Files
libopenshot/include/KeyFrame.h
2011-10-11 08:44:27 -05:00

116 lines
3.3 KiB
C++

#ifndef OPENSHOT_KEYFRAME_H
#define OPENSHOT_KEYFRAME_H
/**
* \file
* \brief Header file for the Keyframe class
* \author Copyright (c) 2011 Jonathan Thomas
*/
#include <iostream>
#include <math.h>
#include <assert.h>
#include <vector>
#include "Exceptions.h"
#include "Coordinate.h"
#include "Point.h"
using namespace std;
using namespace openshot;
namespace openshot {
/**
* \brief A Keyframe is a collection of Point instances, which is used to vary a number or property over time.
*
* Keyframes are used to animate and interpolate values of properties over time. For example, a single property
* can use a Keyframe instead of a constant value. Assume you want to slide an image (from left to right) over
* a video. You can create a Keyframe which will adjust the X value of the image over 100 frames (or however many
* frames the animation needs to last) from the value of 0 to 640.
*
* Please see the following <b>Example Code</b>:
* \code
* Keyframe k1;
* k1.AddPoint(Point(1,0));
* k1.AddPoint(Point(100,640));
*
* kf.PrintValues();
* \endcode
*/
class Keyframe {
private:
double FactorialLookup[4];
/*
* Because points can be added in any order, we need to reorder them
* in ascending order based on the point.co.X value. This simplifies
* processing the curve, due to all the points going from left to right.
*/
void ReorderPoints();
// Process an individual segment
void ProcessSegment(int Segment, Point p1, Point p2);
// create lookup table for fast factorial calculation
void CreateFactorialTable();
// Get a factorial for a coordinate
double Factorial(int n);
// Calculate the factorial function for Bernstein basis
double Ni(int n, int i);
// Calculate Bernstein Basis
double Bernstein(int n, int i, double t);
public:
vector<Point> Points; ///< Vector of all Points
vector<Coordinate> Values; ///< Vector of all Values (i.e. the processed coordinates from the curve)
float Auto_Handle_Percentage; ///< Percentage the left and right handles should be adjusted to, to create a smooth curve
/// Default constructor for the Keyframe class
Keyframe();
/// Add a new point on the key-frame. Each point has a primary coordinate, a left handle, and a right handle.
void AddPoint(Point p);
/// Set the handles, used for smooth curves. The handles are based on the surrounding points.
void SetHandles(Point current);
/// Get the index of a point by matching a coordinate
int FindIndex(Point p) throw(OutOfBoundsPoint);
/// Get the value at a specific index
Coordinate GetValue(int index);
/// Get a point at a specific index
Point& GetPoint(int index) throw(OutOfBoundsPoint);
/**
* \brief Calculate all of the values for this keyframe.
*
* This clears any existing data in the "values" vector. This method is automatically called
* by AddPoint(), so you don't typically need to call this method.
*/
void Process();
/// Remove a point by matching a coordinate
void RemovePoint(Point p) throw(OutOfBoundsPoint);
/// Remove a point by index
void RemovePoint(int index) throw(OutOfBoundsPoint);
/// Replace an existing point with a new point
void UpdatePoint(int index, Point p);
/// Print a list of points
void PrintPoints();
/// Print just the Y value of the point's primary coordinate
void PrintValues();
};
}
#endif