Files
libopenshot/src/Qt/AudioPlaybackThread.cpp
Jonathan Thomas 9eda757885 Merge branch 'develop' into audio-devices
# Conflicts:
#	src/AudioBufferSource.cpp
#	src/AudioReaderSource.cpp
#	src/AudioReaderSource.h
#	src/Clip.cpp
#	src/Frame.cpp
#	src/Qt/AudioPlaybackThread.h
#	src/audio_effects/Compressor.h
#	src/audio_effects/Delay.h
#	src/audio_effects/Echo.h
#	src/audio_effects/Expander.h
2021-12-02 22:05:19 -06:00

221 lines
5.7 KiB
C++

/**
* @file
* @brief Source file for AudioPlaybackThread class
* @author Duzy Chan <code@duzy.info>
* @author Jonathan Thomas <jonathan@openshot.org> *
*
* @ref License
*/
// Copyright (c) 2008-2019 OpenShot Studios, LLC
//
// SPDX-License-Identifier: LGPL-3.0-or-later
#include "AudioPlaybackThread.h"
#include "Settings.h"
#include "../ReaderBase.h"
#include "../RendererBase.h"
#include "../AudioReaderSource.h"
#include "../AudioDevices.h"
#include "../Settings.h"
#include <thread> // for std::this_thread::sleep_for
#include <chrono> // for std::chrono::milliseconds
using namespace juce;
namespace openshot
{
// Global reference to device manager
AudioDeviceManagerSingleton *AudioDeviceManagerSingleton::m_pInstance = NULL;
// Create or Get an instance of the device manager singleton
AudioDeviceManagerSingleton *AudioDeviceManagerSingleton::Instance()
{
if (!m_pInstance) {
// Create the actual instance of device manager only once
m_pInstance = new AudioDeviceManagerSingleton;
auto* mgr = &m_pInstance->audioDeviceManager;
// Get preferred audio device name and type (if any)
auto selected_device = juce::String(
Settings::Instance()->PLAYBACK_AUDIO_DEVICE_NAME);
auto selected_type = juce::String(
Settings::Instance()->PLAYBACK_AUDIO_DEVICE_TYPE);
if (selected_type.isEmpty() && !selected_device.isEmpty()) {
// Look up type for the selected device
for (const auto t : mgr->getAvailableDeviceTypes()) {
for (const auto n : t->getDeviceNames()) {
if (selected_device.trim().equalsIgnoreCase(n.trim())) {
selected_type = t->getTypeName();
break;
}
}
if(!selected_type.isEmpty())
break;
}
}
if (!selected_type.isEmpty())
m_pInstance->audioDeviceManager.setCurrentAudioDeviceType(selected_type, true);
// Initialize audio device only 1 time
juce::String audio_error = m_pInstance->audioDeviceManager.initialise (
0, // number of input channels
2, // number of output channels
nullptr, // no XML settings..
true, // select default device on failure
selected_device // preferredDefaultDeviceName
);
// Persist any errors detected
if (audio_error.isNotEmpty()) {
m_pInstance->initialise_error = audio_error.toStdString();
} else {
m_pInstance->initialise_error = "";
}
}
return m_pInstance;
}
// Close audio device
void AudioDeviceManagerSingleton::CloseAudioDevice()
{
// Close Audio Device
audioDeviceManager.closeAudioDevice();
audioDeviceManager.removeAllChangeListeners();
audioDeviceManager.dispatchPendingMessages();
}
// Constructor
AudioPlaybackThread::AudioPlaybackThread()
: juce::Thread("audio-playback")
, player()
, transport()
, mixer()
, source(NULL)
, sampleRate(0.0)
, numChannels(0)
, buffer_size(12000)
, is_playing(false)
, time_thread("audio-buffer")
{
}
// Destructor
AudioPlaybackThread::~AudioPlaybackThread()
{
}
// Set the reader object
void AudioPlaybackThread::Reader(openshot::ReaderBase *reader) {
if (source)
source->Reader(reader);
else {
// Create new audio source reader
source = new AudioReaderSource(reader, 1, buffer_size);
source->setLooping(true); // prevent this source from terminating when it reaches the end
}
// Set local vars
sampleRate = reader->info.sample_rate;
numChannels = reader->info.channels;
// TODO: Update transport or audio source's sample rate, incase the sample rate
// is different than the original Reader
// Mark as 'playing'
Play();
}
// Get the current frame object (which is filling the buffer)
std::shared_ptr<openshot::Frame> AudioPlaybackThread::getFrame()
{
if (source) return source->getFrame();
return std::shared_ptr<openshot::Frame>();
}
// Get the currently playing frame number
int64_t AudioPlaybackThread::getCurrentFramePosition()
{
return source ? source->getEstimatedFrame() : 0;
}
// Seek the audio thread
void AudioPlaybackThread::Seek(int64_t new_position)
{
source->Seek(new_position);
}
// Play the audio
void AudioPlaybackThread::Play() {
// Start playing
is_playing = true;
}
// Stop the audio
void AudioPlaybackThread::Stop() {
// Stop playing
is_playing = false;
}
// Start audio thread
void AudioPlaybackThread::run()
{
while (!threadShouldExit())
{
if (source && !transport.isPlaying() && is_playing) {
// Start new audio device (or get existing one)
// Add callback
AudioDeviceManagerSingleton::Instance()->audioDeviceManager.addAudioCallback(&player);
// Create TimeSliceThread for audio buffering
time_thread.startThread();
// Connect source to transport
transport.setSource(
source,
buffer_size, // tells it to buffer this many samples ahead
&time_thread,
sampleRate,
numChannels);
transport.setPosition(0);
transport.setGain(1.0);
// Connect transport to mixer and player
mixer.addInputSource(&transport, false);
player.setSource(&mixer);
// Start the transport
transport.start();
while (!threadShouldExit() && transport.isPlaying() && is_playing)
std::this_thread::sleep_for(std::chrono::milliseconds(2));
// Stop audio and shutdown transport
Stop();
transport.stop();
// Kill previous audio
transport.setSource(NULL);
player.setSource(NULL);
AudioDeviceManagerSingleton::Instance()->audioDeviceManager.removeAudioCallback(&player);
// Remove source
delete source;
source = NULL;
// Stop time slice thread
time_thread.stopThread(-1);
}
}
}
}