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# Conflicts: # src/AudioBufferSource.cpp # src/AudioReaderSource.cpp # src/AudioReaderSource.h # src/Clip.cpp # src/Frame.cpp # src/Qt/AudioPlaybackThread.h # src/audio_effects/Compressor.h # src/audio_effects/Delay.h # src/audio_effects/Echo.h # src/audio_effects/Expander.h
221 lines
5.7 KiB
C++
221 lines
5.7 KiB
C++
/**
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* @file
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* @brief Source file for AudioPlaybackThread class
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* @author Duzy Chan <code@duzy.info>
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* @author Jonathan Thomas <jonathan@openshot.org> *
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*
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* @ref License
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*/
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// Copyright (c) 2008-2019 OpenShot Studios, LLC
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//
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// SPDX-License-Identifier: LGPL-3.0-or-later
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#include "AudioPlaybackThread.h"
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#include "Settings.h"
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#include "../ReaderBase.h"
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#include "../RendererBase.h"
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#include "../AudioReaderSource.h"
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#include "../AudioDevices.h"
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#include "../Settings.h"
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#include <thread> // for std::this_thread::sleep_for
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#include <chrono> // for std::chrono::milliseconds
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using namespace juce;
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namespace openshot
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{
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// Global reference to device manager
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AudioDeviceManagerSingleton *AudioDeviceManagerSingleton::m_pInstance = NULL;
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// Create or Get an instance of the device manager singleton
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AudioDeviceManagerSingleton *AudioDeviceManagerSingleton::Instance()
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{
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if (!m_pInstance) {
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// Create the actual instance of device manager only once
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m_pInstance = new AudioDeviceManagerSingleton;
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auto* mgr = &m_pInstance->audioDeviceManager;
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// Get preferred audio device name and type (if any)
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auto selected_device = juce::String(
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Settings::Instance()->PLAYBACK_AUDIO_DEVICE_NAME);
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auto selected_type = juce::String(
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Settings::Instance()->PLAYBACK_AUDIO_DEVICE_TYPE);
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if (selected_type.isEmpty() && !selected_device.isEmpty()) {
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// Look up type for the selected device
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for (const auto t : mgr->getAvailableDeviceTypes()) {
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for (const auto n : t->getDeviceNames()) {
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if (selected_device.trim().equalsIgnoreCase(n.trim())) {
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selected_type = t->getTypeName();
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break;
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}
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}
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if(!selected_type.isEmpty())
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break;
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}
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}
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if (!selected_type.isEmpty())
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m_pInstance->audioDeviceManager.setCurrentAudioDeviceType(selected_type, true);
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// Initialize audio device only 1 time
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juce::String audio_error = m_pInstance->audioDeviceManager.initialise (
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0, // number of input channels
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2, // number of output channels
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nullptr, // no XML settings..
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true, // select default device on failure
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selected_device // preferredDefaultDeviceName
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);
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// Persist any errors detected
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if (audio_error.isNotEmpty()) {
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m_pInstance->initialise_error = audio_error.toStdString();
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} else {
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m_pInstance->initialise_error = "";
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}
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}
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return m_pInstance;
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}
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// Close audio device
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void AudioDeviceManagerSingleton::CloseAudioDevice()
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{
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// Close Audio Device
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audioDeviceManager.closeAudioDevice();
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audioDeviceManager.removeAllChangeListeners();
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audioDeviceManager.dispatchPendingMessages();
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}
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// Constructor
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AudioPlaybackThread::AudioPlaybackThread()
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: juce::Thread("audio-playback")
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, player()
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, transport()
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, mixer()
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, source(NULL)
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, sampleRate(0.0)
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, numChannels(0)
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, buffer_size(12000)
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, is_playing(false)
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, time_thread("audio-buffer")
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{
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}
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// Destructor
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AudioPlaybackThread::~AudioPlaybackThread()
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{
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}
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// Set the reader object
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void AudioPlaybackThread::Reader(openshot::ReaderBase *reader) {
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if (source)
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source->Reader(reader);
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else {
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// Create new audio source reader
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source = new AudioReaderSource(reader, 1, buffer_size);
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source->setLooping(true); // prevent this source from terminating when it reaches the end
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}
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// Set local vars
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sampleRate = reader->info.sample_rate;
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numChannels = reader->info.channels;
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// TODO: Update transport or audio source's sample rate, incase the sample rate
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// is different than the original Reader
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// Mark as 'playing'
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Play();
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}
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// Get the current frame object (which is filling the buffer)
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std::shared_ptr<openshot::Frame> AudioPlaybackThread::getFrame()
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{
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if (source) return source->getFrame();
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return std::shared_ptr<openshot::Frame>();
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}
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// Get the currently playing frame number
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int64_t AudioPlaybackThread::getCurrentFramePosition()
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{
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return source ? source->getEstimatedFrame() : 0;
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}
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// Seek the audio thread
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void AudioPlaybackThread::Seek(int64_t new_position)
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{
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source->Seek(new_position);
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}
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// Play the audio
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void AudioPlaybackThread::Play() {
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// Start playing
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is_playing = true;
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}
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// Stop the audio
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void AudioPlaybackThread::Stop() {
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// Stop playing
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is_playing = false;
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}
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// Start audio thread
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void AudioPlaybackThread::run()
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{
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while (!threadShouldExit())
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{
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if (source && !transport.isPlaying() && is_playing) {
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// Start new audio device (or get existing one)
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// Add callback
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AudioDeviceManagerSingleton::Instance()->audioDeviceManager.addAudioCallback(&player);
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// Create TimeSliceThread for audio buffering
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time_thread.startThread();
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// Connect source to transport
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transport.setSource(
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source,
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buffer_size, // tells it to buffer this many samples ahead
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&time_thread,
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sampleRate,
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numChannels);
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transport.setPosition(0);
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transport.setGain(1.0);
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// Connect transport to mixer and player
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mixer.addInputSource(&transport, false);
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player.setSource(&mixer);
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// Start the transport
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transport.start();
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while (!threadShouldExit() && transport.isPlaying() && is_playing)
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std::this_thread::sleep_for(std::chrono::milliseconds(2));
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// Stop audio and shutdown transport
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Stop();
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transport.stop();
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// Kill previous audio
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transport.setSource(NULL);
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player.setSource(NULL);
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AudioDeviceManagerSingleton::Instance()->audioDeviceManager.removeAudioCallback(&player);
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// Remove source
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delete source;
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source = NULL;
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// Stop time slice thread
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time_thread.stopThread(-1);
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}
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}
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}
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}
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