Files
libopenshot/tests/FrameMapper_Tests.cpp
2020-10-19 16:22:27 -04:00

324 lines
9.7 KiB
C++

/**
* @file
* @brief Unit tests for openshot::FrameMapper
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
/* LICENSE
*
* Copyright (c) 2008-2019 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UnitTest++.h"
// Prevent name clashes with juce::UnitTest
#define DONT_SET_USING_JUCE_NAMESPACE 1
#include "../include/OpenShot.h"
using namespace std;
using namespace openshot;
TEST(FrameMapper_Get_Valid_Frame)
{
// Create a reader
DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0);
// Create mapping between 24 fps and 29.97 fps using classic pulldown
FrameMapper mapping(&r, Fraction(30000, 1001), PULLDOWN_CLASSIC, 22000, 2, LAYOUT_STEREO);
try
{
// Should find this frame
MappedFrame f = mapping.GetMappedFrame(125);
CHECK(true); // success
}
catch (OutOfBoundsFrame &e)
{
// Unexpected failure to find frame
CHECK(false);
}
}
TEST(FrameMapper_Invalid_Frame_Too_Small)
{
// Create a reader
DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0);
// Create mapping 24 fps and 29.97 fps
FrameMapper mapping(&r, Fraction(30000, 1001), PULLDOWN_CLASSIC, 22000, 2, LAYOUT_STEREO);
// Check invalid frame number
CHECK_THROW(mapping.GetMappedFrame(0), OutOfBoundsFrame);
}
TEST(FrameMapper_24_fps_to_30_fps_Pulldown_Classic)
{
// Create a reader
DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0);
// Create mapping 24 fps and 30 fps
FrameMapper mapping(&r, Fraction(30, 1), PULLDOWN_CLASSIC, 22000, 2, LAYOUT_STEREO);
MappedFrame frame2 = mapping.GetMappedFrame(2);
MappedFrame frame3 = mapping.GetMappedFrame(3);
// Check for 3 fields of frame 2
CHECK_EQUAL(2, frame2.Odd.Frame);
CHECK_EQUAL(2, frame2.Even.Frame);
CHECK_EQUAL(2, frame3.Odd.Frame);
CHECK_EQUAL(3, frame3.Even.Frame);
}
TEST(FrameMapper_24_fps_to_30_fps_Pulldown_Advanced)
{
// Create a reader
DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0);
// Create mapping 24 fps and 30 fps
FrameMapper mapping(&r, Fraction(30, 1), PULLDOWN_ADVANCED, 22000, 2, LAYOUT_STEREO);
MappedFrame frame2 = mapping.GetMappedFrame(2);
MappedFrame frame3 = mapping.GetMappedFrame(3);
MappedFrame frame4 = mapping.GetMappedFrame(4);
// Check for advanced pulldown (only 1 fake frame)
CHECK_EQUAL(2, frame2.Odd.Frame);
CHECK_EQUAL(2, frame2.Even.Frame);
CHECK_EQUAL(2, frame3.Odd.Frame);
CHECK_EQUAL(3, frame3.Even.Frame);
CHECK_EQUAL(3, frame4.Odd.Frame);
CHECK_EQUAL(3, frame4.Even.Frame);
}
TEST(FrameMapper_24_fps_to_30_fps_Pulldown_None)
{
// Create a reader
DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0);
// Create mapping 24 fps and 30 fps
FrameMapper mapping(&r, Fraction(30, 1), PULLDOWN_NONE, 22000, 2, LAYOUT_STEREO);
MappedFrame frame4 = mapping.GetMappedFrame(4);
MappedFrame frame5 = mapping.GetMappedFrame(5);
// Check for advanced pulldown (only 1 fake frame)
CHECK_EQUAL(4, frame4.Odd.Frame);
CHECK_EQUAL(4, frame4.Even.Frame);
CHECK_EQUAL(4, frame5.Odd.Frame);
CHECK_EQUAL(4, frame5.Even.Frame);
}
TEST(FrameMapper_30_fps_to_24_fps_Pulldown_Classic)
{
// Create a reader
DummyReader r(Fraction(30, 1), 720, 480, 22000, 2, 5.0);
// Create mapping between 30 fps and 24 fps
FrameMapper mapping(&r, Fraction(24, 1), PULLDOWN_CLASSIC, 22000, 2, LAYOUT_STEREO);
MappedFrame frame3 = mapping.GetMappedFrame(3);
MappedFrame frame4 = mapping.GetMappedFrame(4);
MappedFrame frame5 = mapping.GetMappedFrame(5);
// Check for advanced pulldown (only 1 fake frame)
CHECK_EQUAL(4, frame3.Odd.Frame);
CHECK_EQUAL(3, frame3.Even.Frame);
CHECK_EQUAL(5, frame4.Odd.Frame);
CHECK_EQUAL(4, frame4.Even.Frame);
CHECK_EQUAL(6, frame5.Odd.Frame);
CHECK_EQUAL(6, frame5.Even.Frame);
}
TEST(FrameMapper_30_fps_to_24_fps_Pulldown_Advanced)
{
// Create a reader
DummyReader r(Fraction(30, 1), 720, 480, 22000, 2, 5.0);
// Create mapping between 30 fps and 24 fps
FrameMapper mapping(&r, Fraction(24, 1), PULLDOWN_ADVANCED, 22000, 2, LAYOUT_STEREO);
MappedFrame frame2 = mapping.GetMappedFrame(2);
MappedFrame frame3 = mapping.GetMappedFrame(3);
MappedFrame frame4 = mapping.GetMappedFrame(4);
// Check for advanced pulldown (only 1 fake frame)
CHECK_EQUAL(2, frame2.Odd.Frame);
CHECK_EQUAL(2, frame2.Even.Frame);
CHECK_EQUAL(4, frame3.Odd.Frame);
CHECK_EQUAL(4, frame3.Even.Frame);
CHECK_EQUAL(5, frame4.Odd.Frame);
CHECK_EQUAL(5, frame4.Even.Frame);
}
TEST(FrameMapper_30_fps_to_24_fps_Pulldown_None)
{
// Create a reader
DummyReader r(Fraction(30, 1), 720, 480, 22000, 2, 5.0);
// Create mapping between 30 fps and 24 fps
FrameMapper mapping(&r, Fraction(24, 1), PULLDOWN_NONE, 22000, 2, LAYOUT_STEREO);
MappedFrame frame4 = mapping.GetMappedFrame(4);
MappedFrame frame5 = mapping.GetMappedFrame(5);
// Check for advanced pulldown (only 1 fake frame)
CHECK_EQUAL(4, frame4.Odd.Frame);
CHECK_EQUAL(4, frame4.Even.Frame);
CHECK_EQUAL(6, frame5.Odd.Frame);
CHECK_EQUAL(6, frame5.Even.Frame);
}
TEST(FrameMapper_resample_audio_48000_to_41000)
{
// Create a reader: 24 fps, 2 channels, 48000 sample rate
stringstream path;
path << TEST_MEDIA_PATH << "sintel_trailer-720p.mp4";
FFmpegReader r(path.str());
// Map to 30 fps, 3 channels surround, 44100 sample rate
FrameMapper map(&r, Fraction(30,1), PULLDOWN_NONE, 44100, 3, LAYOUT_SURROUND);
map.Open();
// Check details
CHECK_EQUAL(3, map.GetFrame(1)->GetAudioChannelsCount());
CHECK_EQUAL(1470, map.GetFrame(1)->GetAudioSamplesCount());
CHECK_EQUAL(1470, map.GetFrame(2)->GetAudioSamplesCount());
CHECK_EQUAL(1470, map.GetFrame(50)->GetAudioSamplesCount());
// Change mapping data
map.ChangeMapping(Fraction(25,1), PULLDOWN_NONE, 22050, 1, LAYOUT_MONO);
// Check details
CHECK_EQUAL(1, map.GetFrame(1)->GetAudioChannelsCount());
CHECK_CLOSE(882, map.GetFrame(1)->GetAudioSamplesCount(), 10.0);
CHECK_CLOSE(882, map.GetFrame(2)->GetAudioSamplesCount(), 10.0);
CHECK_CLOSE(882, map.GetFrame(50)->GetAudioSamplesCount(), 10.0);
// Close mapper
map.Close();
}
TEST(FrameMapper_AudioSample_Distribution)
{
CacheMemory cache;
int OFFSET = 0;
float AMPLITUDE = 0.2;
double ANGLE = 0.0;
int NUM_SAMPLES = 100;
//std::cout << "Starting Resample Test" << std::endl;
for (int64_t frame_number = 1; frame_number <= 90; frame_number++)
{
// Create blank frame (with specific frame #, samples, and channels)
// Sample count should be 44100 / 30 fps = 1470 samples per frame
int sample_count = 1470;
std::shared_ptr<openshot::Frame> f(new openshot::Frame(frame_number, sample_count, 2));
// Create test samples with sin wave (predictable values)
float *audio_buffer = new float[sample_count * 2];
for (int sample_number = 0; sample_number < sample_count; sample_number++)
{
// Calculate sin wave
// TODO: I'm using abs(), because calling AddAudio only seems to be adding the positive values and it's bizarre
float sample_value = float(AMPLITUDE * sin(ANGLE) + OFFSET);
audio_buffer[sample_number] = sample_value;//abs(sample_value);
ANGLE += (2 * M_PI) / NUM_SAMPLES;
// Add custom audio samples to Frame (bool replaceSamples, int destChannel, int destStartSample, const float* source,
f->AddAudio(true, 0, 0, audio_buffer, sample_count, 1.0); // add channel 1
f->AddAudio(true, 1, 0, audio_buffer, sample_count, 1.0); // add channel 2
// Add test frame to dummy reader
cache.Add(f);
}
}
// Create a default fraction (should be 1/1)
openshot::DummyReader r(openshot::Fraction(30, 1), 1920, 1080, 44100, 2, 30.0, &cache);
r.info.has_audio = true;
r.Open(); // Open the reader
// Map to 24 fps, which should create a variable # of samples per frame
///FrameMapper map(&r, Fraction(24, 1), PULLDOWN_NONE, 44100, 2, LAYOUT_STEREO);
//map.info.has_audio = true;
//map.Open();
Timeline t1(1920, 1080, Fraction(24, 1), 44100, 2, LAYOUT_STEREO);
Clip c1;
c1.Reader(&r);
c1.Layer(1);
c1.Position(0.0);
c1.Start(0.0);
c1.End(10.0);
// Create 2nd map to 24 fps, which should create a variable # of samples per frame
//FrameMapper map2(&r, Fraction(24, 1), PULLDOWN_NONE, 44100, 2, LAYOUT_STEREO);
//map2.info.has_audio = true;
//map2.Open();
Clip c2;
c2.Reader(&r);
c2.Layer(2);
// Position 1 frame into the video, this should mis-align the audio and create situations
// which overlapping Frame instances have different # of samples for the Timeline.
// TODO: Moving to 0.0 position, to simplify this test for now
c2.Position(0.041666667 * 14);
c2.Start(1.0);
c2.End(10.0);
// Add clips
t1.AddClip(&c1);
t1.AddClip(&c2);
//t1.SetJson(t1.Json());
t1.Open();
FFmpegWriter w("output-resample.mp4");
// Set options
w.SetAudioOptions("aac", 44100, 192000);
w.SetVideoOptions("libx264", 1280, 720, Fraction(24,1), 5000000);
// Open writer
w.Open();
w.WriteFrame(&t1, 5, 50);
//for (int64_t frame_number = 1; frame_number <= 90; frame_number++){
// w.WriteFrame(t1.GetFrame(frame_number));
//}
// Close writer & reader
w.Close();
//map.Close();
//map2.Close();
t1.Close();
// Clean up
cache.Clear();
r.Close();
}