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This is a major commit, and changes many things, including build scripts, new classes, and how the encoder works.
47 lines
1.3 KiB
C
47 lines
1.3 KiB
C
#ifndef OPENSHOT_H
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#define OPENSHOT_H
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/**
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* \file
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* \brief This header includes all commonly used headers, for ease-of-use
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* \author Copyright (c) 2011 Jonathan Thomas
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*/
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/**
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* \mainpage OpenShot Video Editing Library C++ API
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*
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* Welcome to the OpenShot Video Editing Library C++ API. This library is a video editing and animation
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* framework, which powers the <a href="http://www.openshot.org">OpenShot Video Editor</a> application.
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* It can also be used to power your next C++ video editing project! It is very powerful, supporting many
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* different framerate mapping conversions as well as many different keyframe interpolation methods, such
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* as Bezier curves, Linear, and Constant.
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*
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* All you need is a single <b>include</b> to get started:
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* \code
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* #include "OpenShot.h"
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* \endcode
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* Please read this documentation to learn all about how the OpenShot Video Editing Library works, and how
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* you can use it on your next video editing application.
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*/
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#include "AudioBufferSource.h"
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#include "AudioResampler.h"
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#include "Cache.h"
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#include "Coordinate.h"
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#include "Exceptions.h"
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#include "FileReaderBase.h"
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#include "FileWriterBase.h"
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#include "FFmpegReader.h"
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#include "FFmpegWriter.h"
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#include "Fraction.h"
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#include "Frame.h"
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#include "FrameMapper.h"
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#include "FrameRate.h"
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#include "KeyFrame.h"
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#include "Player.h"
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#include "Point.h"
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#endif
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