();)
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{
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if (*itr_ordered >= start_frame_number && *itr_ordered <= end_frame_number)
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{
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// erase frame number
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frames.erase(*itr_ordered);
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itr_ordered = ordered_frame_numbers.erase(itr_ordered);
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}else
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itr_ordered++;
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}
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// Needs range processing (since cache has changed)
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needs_range_processing = true;
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}
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// Move frame to front of queue (so it lasts longer)
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void CacheMemory::MoveToFront(int64_t frame_number)
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{
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// Create a scoped lock, to protect the cache from multiple threads
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const std::lock_guard<std::recursive_mutex> lock(*cacheMutex);
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// Does frame exists in cache?
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if (frames.count(frame_number))
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{
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// Loop through frame numbers
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std::deque<int64_t>::iterator itr;
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for(itr = frame_numbers.begin(); itr != frame_numbers.end(); ++itr)
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{
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if (*itr == frame_number)
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{
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// erase frame number
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frame_numbers.erase(itr);
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// add frame number to 'front' of queue
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frame_numbers.push_front(frame_number);
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break;
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}
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}
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}
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}
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// Clear the cache of all frames
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void CacheMemory::Clear()
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{
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// Create a scoped lock, to protect the cache from multiple threads
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const std::lock_guard<std::recursive_mutex> lock(*cacheMutex);
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frames.clear();
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frame_numbers.clear();
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frame_numbers.shrink_to_fit();
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ordered_frame_numbers.clear();
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ordered_frame_numbers.shrink_to_fit();
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needs_range_processing = true;
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}
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// Count the frames in the queue
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int64_t CacheMemory::Count()
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{
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// Create a scoped lock, to protect the cache from multiple threads
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const std::lock_guard<std::recursive_mutex> lock(*cacheMutex);
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// Return the number of frames in the cache
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return frames.size();
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}
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// Clean up cached frames that exceed the number in our max_bytes variable
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void CacheMemory::CleanUp()
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{
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// Do we auto clean up?
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if (max_bytes > 0)
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{
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// Create a scoped lock, to protect the cache from multiple threads
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const std::lock_guard<std::recursive_mutex> lock(*cacheMutex);
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while (GetBytes() > max_bytes && frame_numbers.size() > 20)
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{
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// Get the oldest frame number.
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int64_t frame_to_remove = frame_numbers.back();
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// Remove frame_number and frame
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Remove(frame_to_remove);
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}
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}
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}
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// Generate JSON string of this object
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std::string CacheMemory::Json() {
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// Return formatted string
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return JsonValue().toStyledString();
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}
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// Generate Json::Value for this object
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Json::Value CacheMemory::JsonValue() {
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// Process range data (if anything has changed)
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CalculateRanges();
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// Create root json object
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Json::Value root = CacheBase::JsonValue(); // get parent properties
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root["type"] = cache_type;
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root["version"] = std::to_string(range_version);
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// Parse and append range data (if any)
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try {
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const Json::Value ranges = openshot::stringToJson(json_ranges);
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root["ranges"] = ranges;
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} catch (...) { }
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// return JsonValue
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return root;
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}
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// Load JSON string into this object
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void CacheMemory::SetJson(const std::string value) {
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try
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{
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// Parse string to Json::Value
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const Json::Value root = openshot::stringToJson(value);
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// Set all values that match
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SetJsonValue(root);
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}
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catch (const std::exception& e)
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{
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// Error parsing JSON (or missing keys)
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throw InvalidJSON("JSON is invalid (missing keys or invalid data types)");
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}
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}
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// Load Json::Value into this object
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void CacheMemory::SetJsonValue(const Json::Value root) {
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// Close timeline before we do anything (this also removes all open and closing clips)
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Clear();
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// Set parent data
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CacheBase::SetJsonValue(root);
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if (!root["type"].isNull())
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cache_type = root["type"].asString();
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}
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