Files
libopenshot/include/CVStabilization.h
2020-07-05 16:31:37 -03:00

102 lines
2.9 KiB
C++

/**
* @file
* @brief Header file for CVStabilization class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
/* LICENSE
*
* Copyright (c) 2008-2019 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_STABILIZATION_H
#define OPENSHOT_STABILIZATION_H
#define int64 opencv_broken_int
#define uint64 opencv_broken_uint
#include <opencv2/opencv.hpp>
#include <opencv2/core.hpp>
#undef uint64
#undef int64
#include <cmath>
using namespace std;
struct TransformParam
{
TransformParam() {}
TransformParam(double _dx, double _dy, double _da) {
dx = _dx;
dy = _dy;
da = _da;
}
double dx;
double dy;
double da; // angle
};
struct CamTrajectory
{
CamTrajectory() {}
CamTrajectory(double _x, double _y, double _a) {
x = _x;
y = _y;
a = _a;
}
double x;
double y;
double a; // angle
};
class CVStabilization {
private:
cv::Mat last_T;
cv::Mat cur, cur_grey;
cv::Mat prev, prev_grey;
public:
const int smoothingWindow; // In frames. The larger the more stable the video, but less reactive to sudden panning
std::vector <TransformParam> prev_to_cur_transform; // previous to current
CVStabilization();
CVStabilization(int _smoothingWindow);
// void ProcessVideo(openshot::Clip &video);
// Track current frame features and find the relative transformation
void TrackFrameFeatures(cv::Mat frame, int frameNum);
std::vector<CamTrajectory> ComputeFramesTrajectory();
std::vector<CamTrajectory> SmoothTrajectory(std::vector <CamTrajectory> &trajectory);
// Generate new transformations parameters for each frame to follow the smoothed trajectory
std::vector<TransformParam> GenNewCamPosition(std::vector <CamTrajectory> &smoothed_trajectory);
// Send smoothed camera transformation to be applyed on clip
// void ApplyNewTrajectoryToClip(openshot::Clip &video, std::vector <TransformParam> &new_prev_to_cur_transform);
};
#endif